From 9a4d1e95ea7784f0f98ea2913701a3a3c28aefaa Mon Sep 17 00:00:00 2001 From: bculkin2442 Date: Thu, 24 May 2018 16:03:42 -0400 Subject: Formatting pass --- .../darkknight/jewelrycraft/api/IJewelryItem.java | 67 +++++++++++----------- 1 file changed, 35 insertions(+), 32 deletions(-) (limited to 'src/main/java/darkknight/jewelrycraft/api/IJewelryItem.java') diff --git a/src/main/java/darkknight/jewelrycraft/api/IJewelryItem.java b/src/main/java/darkknight/jewelrycraft/api/IJewelryItem.java index c4a2c7a..ad15c7a 100755 --- a/src/main/java/darkknight/jewelrycraft/api/IJewelryItem.java +++ b/src/main/java/darkknight/jewelrycraft/api/IJewelryItem.java @@ -24,57 +24,59 @@ public interface IJewelryItem { * This is the action performed each player tick * * @param item - * The item stack of the item (allows for fine item search, - * like metadata and nbt) + * The item stack of the item (allows for fine item + * search, like metadata and nbt) * @param player - * The player wearing the jewelry + * The player wearing the jewelry */ public void onWearAction(ItemStack item, EntityPlayer player); /** - * This performs an action whenever a player gets attacked by an entity - * besides another Player + * This performs an action whenever a player gets attacked by an + * entity besides another Player * * @param item - * The item stack of the item (allows for fine item search, - * like metadata and nbt) + * The item stack of the item (allows for fine item + * search, like metadata and nbt) * @param player - * The player that was attacked + * The player that was attacked * @param source - * Source of the damage + * Source of the damage * @param amount - * The amount of damage taken + * The amount of damage taken */ - public void onPlayerAttackedAction(ItemStack item, EntityPlayer player, - DamageSource source, float amount); + public void onPlayerAttackedAction(ItemStack item, + EntityPlayer player, DamageSource source, + float amount); /** - * This does an action whenever an Entity gets attacked by a player, - * this includes other Players + * This does an action whenever an Entity gets attacked by a + * player, this includes other Players * * @param item - * The item stack of the item (allows for fine item search, - * like metadata and nbt) + * The item stack of the item (allows for fine item + * search, like metadata and nbt) * @param player - * The attacking player + * The attacking player * @param entity - * The target entity + * The target entity * @param amount - * The amount of damage dealt + * The amount of damage dealt */ public void onEntityAttackedByPlayer(ItemStack item, - EntityPlayer player, EntityLivingBase entity, float amount); + EntityPlayer player, EntityLivingBase entity, + float amount); /** * This runs whenever a player dies * * @param item - * The item stack of the item (allows for fine item search, - * like metadata and nbt) + * The item stack of the item (allows for fine item + * search, like metadata and nbt) * @param player - * The player that died + * The player that died * @param source - * The damage source that caused the death + * The damage source that caused the death */ public void onPlayerDeadAction(ItemStack item, EntityPlayer player, DamageSource source); @@ -84,11 +86,12 @@ public interface IJewelryItem { * respawns) * * @param item - * The item stack of the item (allows for fine item search, - * like metadata and nbt) + * The item stack of the item (allows for fine item + * search, like metadata and nbt) * @param event - * The clone event that runs whenever a player respawns, - * either because he died or switched dimensions + * The clone event that runs whenever a player + * respawns, either because he died or switched + * dimensions */ public void onPlayerRespawnAction(ItemStack item, PlayerEvent.Clone event); @@ -97,8 +100,8 @@ public interface IJewelryItem { * This runs when the item is equipped * * @param item - * The item stack of the item (allows for fine item search, - * like metadata and nbt) + * The item stack of the item (allows for fine item + * search, like metadata and nbt) */ public void onJewelryEquipped(ItemStack item); @@ -106,8 +109,8 @@ public interface IJewelryItem { * This runs when the item is unequipped * * @param item - * The item stack of the item (allows for fine item search, - * like metadata and nbt) + * The item stack of the item (allows for fine item + * search, like metadata and nbt) */ public void onJewelryUnequipped(ItemStack item); } -- cgit v1.2.3