From 208b1f1e0d5faf601b53818b04f6699b2e6cb6bc Mon Sep 17 00:00:00 2001 From: OnyxDarkKnight Date: Tue, 5 May 2015 22:07:10 +0100 Subject: - Working on a GUI showing what curses you get with a description on them - Added a search bar in the Liquids Tab for easier searching - Fixed an issue with golden objects giving errors due to missing default texture - Improved the Infamy Mask to have less parts, thus causing less lag - Improved ingots and ore detection - Fixed certain ores when smelted outputting a different ingot - Necklaces and Rings now render as well - Updated the guide at the Guide item to have the proper link to the mod as well as mention the right people who helped with it - Added a list of the ores that work in the guide - Added a new tab to the guide regarding the ores and the ingots they create - Changed the stun effect caused by rings with feathers as modifiers to be a potion effect instead --- src/main/java/darkknight/jewelrycraft/model/ModelBracelet.java | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) (limited to 'src/main/java/darkknight/jewelrycraft/model/ModelBracelet.java') diff --git a/src/main/java/darkknight/jewelrycraft/model/ModelBracelet.java b/src/main/java/darkknight/jewelrycraft/model/ModelBracelet.java index b8e8da2..0323c1d 100644 --- a/src/main/java/darkknight/jewelrycraft/model/ModelBracelet.java +++ b/src/main/java/darkknight/jewelrycraft/model/ModelBracelet.java @@ -75,7 +75,7 @@ public class ModelBracelet extends ModelBase @Override public void render(Entity entity, float f, float f1, float f2, float f3, float f4, float f5) { - GL11.glDisable(GL11.GL_LIGHTING); +// GL11.glDisable(GL11.GL_LIGHTING); if ((int)f3 != -1){ int ingotColor = (int)f3; int red = (ingotColor >> 16) & 0xff; @@ -169,7 +169,7 @@ public class ModelBracelet extends ModelBase GL11.glPopMatrix(); GL11.glDisable(GL11.GL_BLEND); } - GL11.glEnable(GL11.GL_LIGHTING); +// GL11.glEnable(GL11.GL_LIGHTING); } /** -- cgit v1.2.3