From 9a4d1e95ea7784f0f98ea2913701a3a3c28aefaa Mon Sep 17 00:00:00 2001 From: bculkin2442 Date: Thu, 24 May 2018 16:03:42 -0400 Subject: Formatting pass --- .../jewelrycraft/worldGen/ChestGeneration.java | 116 +++++++++++++-------- 1 file changed, 71 insertions(+), 45 deletions(-) (limited to 'src/main/java/darkknight/jewelrycraft/worldGen/ChestGeneration.java') diff --git a/src/main/java/darkknight/jewelrycraft/worldGen/ChestGeneration.java b/src/main/java/darkknight/jewelrycraft/worldGen/ChestGeneration.java index 9e6e667..c84696d 100755 --- a/src/main/java/darkknight/jewelrycraft/worldGen/ChestGeneration.java +++ b/src/main/java/darkknight/jewelrycraft/worldGen/ChestGeneration.java @@ -17,58 +17,69 @@ import net.minecraftforge.common.ChestGenHooks; * */ public class ChestGeneration { - static Item[] jewelry = new Item[] { ItemList.ring, - ItemList.necklace, ItemList.bracelet, ItemList.earrings }; + static Item[] jewelry = new Item[] { + ItemList.ring, ItemList.necklace, + ItemList.bracelet, ItemList.earrings + }; - static Random random = new Random(); + static Random random = new Random(); - public static void preInit( - FMLPreInitializationEvent e) { - addItemToDifferentPlaces( - new WeightedRandomChestContent( - new ItemStack(ItemList.thiefGloves), 1, 1, 2), - true, true, false, false, true); + public static void preInit(FMLPreInitializationEvent e) { + addItemToDifferentPlaces(new WeightedRandomChestContent( + new ItemStack(ItemList.thiefGloves), 1, 1, + 2), true, true, false, false, true); - addItemToDifferentPlaces( - new WeightedRandomChestContent( - new ItemStack(ItemList.guide), 1, 1, 7), - true, true, true, true, true, false, true, true); + addItemToDifferentPlaces(new WeightedRandomChestContent( + new ItemStack(ItemList.guide), 1, 1, 7), + true, true, true, true, true, false, true, + true); addVillageBlacksmithLoot(new WeightedRandomChestContent( - new ItemStack(ItemList.shadowIngot), 1, 4, 5)); + new ItemStack(ItemList.shadowIngot), 1, 4, + 5)); for (int i = 0; i < 16 && i % 3 == 0; i++) - addItemToDifferentPlaces(new WeightedRandomChestContent( - new ItemStack(BlockList.crystal, 1, i), 1, 3, 3), true, - true, true, true); + addItemToDifferentPlaces( + new WeightedRandomChestContent( + new ItemStack(BlockList.crystal, + 1, + i), + 1, 3, 3), + true, true, true, true); - ItemStack special = new ItemStack(jewelry[random.nextInt(4)]); + ItemStack special = new ItemStack( + jewelry[random.nextInt(4)]); int randValue = random.nextInt(4); if (JewelrycraftUtil.metal.size() > 0) { JewelryNBT.addMetal(special, JewelrycraftUtil.metal - .get(random.nextInt(JewelrycraftUtil.metal.size()))); + .get(random.nextInt( + JewelrycraftUtil.metal + .size()))); } if (JewelrycraftUtil.objects.size() > 0) { - JewelryNBT.addModifiers(special, - JewelrycraftUtil.addRandomModifiers(randValue)); + JewelryNBT.addModifiers(special, JewelrycraftUtil + .addRandomModifiers(randValue)); } if (JewelrycraftUtil.gem.size() > 0) { JewelryNBT.addGem(special, JewelrycraftUtil.gem - .get(random.nextInt(JewelrycraftUtil.gem.size()))); + .get(random.nextInt( + JewelrycraftUtil.gem + .size()))); } addItemToDifferentPlaces( - new WeightedRandomChestContent(special, 1, 1, 1), true, - true, true, true); + new WeightedRandomChestContent(special, 1, + 1, 1), + true, true, true, true); } /** - * The booleans determine in which places should the items be added. - * The order is like so: + * The booleans determine in which places should the items be + * added. The order is like so: *

*