From 40487f07fa5ef31fde99713c0b842d34a0ba3622 Mon Sep 17 00:00:00 2001 From: OnyxDarkKnight Date: Sun, 31 May 2015 01:44:17 +0100 Subject: - Fixed an issue with the Liquids tab - Changed Entity registration so it only uses 'registerModEntity' to fix potential issues - Added crystal blocks - Changed Jewelry Tab to not override TiCon tabs (sorry TiCon, your system is good, but not for me) - The player renders in the Jewelry GUI (makes it easier for you to see how the jewelry render) - The Pentagram now has an actual effect - The Pentagram now renders beneath your feet when you look down and no longer does it in your inventory; it is also a lot smaller - Working on Structures - Created my own WeightedRandomItem (why isn't this in vanilla?) - Updated the curse API so now people can specify when a curse can be activated (I believe the world is all you need :p) - Some curses can no longer aquired in hardcore (such as Rotten Heart, Midas Touch etc) which would make it impossible to work with and require a total restart of the game (as the only way to get rid of them is by dying to replace them) Hooraaay for proper changelogs! --- .../jewelrycraft/worldGen/Generation.java | 39 ++++++++-------------- 1 file changed, 13 insertions(+), 26 deletions(-) (limited to 'src/main/java/darkknight/jewelrycraft/worldGen/Generation.java') diff --git a/src/main/java/darkknight/jewelrycraft/worldGen/Generation.java b/src/main/java/darkknight/jewelrycraft/worldGen/Generation.java index 5992273..d71b44c 100644 --- a/src/main/java/darkknight/jewelrycraft/worldGen/Generation.java +++ b/src/main/java/darkknight/jewelrycraft/worldGen/Generation.java @@ -9,15 +9,8 @@ import darkknight.jewelrycraft.block.BlockList; public class Generation implements IWorldGenerator { + WorldGenStructure1 STRUCTURE_1 = new WorldGenStructure1(); - /** - * @param random - * @param chunkX - * @param chunkZ - * @param world - * @param chunkGenerator - * @param chunkProvider - */ @Override public void generate(Random random, int chunkX, int chunkZ, World world, IChunkProvider chunkGenerator, IChunkProvider chunkProvider) { @@ -35,21 +28,9 @@ public class Generation implements IWorldGenerator } } - /** - * @param world - * @param random - * @param i - * @param j - */ private void generateEnd(World world, Random random, int i, int j) {} - /** - * @param world - * @param random - * @param i - * @param j - */ private void generateSurface(World world, Random random, int i, int j) { for(int k = 0; k < 1; k++){ @@ -60,14 +41,20 @@ public class Generation implements IWorldGenerator int randX = random.nextInt(2), randY = random.nextInt(1), randZ = random.nextInt(2); if (random.nextInt(3) == 0 && world.getBlock(x + randX, y + randY, z + randZ) == Blocks.stone) world.setBlock(x + randX, y + randY, z + randZ, BlockList.shadowOre); } + for(int k = 0; k < 16; k++){ + int x = i + random.nextInt(12); + int y = 5 + random.nextInt(64); + int z = j + random.nextInt(12); + for(int r = 0; r < 12; r++){ + int randX = random.nextInt(4); + int randY = random.nextInt(2); + int randZ = random.nextInt(4); + if (world.getBlock(x + randX, y + randY - 1, z + randZ) == Blocks.stone && world.getBlock(x + randX, y + randY, z + randZ) == Blocks.air) + world.setBlock(x + randX, y + randY, z + randZ, BlockList.crystal, random.nextInt(16), 2); + } + } } - /** - * @param world - * @param random - * @param i - * @param j - */ private void generateNether(World world, Random random, int i, int j) {} } -- cgit v1.2.3