From 01c8701b68986ccfa83e902515716838d6829311 Mon Sep 17 00:00:00 2001 From: Onyx Date: Tue, 1 Dec 2015 20:55:30 +0000 Subject: - Fixed all of the bugs mentioned on github - Added new config options - Rabbits paw now increases the chance of spawning hearts, rather than itself spawning some - Hearts now have a much lower chance to spawn by default - You can no longer increase your health past 20 hearts (aka double the default health) - The guide now also shows the total number of pages on each tab - A new luck stat has been added to the Curse API - Cleaned up the code a bit (removed unused methods, imports etc) - The displayer's info now has a purple solid color background; the text also has a much closer shadow and now shrinks in height as well as in width when too big - I have modified the potion list to use Mithion's code, credits have been given --- .../tileentity/renders/TileEntityShadowEyeRender.java | 15 ++++++--------- 1 file changed, 6 insertions(+), 9 deletions(-) (limited to 'src/main/java/darkknight/jewelrycraft/tileentity/renders/TileEntityShadowEyeRender.java') diff --git a/src/main/java/darkknight/jewelrycraft/tileentity/renders/TileEntityShadowEyeRender.java b/src/main/java/darkknight/jewelrycraft/tileentity/renders/TileEntityShadowEyeRender.java index 82cffbb..e347901 100644 --- a/src/main/java/darkknight/jewelrycraft/tileentity/renders/TileEntityShadowEyeRender.java +++ b/src/main/java/darkknight/jewelrycraft/tileentity/renders/TileEntityShadowEyeRender.java @@ -1,5 +1,11 @@ package darkknight.jewelrycraft.tileentity.renders; +import org.lwjgl.opengl.GL11; +import org.lwjgl.util.glu.GLU; +import org.lwjgl.util.glu.Sphere; +import darkknight.jewelrycraft.model.ModelShadowEye; +import darkknight.jewelrycraft.tileentity.TileEntityShadowEye; +import darkknight.jewelrycraft.util.Variables; import net.minecraft.block.Block; import net.minecraft.client.Minecraft; import net.minecraft.client.renderer.OpenGlHelper; @@ -9,17 +15,8 @@ import net.minecraft.entity.Entity; import net.minecraft.entity.player.EntityPlayer; import net.minecraft.tileentity.TileEntity; import net.minecraft.util.ResourceLocation; -import net.minecraft.util.Vec3; import net.minecraft.world.World; -import org.lwjgl.opengl.GL11; -import org.lwjgl.util.glu.GLU; -import org.lwjgl.util.glu.Sphere; - -import darkknight.jewelrycraft.model.ModelShadowEye; -import darkknight.jewelrycraft.tileentity.TileEntityShadowEye; -import darkknight.jewelrycraft.util.Variables; - public class TileEntityShadowEyeRender extends TileEntitySpecialRenderer { ModelShadowEye eye = new ModelShadowEye(); -- cgit v1.2.3