From 8d4cf31c5fa874876a3dcbefdc0826b08f8d807d Mon Sep 17 00:00:00 2001 From: OnyxDarkKnight Date: Mon, 8 Jun 2015 17:56:06 +0100 Subject: Added the ritual sound file, re-wroked the eye following algorithm (thank you domi so so much <3) --- .../renders/TileEntityShadowEyeRender.java | 204 +++++++++++---------- 1 file changed, 104 insertions(+), 100 deletions(-) (limited to 'src/main/java/darkknight/jewelrycraft/tileentity/renders/TileEntityShadowEyeRender.java') diff --git a/src/main/java/darkknight/jewelrycraft/tileentity/renders/TileEntityShadowEyeRender.java b/src/main/java/darkknight/jewelrycraft/tileentity/renders/TileEntityShadowEyeRender.java index 53ff9e1..82cffbb 100644 --- a/src/main/java/darkknight/jewelrycraft/tileentity/renders/TileEntityShadowEyeRender.java +++ b/src/main/java/darkknight/jewelrycraft/tileentity/renders/TileEntityShadowEyeRender.java @@ -1,100 +1,104 @@ -package darkknight.jewelrycraft.tileentity.renders; - -import net.minecraft.block.Block; -import net.minecraft.client.Minecraft; -import net.minecraft.client.renderer.OpenGlHelper; -import net.minecraft.client.renderer.Tessellator; -import net.minecraft.client.renderer.tileentity.TileEntitySpecialRenderer; -import net.minecraft.entity.Entity; -import net.minecraft.entity.player.EntityPlayer; -import net.minecraft.tileentity.TileEntity; -import net.minecraft.util.ResourceLocation; -import net.minecraft.world.World; -import org.lwjgl.opengl.GL11; -import org.lwjgl.util.glu.GLU; -import org.lwjgl.util.glu.Sphere; -import darkknight.jewelrycraft.model.ModelShadowEye; -import darkknight.jewelrycraft.tileentity.TileEntityShadowEye; -import darkknight.jewelrycraft.util.Variables; - -public class TileEntityShadowEyeRender extends TileEntitySpecialRenderer -{ - ModelShadowEye eye = new ModelShadowEye(); - Sphere shadow = new Sphere(); - - /** - * @param te - * @param x - * @param y - * @param z - * @param scale - */ - @Override - public void renderTileEntityAt(TileEntity te, double x, double y, double z, float scale) - { - GL11.glPushMatrix(); - GL11.glTranslatef((float)x + 0.5F, (float)y + 1.6F, (float)z + 0.5F); - TileEntityShadowEye eyeS = (TileEntityShadowEye)te; - String texture = "textures/tileentities/ShadowEye" + eyeS.opening + ".png"; - ResourceLocation blockTexture = new ResourceLocation(Variables.MODID, texture); - Minecraft.getMinecraft().renderEngine.bindTexture(blockTexture); - GL11.glPushMatrix(); - GL11.glRotatef(180F, 0.0F, 0.0F, 1.0F); - try{ - int block = te.getBlockMetadata(); - if (block == 0) GL11.glRotatef(90F, 0.0F, 1.0F, 0.0F); - else if (block == 1){ - GL11.glRotatef(180F, 0.0F, 0.0F, 1.0F); - GL11.glRotatef(180F, 1.0F, 0.0F, 0.0F); - }else if (block == 2){ - GL11.glRotatef(180F, 0.0F, 0.0F, 1.0F); - GL11.glRotatef(180F, 1.0F, 0.0F, 1.0F); - } - } - catch(Exception e){} - try{ - EntityPlayer player = te.getWorldObj().getClosestPlayer(te.xCoord, te.yCoord, te.zCoord, 16D); - if (player != null) eye.render(player, te.xCoord, te.yCoord, te.zCoord, te.blockMetadata, eyeS.opening, 0.0625F); - } - catch(Exception e){ - eye.render((Entity)null, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0625F); - } - if (eyeS.opening == 4){ - GL11.glPushMatrix(); - GL11.glDisable(GL11.GL_TEXTURE_2D); - GL11.glEnable(GL11.GL_BLEND); - GL11.glBlendFunc(GL11.GL_ONE_MINUS_SRC_ALPHA, GL11.GL_ONE_MINUS_SRC_ALPHA); - GL11.glColor4f(0.0F, 0.0F, 0.0F, 1F); - GL11.glRotatef(eyeS.timer*10F, 0, 1, 0); - GL11.glRotatef(90.0F, 1, 0, 0); - EntityPlayer player = te.getWorldObj().getClosestPlayer(te.xCoord, te.yCoord, te.zCoord, 9D); - shadow.setNormals(GLU.GLU_NONE); - shadow.draw(9.5F, 6, 6); - GL11.glScalef(-1,-1,-1); - shadow.draw(9.5F, 6, 6); - GL11.glDisable(GL11.GL_BLEND); - GL11.glEnable(GL11.GL_TEXTURE_2D); - GL11.glPopMatrix(); - } - GL11.glPopMatrix(); - GL11.glPopMatrix(); - } - - /** - * @param world - * @param i - * @param j - * @param k - * @param block - */ - public void adjustLightFixture(World world, int i, int j, int k, Block block) - { - Tessellator tess = Tessellator.instance; - float brightness = block.getLightOpacity(world, i, j, k); - int skyLight = world.getLightBrightnessForSkyBlocks(i, j, k, 0); - int modulousModifier = skyLight % 65536; - int divModifier = skyLight / 65536; - tess.setColorOpaque_F(brightness, brightness, brightness); - OpenGlHelper.setLightmapTextureCoords(OpenGlHelper.lightmapTexUnit, modulousModifier, divModifier); - } -} +package darkknight.jewelrycraft.tileentity.renders; + +import net.minecraft.block.Block; +import net.minecraft.client.Minecraft; +import net.minecraft.client.renderer.OpenGlHelper; +import net.minecraft.client.renderer.Tessellator; +import net.minecraft.client.renderer.tileentity.TileEntitySpecialRenderer; +import net.minecraft.entity.Entity; +import net.minecraft.entity.player.EntityPlayer; +import net.minecraft.tileentity.TileEntity; +import net.minecraft.util.ResourceLocation; +import net.minecraft.util.Vec3; +import net.minecraft.world.World; + +import org.lwjgl.opengl.GL11; +import org.lwjgl.util.glu.GLU; +import org.lwjgl.util.glu.Sphere; + +import darkknight.jewelrycraft.model.ModelShadowEye; +import darkknight.jewelrycraft.tileentity.TileEntityShadowEye; +import darkknight.jewelrycraft.util.Variables; + +public class TileEntityShadowEyeRender extends TileEntitySpecialRenderer +{ + ModelShadowEye eye = new ModelShadowEye(); + Sphere shadow = new Sphere(); + + /** + * @param te + * @param x + * @param y + * @param z + * @param scale + */ + @Override + public void renderTileEntityAt(TileEntity te, double x, double y, double z, float scale) + { + GL11.glPushMatrix(); + GL11.glTranslatef((float)x + 0.5F, (float)y + 1.6F, (float)z + 0.5F); + TileEntityShadowEye eyeS = (TileEntityShadowEye)te; + String texture = "textures/tileentities/ShadowEye" + eyeS.opening + ".png"; + ResourceLocation blockTexture = new ResourceLocation(Variables.MODID, texture); + Minecraft.getMinecraft().renderEngine.bindTexture(blockTexture); + GL11.glPushMatrix(); + GL11.glRotatef(180F, 0.0F, 0.0F, 1.0F); + try{ + int block = te.getBlockMetadata(); + if (block == 0) GL11.glRotatef(90F, 0.0F, 1.0F, 0.0F); + else if (block == 1) GL11.glRotatef(180F, 0.0F, 1.0F, 0.0F); + else if (block == 2) GL11.glRotatef(-90F, 0.0F, 1.0F, 0.0F); + } + catch(Exception e){} + if (te != null && te.getWorldObj() != null) + { + EntityPlayer player = te.getWorldObj().getClosestPlayer(te.xCoord, te.yCoord, te.zCoord, 16D); + if(player != null) + { + float x1 = (float) (te.xCoord - player.posX) + 0.5F; + float y1 = (float) (te.yCoord - player.posY) + 0.5F; + float z1 = (float) (te.zCoord - player.posZ) + 0.5F; + eyeS.model.render(player, 0, (float)(x1 >= 0 ? Math.atan(z1 / x1) : Math.PI + Math.atan(z1 / x1)), (float)(y1 >= 0 ? Math.atan(y1 / x1) : Math.atan(y1 / x1)), te.blockMetadata, eyeS.opening, 0.0625F); + } + + } + else eyeS.model.render((Entity)null, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0625F); + + if (eyeS.opening == 4){ + GL11.glPushMatrix(); + GL11.glDisable(GL11.GL_TEXTURE_2D); + GL11.glEnable(GL11.GL_BLEND); + GL11.glBlendFunc(GL11.GL_ONE_MINUS_SRC_ALPHA, GL11.GL_ONE_MINUS_SRC_ALPHA); + GL11.glColor4f(0.0F, 0.0F, 0.0F, 1F); + GL11.glRotatef(eyeS.timer*10F, 0, 1, 0); + GL11.glRotatef(90.0F, 1, 0, 0); + shadow.setNormals(GLU.GLU_NONE); + shadow.draw(7.5F, 6, 6); + GL11.glScalef(-1,-1,-1); + shadow.draw(7.5F, 6, 6); + GL11.glDisable(GL11.GL_BLEND); + GL11.glEnable(GL11.GL_TEXTURE_2D); + GL11.glPopMatrix(); + } + GL11.glPopMatrix(); + GL11.glPopMatrix(); + } + + /** + * @param world + * @param i + * @param j + * @param k + * @param block + */ + public void adjustLightFixture(World world, int i, int j, int k, Block block) + { + Tessellator tess = Tessellator.instance; + float brightness = block.getLightOpacity(world, i, j, k); + int skyLight = world.getLightBrightnessForSkyBlocks(i, j, k, 0); + int modulousModifier = skyLight % 65536; + int divModifier = skyLight / 65536; + tess.setColorOpaque_F(brightness, brightness, brightness); + OpenGlHelper.setLightmapTextureCoords(OpenGlHelper.lightmapTexUnit, modulousModifier, divModifier); + } +} -- cgit v1.2.3