From a6a3bfa6f313adba5afe6eb4a0da049a8d641cfc Mon Sep 17 00:00:00 2001 From: OnyxDarkKnight Date: Fri, 5 Jun 2015 01:53:14 +0100 Subject: Stuff! --- .../jewelrycraft/worldGen/Generation.java | 199 ++++++++++++++------- 1 file changed, 139 insertions(+), 60 deletions(-) (limited to 'src/main/java/darkknight/jewelrycraft/worldGen/Generation.java') diff --git a/src/main/java/darkknight/jewelrycraft/worldGen/Generation.java b/src/main/java/darkknight/jewelrycraft/worldGen/Generation.java index d71b44c..d3bd3e5 100644 --- a/src/main/java/darkknight/jewelrycraft/worldGen/Generation.java +++ b/src/main/java/darkknight/jewelrycraft/worldGen/Generation.java @@ -1,60 +1,139 @@ -package darkknight.jewelrycraft.worldGen; - -import java.util.Random; -import net.minecraft.init.Blocks; -import net.minecraft.world.World; -import net.minecraft.world.chunk.IChunkProvider; -import cpw.mods.fml.common.IWorldGenerator; -import darkknight.jewelrycraft.block.BlockList; - -public class Generation implements IWorldGenerator -{ - WorldGenStructure1 STRUCTURE_1 = new WorldGenStructure1(); - - @Override - public void generate(Random random, int chunkX, int chunkZ, World world, IChunkProvider chunkGenerator, IChunkProvider chunkProvider) - { - switch(world.provider.dimensionId) - { - case -1: - generateNether(world, random, chunkX << 4, chunkZ << 4); - break; - case 0: - generateSurface(world, random, chunkX << 4, chunkZ << 4); - break; - case 1: - generateEnd(world, random, chunkX << 4, chunkZ << 4); - break; - } - } - - private void generateEnd(World world, Random random, int i, int j) - {} - - private void generateSurface(World world, Random random, int i, int j) - { - for(int k = 0; k < 1; k++){ - int x = i + random.nextInt(16); - int y = 5 + random.nextInt(4); - int z = j + random.nextInt(16); - if (world.getBlock(x, y, z) == Blocks.stone) world.setBlock(x, y, z, BlockList.shadowOre); - int randX = random.nextInt(2), randY = random.nextInt(1), randZ = random.nextInt(2); - if (random.nextInt(3) == 0 && world.getBlock(x + randX, y + randY, z + randZ) == Blocks.stone) world.setBlock(x + randX, y + randY, z + randZ, BlockList.shadowOre); - } - for(int k = 0; k < 16; k++){ - int x = i + random.nextInt(12); - int y = 5 + random.nextInt(64); - int z = j + random.nextInt(12); - for(int r = 0; r < 12; r++){ - int randX = random.nextInt(4); - int randY = random.nextInt(2); - int randZ = random.nextInt(4); - if (world.getBlock(x + randX, y + randY - 1, z + randZ) == Blocks.stone && world.getBlock(x + randX, y + randY, z + randZ) == Blocks.air) - world.setBlock(x + randX, y + randY, z + randZ, BlockList.crystal, random.nextInt(16), 2); - } - } - } - - private void generateNether(World world, Random random, int i, int j) - {} -} +package darkknight.jewelrycraft.worldGen; + +import java.util.Random; +import net.minecraft.init.Blocks; +import net.minecraft.world.World; +import net.minecraft.world.biome.BiomeGenBase; +import net.minecraft.world.chunk.IChunkProvider; +import net.minecraft.world.gen.feature.WorldGenerator; +import cpw.mods.fml.common.IWorldGenerator; +import darkknight.jewelrycraft.block.BlockList; + +public class Generation implements IWorldGenerator +{ + public static WorldGenStructure1 STRUCTURE_1 = new WorldGenStructure1(); + public static WorldGenStructure2 STRUCTURE_2 = new WorldGenStructure2(); + public static WorldGenStructure3 STRUCTURE_3 = new WorldGenStructure3(); + public static WorldGenStructure4 STRUCTURE_4 = new WorldGenStructure4(); + public static WorldGenStructure5 STRUCTURE_5 = new WorldGenStructure5(); + + // public static WorldGenerator STRUCTURE_6 = new WorldGenStructure6(); + // public static WorldGenerator STRUCTURE_7 = new WorldGenStructure7(); + // public static WorldGenerator STRUCTURE_8 = new WorldGenStructure8(); + // public static WorldGenerator STRUCTURE_9 = new WorldGenStructure9(); + // public static WorldGenerator STRUCTURE_10 = new WorldGenStructure10(); + // public static WorldGenerator STRUCTURE_11 = new WorldGenStructure11(); + @Override + public void generate(Random random, int chunkX, int chunkZ, World world, IChunkProvider chunkGenerator, IChunkProvider