From 40487f07fa5ef31fde99713c0b842d34a0ba3622 Mon Sep 17 00:00:00 2001 From: OnyxDarkKnight Date: Sun, 31 May 2015 01:44:17 +0100 Subject: - Fixed an issue with the Liquids tab - Changed Entity registration so it only uses 'registerModEntity' to fix potential issues - Added crystal blocks - Changed Jewelry Tab to not override TiCon tabs (sorry TiCon, your system is good, but not for me) - The player renders in the Jewelry GUI (makes it easier for you to see how the jewelry render) - The Pentagram now has an actual effect - The Pentagram now renders beneath your feet when you look down and no longer does it in your inventory; it is also a lot smaller - Working on Structures - Created my own WeightedRandomItem (why isn't this in vanilla?) - Updated the curse API so now people can specify when a curse can be activated (I believe the world is all you need :p) - Some curses can no longer aquired in hardcore (such as Rotten Heart, Midas Touch etc) which would make it impossible to work with and require a total restart of the game (as the only way to get rid of them is by dying to replace them) Hooraaay for proper changelogs! --- .../jewelrycraft/client/AbstractTab.java | 26 +++++++++------------- 1 file changed, 10 insertions(+), 16 deletions(-) (limited to 'src/main/java/darkknight/jewelrycraft/client/AbstractTab.java') diff --git a/src/main/java/darkknight/jewelrycraft/client/AbstractTab.java b/src/main/java/darkknight/jewelrycraft/client/AbstractTab.java index 6728181..5ff4d2f 100644 --- a/src/main/java/darkknight/jewelrycraft/client/AbstractTab.java +++ b/src/main/java/darkknight/jewelrycraft/client/AbstractTab.java @@ -9,6 +9,7 @@ import net.minecraft.util.ResourceLocation; import org.lwjgl.opengl.*; import cpw.mods.fml.relauncher.Side; import cpw.mods.fml.relauncher.SideOnly; +import darkknight.jewelrycraft.util.Variables; /** * @author TinkersCOnstruct @@ -16,13 +17,13 @@ import cpw.mods.fml.relauncher.SideOnly; @SideOnly(Side.CLIENT) public abstract class AbstractTab extends GuiButton { - ResourceLocation texture = new ResourceLocation("textures/gui/container/creative_inventory/tabs.png"); + ResourceLocation texture = new ResourceLocation(Variables.MODID, "textures/gui/hearts.png"); ItemStack renderStack; RenderItem itemRenderer = new RenderItem(); public AbstractTab(int id, int posX, int posY, ItemStack renderStack) { - super(id, posX, posY, 28, 32, ""); + super(id, posX, posY, 18, 18, ""); this.renderStack = renderStack; } @@ -32,26 +33,24 @@ public abstract class AbstractTab extends GuiButton if (this.visible) { GL11.glColor4f(1.0F, 1.0F, 1.0F, 1.0F); - - int yTexPos = this.enabled ? 3 : 32; - int ySize = this.enabled ? 25 : 32; - int xOffset = this.id == 2 ? 0 : 1; - int yPos = this.yPosition + (this.enabled ? 3 : 0); + int xOffset = this.enabled ? 0 : 8; mc.renderEngine.bindTexture(this.texture); - this.drawTexturedModalRect(this.xPosition, yPos, xOffset * 28, yTexPos, 28, ySize); + this.drawTexturedModalRect(this.xPosition, yPosition, 144 + xOffset, 32, 18, 18); + GL11.glPushMatrix(); RenderHelper.enableGUIStandardItemLighting(); this.zLevel = 100.0F; this.itemRenderer.zLevel = 100.0F; GL11.glEnable(GL11.GL_LIGHTING); GL11.glEnable(GL12.GL_RESCALE_NORMAL); - this.itemRenderer.renderItemAndEffectIntoGUI(mc.fontRenderer, mc.renderEngine, renderStack, xPosition + 6, yPosition + 8); - this.itemRenderer.renderItemOverlayIntoGUI(mc.fontRenderer, mc.renderEngine, renderStack, xPosition + 6, yPosition + 8); + this.itemRenderer.renderItemAndEffectIntoGUI(mc.fontRenderer, mc.renderEngine, renderStack, xPosition + 1, yPosition + 1); + this.itemRenderer.renderItemOverlayIntoGUI(mc.fontRenderer, mc.renderEngine, renderStack, xPosition + 1, yPosition + 1); GL11.glDisable(GL11.GL_LIGHTING); this.itemRenderer.zLevel = 0.0F; this.zLevel = 0.0F; RenderHelper.disableStandardItemLighting(); + GL11.glPopMatrix(); } } @@ -59,12 +58,7 @@ public abstract class AbstractTab extends GuiButton public boolean mousePressed (Minecraft mc, int mouseX, int mouseY) { boolean inWindow = this.enabled && this.visible && mouseX >= this.xPosition && mouseY >= this.yPosition && mouseX < this.xPosition + this.width && mouseY < this.yPosition + this.height; - - if (inWindow) - { - this.onTabClicked(); - } - + if (inWindow) this.onTabClicked(); return inWindow; } -- cgit v1.2.3