From 01c8701b68986ccfa83e902515716838d6829311 Mon Sep 17 00:00:00 2001 From: Onyx Date: Tue, 1 Dec 2015 20:55:30 +0000 Subject: - Fixed all of the bugs mentioned on github - Added new config options - Rabbits paw now increases the chance of spawning hearts, rather than itself spawning some - Hearts now have a much lower chance to spawn by default - You can no longer increase your health past 20 hearts (aka double the default health) - The guide now also shows the total number of pages on each tab - A new luck stat has been added to the Curse API - Cleaned up the code a bit (removed unused methods, imports etc) - The displayer's info now has a purple solid color background; the text also has a much closer shadow and now shrinks in height as well as in width when too big - I have modified the potion list to use Mithion's code, credits have been given --- .../jewelrycraft/item/render/NecklaceRender.java | 56 +++++++++++----------- 1 file changed, 28 insertions(+), 28 deletions(-) (limited to 'src/main/java/darkknight/jewelrycraft/item/render/NecklaceRender.java') diff --git a/src/main/java/darkknight/jewelrycraft/item/render/NecklaceRender.java b/src/main/java/darkknight/jewelrycraft/item/render/NecklaceRender.java index e773a14..0799bab 100644 --- a/src/main/java/darkknight/jewelrycraft/item/render/NecklaceRender.java +++ b/src/main/java/darkknight/jewelrycraft/item/render/NecklaceRender.java @@ -1,29 +1,29 @@ -package darkknight.jewelrycraft.item.render; - -import net.minecraft.client.Minecraft; -import net.minecraft.client.renderer.tileentity.TileEntitySpecialRenderer; -import net.minecraft.entity.Entity; -import net.minecraft.tileentity.TileEntity; -import net.minecraft.util.ResourceLocation; -import org.lwjgl.opengl.GL11; -import darkknight.jewelrycraft.model.ModelNeckalce; -import darkknight.jewelrycraft.util.Variables; - -public class NecklaceRender extends TileEntitySpecialRenderer -{ - public ModelNeckalce neckalce = new ModelNeckalce(); - ResourceLocation texture = new ResourceLocation(Variables.MODID, "textures/entities/Necklace.png"); - - @Override - public void renderTileEntityAt(TileEntity te, double x, double y, double z, float scale) - { - } - - public void doRender(Entity entity, double x, double y, double z, float f, float g) - { - GL11.glPushMatrix(); - Minecraft.getMinecraft().renderEngine.bindTexture(texture); - if ((float)z != -1) neckalce.render(entity, 0F, 0F, 0F, (float)z, f, 1.0F); - GL11.glPopMatrix(); - } +package darkknight.jewelrycraft.item.render; + +import org.lwjgl.opengl.GL11; +import darkknight.jewelrycraft.model.ModelNeckalce; +import darkknight.jewelrycraft.util.Variables; +import net.minecraft.client.Minecraft; +import net.minecraft.client.renderer.tileentity.TileEntitySpecialRenderer; +import net.minecraft.entity.Entity; +import net.minecraft.tileentity.TileEntity; +import net.minecraft.util.ResourceLocation; + +public class NecklaceRender extends TileEntitySpecialRenderer +{ + public ModelNeckalce neckalce = new ModelNeckalce(); + ResourceLocation texture = new ResourceLocation(Variables.MODID, "textures/entities/Necklace.png"); + + @Override + public void renderTileEntityAt(TileEntity te, double x, double y, double z, float scale) + { + } + + public void doRender(Entity entity, double x, double y, double z, float f, float g) + { + GL11.glPushMatrix(); + Minecraft.getMinecraft().renderEngine.bindTexture(texture); + if ((float)z != -1) neckalce.render(entity, 0F, 0F, 0F, (float)z, f, 1.0F); + GL11.glPopMatrix(); + } } \ No newline at end of file -- cgit v1.2.3