chunkProvider) + { + switch(world.provider.dimensionId) + { + case -1: + generateNether(world, random, chunkX << 4, chunkZ << 4); + break; + case 0: + generateSurface(world, random, chunkX << 4, chunkZ << 4); + break; + case 1: + generateEnd(world, random, chunkX << 4, chunkZ << 4); + break; + } + } + + private void generateEnd(World world, Random random, int i, int j) + {} + + private void generateSurface(World world, Random random, int i, int j) + { + generateShadowOre(world, random, i, j); + generateCrystals(world, random, i, j); + generateStructure1(world, random, i, j); + generateStructure2(world, random, i, j); + generateStructure3(world, random, i, j); + generateStructure4(world, random, i, j); + generateStructure5(world, random, i, j); + } + + private void generateNether(World world, Random random, int i, int j) + {} + + private void generateShadowOre(World world, Random random, int i, int j) + { + for(int k = 0; k < 1; k++){ + int x = i + random.nextInt(16); + int y = 5 + random.nextInt(4); + int z = j + random.nextInt(16); + if (world.getBlock(x, y, z) == Blocks.stone) world.setBlock(x, y, z, BlockList.shadowOre); + int randX = random.nextInt(2), randY = random.nextInt(1), randZ = random.nextInt(2); + if (random.nextInt(3) == 0 && world.getBlock(x + randX, y + randY, z + randZ) == Blocks.stone) world.setBlock(x + randX, y + randY, z + randZ, BlockList.shadowOre); + } + } + + private void generateCrystals(World world, Random random, int i, int j) + { + for(int k = 0; k < 16; k++){ + int x = i + random.nextInt(12); + int y = 5 + random.nextInt(64); + int z = j + random.nextInt(12); + for(int r = 0; r < 12; r++){ + int randX = random.nextInt(4); + int randY = random.nextInt(2); + int randZ = random.nextInt(4); + if (world.getBlock(x + randX, y + randY - 1, z + randZ) == Blocks.stone && world.getBlock(x + randX, y + randY, z + randZ) == Blocks.air) world.setBlock(x + randX, y + randY, z + randZ, BlockList.crystal, random.nextInt(16), 2); + } + } + } + + private void generateStructure1(World world, Random random, int i, int j) + { + BiomeGenBase biomeBase = world.getBiomeGenForCoords(i, j); + int x = i + random.nextInt(16); + int y = random.nextInt(100); + int z = j + random.nextInt(16); + if (world.getBlock(x, y, z) == Blocks.air && (world.getBlock(x, y - 1, z) == Blocks.stone || world.getBlock(x, y - 1, z) == Blocks.sand || world.getBlock(x, y - 1, z) == Blocks.grass)) STRUCTURE_1.generate(world, biomeBase, random, x, y, z); + } + + private void generateStructure2(World world, Random random, int i, int j) + { + BiomeGenBase biomeBase = world.getBiomeGenForCoords(i, j); + if (random.nextInt(3) == 0){ + int x = i + random.nextInt(16); + int y = random.nextInt(100); + int z = j + random.nextInt(16); + if (world.getBlock(x, y, z) == Blocks.stone) STRUCTURE_2.generate(world, biomeBase, random, x, y, z); + } + } + + private void generateStructure3(World world, Random random, int i, int j) + { + BiomeGenBase biomeBase = world.getBiomeGenForCoords(i, j); + if (random.nextInt(3) == 0){ + int x = i + random.nextInt(16); + int y = random.nextInt(100); + int z = j + random.nextInt(16); + if (world.getBlock(x, y, z) == Blocks.stone) STRUCTURE_3.generate(world, biomeBase, random, x, y, z); + } + } + + private void generateStructure4(World world, Random random, int i, int j) + { + BiomeGenBase biomeBase = world.getBiomeGenForCoords(i, j); + if (random.nextInt(5) == 0){ + int x = i + random.nextInt(16); + int y = random.nextInt(100); + int z = j + random.nextInt(16); + if (world.getBlock(x, y, z) == Blocks.air && (world.getBlock(x, y - 1, z) == Blocks.stone || world.getBlock(x, y - 1, z) == Blocks.sand || world.getBlock(x, y - 1, z) == Blocks.grass)) STRUCTURE_4.generate(world, biomeBase, random, x, y, z); + } + } + + private void generateStructure5(World world, Random random, int i, int j) + { + BiomeGenBase biomeBase = world.getBiomeGenForCoords(i, j); + if (random.nextInt(3) == 0){ + int x = i + random.nextInt(16); + int y = random.nextInt(100); + int z = j + random.nextInt(16); + if (world.getBlock(x, y, z) == Blocks.stone) STRUCTURE_5.generate(world, biomeBase, random, x, y, z); + } + } +} -- cgit v1.2.3