From 40487f07fa5ef31fde99713c0b842d34a0ba3622 Mon Sep 17 00:00:00 2001 From: OnyxDarkKnight Date: Sun, 31 May 2015 01:44:17 +0100 Subject: - Fixed an issue with the Liquids tab - Changed Entity registration so it only uses 'registerModEntity' to fix potential issues - Added crystal blocks - Changed Jewelry Tab to not override TiCon tabs (sorry TiCon, your system is good, but not for me) - The player renders in the Jewelry GUI (makes it easier for you to see how the jewelry render) - The Pentagram now has an actual effect - The Pentagram now renders beneath your feet when you look down and no longer does it in your inventory; it is also a lot smaller - Working on Structures - Created my own WeightedRandomItem (why isn't this in vanilla?) - Updated the curse API so now people can specify when a curse can be activated (I believe the world is all you need :p) - Some curses can no longer aquired in hardcore (such as Rotten Heart, Midas Touch etc) which would make it impossible to work with and require a total restart of the game (as the only way to get rid of them is by dying to replace them) Hooraaay for proper changelogs! --- src/main/java/darkknight/jewelrycraft/block/BlockCrystal.java | 1 + 1 file changed, 1 insertion(+) (limited to 'src/main/java/darkknight/jewelrycraft/block/BlockCrystal.java') diff --git a/src/main/java/darkknight/jewelrycraft/block/BlockCrystal.java b/src/main/java/darkknight/jewelrycraft/block/BlockCrystal.java index 975f89f..6963084 100644 --- a/src/main/java/darkknight/jewelrycraft/block/BlockCrystal.java +++ b/src/main/java/darkknight/jewelrycraft/block/BlockCrystal.java @@ -34,6 +34,7 @@ public class BlockCrystal extends Block implements ITileEntityProvider { super(Material.glass); setBlockBounds(0.2F, 0F, 0.2F, 0.8F, 1.0F, 0.8F); + setHarvestLevel("pickaxe", 0); } @Override -- cgit v1.2.3