From 01c8701b68986ccfa83e902515716838d6829311 Mon Sep 17 00:00:00 2001 From: Onyx Date: Tue, 1 Dec 2015 20:55:30 +0000 Subject: - Fixed all of the bugs mentioned on github - Added new config options - Rabbits paw now increases the chance of spawning hearts, rather than itself spawning some - Hearts now have a much lower chance to spawn by default - You can no longer increase your health past 20 hearts (aka double the default health) - The guide now also shows the total number of pages on each tab - A new luck stat has been added to the Curse API - Cleaned up the code a bit (removed unused methods, imports etc) - The displayer's info now has a purple solid color background; the text also has a much closer shadow and now shrinks in height as well as in width when too big - I have modified the potion list to use Mithion's code, credits have been given --- .../jewelrycraft/effects/EffectFeather.java | 22 +++++++++------------- 1 file changed, 9 insertions(+), 13 deletions(-) (limited to 'src/main/java/darkknight/jewelrycraft/effects/EffectFeather.java') diff --git a/src/main/java/darkknight/jewelrycraft/effects/EffectFeather.java b/src/main/java/darkknight/jewelrycraft/effects/EffectFeather.java index 8efebcd..2ffaa11 100644 --- a/src/main/java/darkknight/jewelrycraft/effects/EffectFeather.java +++ b/src/main/java/darkknight/jewelrycraft/effects/EffectFeather.java @@ -2,6 +2,15 @@ package darkknight.jewelrycraft.effects; import java.util.Iterator; import java.util.List; +import darkknight.jewelrycraft.api.ModifierEffects; +import darkknight.jewelrycraft.damage.DamageSourceList; +import darkknight.jewelrycraft.item.ItemBracelet; +import darkknight.jewelrycraft.item.ItemEarrings; +import darkknight.jewelrycraft.item.ItemNecklace; +import darkknight.jewelrycraft.item.ItemRing; +import darkknight.jewelrycraft.potions.PotionList; +import darkknight.jewelrycraft.util.JewelryNBT; +import darkknight.jewelrycraft.util.Variables; import net.minecraft.entity.Entity; import net.minecraft.entity.EntityLivingBase; import net.minecraft.entity.player.EntityPlayer; @@ -17,16 +26,6 @@ import net.minecraft.util.ChatComponentText; import net.minecraft.util.DamageSource; import net.minecraft.util.EnumChatFormatting; import net.minecraft.util.StatCollector; -import darkknight.jewelrycraft.api.ModifierEffects; -import darkknight.jewelrycraft.damage.DamageSourceList; -import darkknight.jewelrycraft.item.ItemBracelet; -import darkknight.jewelrycraft.item.ItemEarrings; -import darkknight.jewelrycraft.item.ItemNecklace; -import darkknight.jewelrycraft.item.ItemRing; -import darkknight.jewelrycraft.potions.PotionList; -import darkknight.jewelrycraft.util.JewelryNBT; -import darkknight.jewelrycraft.util.PlayerUtils; -import darkknight.jewelrycraft.util.Variables; public class EffectFeather extends ModifierEffects { @@ -38,7 +37,6 @@ public class EffectFeather extends ModifierEffects @Override public void action(ItemStack item, EntityPlayer player, Item jewelry) { - NBTTagCompound playerInfo = PlayerUtils.getModPlayerPersistTag(player, Variables.MODID); // Positive earrings if (jewelry instanceof ItemEarrings){ AxisAlignedBB axisalignedbb = player.boundingBox.expand(1.0D, 1.0D, 1.0D); @@ -63,7 +61,6 @@ public class EffectFeather extends ModifierEffects @Override public boolean onEntityAttackedCacellable(ItemStack item, EntityPlayer player, Entity target, Item jewelry, float amount) { - NBTTagCompound playerInfo = PlayerUtils.getModPlayerPersistTag(player, Variables.MODID); NBTTagCompound enemyData = target.getEntityData(); if (jewelry instanceof ItemRing && !player.worldObj.isRemote){ if (enemyData.getInteger("reAttacked") == 0){ @@ -82,7 +79,6 @@ public class EffectFeather extends ModifierEffects @Override public boolean onPlayerAttackedCacellable(ItemStack item, EntityPlayer player, DamageSource source, Item jewelry, float amount) { - NBTTagCompound playerInfo = PlayerUtils.getModPlayerPersistTag(player, Variables.MODID); // Positive necklace if (jewelry instanceof ItemNecklace && rand.nextInt(3 + JewelryNBT.numberOfModifiers(item)) == 0 && source != DamageSourceList.weak && source != DamageSource.inFire && source != DamageSource.onFire && source != DamageSource.lava){ player.addChatComponentMessage(new ChatComponentText(EnumChatFormatting.GRAY + StatCollector.translateToLocal("chatmessage." + Variables.MODID + ".effect.feather"))); -- cgit v1.2.3