From 01c8701b68986ccfa83e902515716838d6829311 Mon Sep 17 00:00:00 2001 From: Onyx Date: Tue, 1 Dec 2015 20:55:30 +0000 Subject: - Fixed all of the bugs mentioned on github - Added new config options - Rabbits paw now increases the chance of spawning hearts, rather than itself spawning some - Hearts now have a much lower chance to spawn by default - You can no longer increase your health past 20 hearts (aka double the default health) - The guide now also shows the total number of pages on each tab - A new luck stat has been added to the Curse API - Cleaned up the code a bit (removed unused methods, imports etc) - The displayer's info now has a purple solid color background; the text also has a much closer shadow and now shrinks in height as well as in width when too big - I have modified the potion list to use Mithion's code, credits have been given --- .../java/darkknight/jewelrycraft/worldGen/ChestGeneration.java | 10 +++++----- 1 file changed, 5 insertions(+), 5 deletions(-) (limited to 'src/main/java/darkknight/jewelrycraft/worldGen/ChestGeneration.java') diff --git a/src/main/java/darkknight/jewelrycraft/worldGen/ChestGeneration.java b/src/main/java/darkknight/jewelrycraft/worldGen/ChestGeneration.java index f8eb9d5..d697472 100644 --- a/src/main/java/darkknight/jewelrycraft/worldGen/ChestGeneration.java +++ b/src/main/java/darkknight/jewelrycraft/worldGen/ChestGeneration.java @@ -1,15 +1,15 @@ package darkknight.jewelrycraft.worldGen; import java.util.Random; -import net.minecraft.item.Item; -import net.minecraft.item.ItemStack; -import net.minecraft.util.WeightedRandomChestContent; -import net.minecraftforge.common.ChestGenHooks; import cpw.mods.fml.common.event.FMLPreInitializationEvent; import darkknight.jewelrycraft.block.BlockList; import darkknight.jewelrycraft.item.ItemList; import darkknight.jewelrycraft.util.JewelryNBT; import darkknight.jewelrycraft.util.JewelrycraftUtil; +import net.minecraft.item.Item; +import net.minecraft.item.ItemStack; +import net.minecraft.util.WeightedRandomChestContent; +import net.minecraftforge.common.ChestGenHooks; /** * @author Sorin @@ -24,7 +24,7 @@ public class ChestGeneration addItemToDifferentPlaces(new WeightedRandomChestContent(new ItemStack(ItemList.thiefGloves), 1, 1, 2), true, true, false, false, true); addItemToDifferentPlaces(new WeightedRandomChestContent(new ItemStack(ItemList.guide), 1, 1, 7), true, true, true, true, true, false, true, true); addVillageBlacksmithLoot(new WeightedRandomChestContent(new ItemStack(ItemList.shadowIngot), 1, 4, 5)); - for(int i = 0; i < 16; i++) addItemToDifferentPlaces(new WeightedRandomChestContent(new ItemStack(BlockList.crystal, 1, i), 1, 4, 4), true, true, true, true); + for(int i = 0; i < 16 && i%3==0; i++) addItemToDifferentPlaces(new WeightedRandomChestContent(new ItemStack(BlockList.crystal, 1, i), 1, 3, 3), true, true, true, true); ItemStack special = new ItemStack(jewelry[random.nextInt(4)]); int randValue = random.nextInt(4); -- cgit v1.2.3