From 40487f07fa5ef31fde99713c0b842d34a0ba3622 Mon Sep 17 00:00:00 2001 From: OnyxDarkKnight Date: Sun, 31 May 2015 01:44:17 +0100 Subject: - Fixed an issue with the Liquids tab - Changed Entity registration so it only uses 'registerModEntity' to fix potential issues - Added crystal blocks - Changed Jewelry Tab to not override TiCon tabs (sorry TiCon, your system is good, but not for me) - The player renders in the Jewelry GUI (makes it easier for you to see how the jewelry render) - The Pentagram now has an actual effect - The Pentagram now renders beneath your feet when you look down and no longer does it in your inventory; it is also a lot smaller - Working on Structures - Created my own WeightedRandomItem (why isn't this in vanilla?) - Updated the curse API so now people can specify when a curse can be activated (I believe the world is all you need :p) - Some curses can no longer aquired in hardcore (such as Rotten Heart, Midas Touch etc) which would make it impossible to work with and require a total restart of the game (as the only way to get rid of them is by dying to replace them) Hooraaay for proper changelogs! --- src/main/java/darkknight/jewelrycraft/client/gui/GuiJewelry.java | 4 ++++ 1 file changed, 4 insertions(+) (limited to 'src/main/java/darkknight/jewelrycraft/client/gui/GuiJewelry.java') diff --git a/src/main/java/darkknight/jewelrycraft/client/gui/GuiJewelry.java b/src/main/java/darkknight/jewelrycraft/client/gui/GuiJewelry.java index 981fbfd..fc4f15b 100644 --- a/src/main/java/darkknight/jewelrycraft/client/gui/GuiJewelry.java +++ b/src/main/java/darkknight/jewelrycraft/client/gui/GuiJewelry.java @@ -2,6 +2,7 @@ package darkknight.jewelrycraft.client.gui; import net.minecraft.client.Minecraft; import net.minecraft.client.gui.inventory.GuiContainer; +import net.minecraft.client.gui.inventory.GuiInventory; import net.minecraft.util.ResourceLocation; import org.lwjgl.opengl.GL11; import darkknight.jewelrycraft.client.TabJewelry; @@ -36,6 +37,9 @@ public class GuiJewelry extends GuiContainer GL11.glColor3f(1, 1, 1); Minecraft.getMinecraft().getTextureManager().bindTexture(texture); drawTexturedModalRect(guiLeft, guiTop, 0, 0, xSize, ySize); + GL11.glPushMatrix(); + GuiInventory.func_147046_a(guiLeft - 24, guiTop + 124, 60, (float)(guiLeft - 24) - mouseX, (float)(guiTop + 124 - 90) - mouseY, this.mc.thePlayer); + GL11.glPopMatrix(); } /** -- cgit v1.2.3