From 59799cad7771597dd58e8a26edcdcecfa37c0624 Mon Sep 17 00:00:00 2001 From: OnyxDarkKnight Date: Sat, 15 Aug 2015 12:34:37 +0100 Subject: Added a config option to disable curses. --- .../worldGen/village/ComponentJewelry.java | 121 --------------------- 1 file changed, 121 deletions(-) (limited to 'src/main/java/darkknight/jewelrycraft/worldGen') diff --git a/src/main/java/darkknight/jewelrycraft/worldGen/village/ComponentJewelry.java b/src/main/java/darkknight/jewelrycraft/worldGen/village/ComponentJewelry.java index bc676b7..d1fbe87 100644 --- a/src/main/java/darkknight/jewelrycraft/worldGen/village/ComponentJewelry.java +++ b/src/main/java/darkknight/jewelrycraft/worldGen/village/ComponentJewelry.java @@ -29,51 +29,21 @@ import darkknight.jewelrycraft.util.Variables; public class ComponentJewelry extends StructureVillagePieces.House1 { private int averageGroundLevel = -1; - /** - * - */ public ComponentJewelry() { } - /** - * @param par1ComponentVillageStartPiece - * @param par2 - * @param par3Random - * @param par4StructureBoundingBox - * @param par5 - */ public ComponentJewelry(Start par1ComponentVillageStartPiece, int par2, Random par3Random, StructureBoundingBox par4StructureBoundingBox, int par5) { super(); coordBaseMode = par5; boundingBox = par4StructureBoundingBox; } - /** - * @param villagePiece - * @param pieces - * @param random - * @param p1 - * @param p2 - * @param p3 - * @param p4 - * @param p5 - * @return - */ @SuppressWarnings("rawtypes") public static ComponentJewelry buildComponent(Start villagePiece, List pieces, Random random, int p1, int p2, int p3, int p4, int p5) { StructureBoundingBox structureboundingbox = StructureBoundingBox.getComponentToAddBoundingBox(p1, p2, p3, 0, 0, 0, 11, 5, 12, p4); return canVillageGoDeeper(structureboundingbox) && StructureComponent.findIntersecting(pieces, structureboundingbox) == null ? new ComponentJewelry(villagePiece, p5, random, structureboundingbox, p4) : null; } - /** - * second Part of Structure generating, this for example places Spiderwebs, - * Mob Spawners, it closes Mineshafts at the end, it adds Fences... - * - * @param world - * @param random - * @param sbb - * @return - */ @Override public boolean addComponentParts(World world, Random random, StructureBoundingBox sbb) { if (averageGroundLevel < 0) { @@ -81,11 +51,6 @@ public class ComponentJewelry extends StructureVillagePieces.House1 { if (averageGroundLevel < 0) return true; boundingBox.offset(0, averageGroundLevel - boundingBox.maxY + 3, 0); } - /** - * arguments: (World worldObj, StructureBoundingBox structBB, int minX, - * int minY, int minZ, int maxX, int maxY, int maxZ, int placeBlockId, - * int replaceBlockId, boolean alwaysreplace) - */ fillWithBlocks(world, sbb, 0, 0, 6, 10, 5, 11, Block.getBlockById(0), Block.getBlockById(0), false); fillWithBlocks(world, sbb, 2, 0, 0, 8, 5, 5, Block.getBlockById(0), Block.getBlockById(0), false); // Pillars @@ -204,17 +169,6 @@ public class ComponentJewelry extends StructureVillagePieces.House1 { return true; } - /** - * @param world - * @param i - * @param j - * @param k - * @param metadata - * @param random - * @param sbb - * @param min - * @param max - */ public void generateChest(World world, int i, int j, int k, int metadata, Random random, StructureBoundingBox sbb, int min, int max) { int i1 = getXWithOffset(i, k); int j1 = getYWithOffset(j); @@ -235,19 +189,6 @@ public class ComponentJewelry extends StructureVillagePieces.House1 { } } - /** - * @param world - * @param i - * @param j - * @param k - * @param metadata - * @param random - * @param sbb - * @param min - * @param max - * @param chestB - * @param randomAmount - */ public void generateIngotChest(World world, int i, int j, int k, int metadata, Random random, StructureBoundingBox sbb, int min, int max, Block chestB, int randomAmount) { int i1 = getXWithOffset(i, k); int j1 = getYWithOffset(j); @@ -269,19 +210,6 @@ public class ComponentJewelry extends StructureVillagePieces.House1 { } } - /** - * @param world - * @param i - * @param j - * @param k - * @param metadata - * @param random - * @param sbb - * @param min - * @param max - * @param chestB - * @param randomAmount - */ public void generateOresChest(World world, int i, int j, int k, int metadata, Random random, StructureBoundingBox sbb, int min, int max, Block chestB, int randomAmount) { int i1 = getXWithOffset(i, k); int j1 = getYWithOffset(j); @@ -303,15 +231,6 @@ public class ComponentJewelry extends StructureVillagePieces.House1 { } } - /** - * @param world - * @param i - * @param j - * @param k - * @param metadata - * @param random - * @param sbb - */ public void generateDisplayer(World world, int i, int j, int k, int metadata, Random random, StructureBoundingBox sbb) { int i1 = getXWithOffset(i, k); int j1 = getYWithOffset(j); @@ -332,16 +251,6 @@ public class ComponentJewelry extends StructureVillagePieces.House1 { } } - /** - * @param world - * @param i - * @param j - * @param k - * @param metadata - * @param random - * @param sbb - * @param isEmpty - */ public void generateSmelter(World world, int i, int j, int k, int metadata, Random random, StructureBoundingBox sbb, boolean isEmpty) { int i1 = getXWithOffset(i, k); int j1 = getYWithOffset(j); @@ -359,17 +268,6 @@ public class ComponentJewelry extends StructureVillagePieces.House1 { } } - /** - * @param world - * @param i - * @param j - * @param k - * @param metadata - * @param random - * @param sbb - * @param hasMold - * @param hasStuff - */ public void generateMolder(World world, int i, int j, int k, int metadata, Random random, StructureBoundingBox sbb, boolean hasMold, boolean hasStuff) { int i1 = getXWithOffset(i, k); int j1 = getYWithOffset(j); @@ -401,18 +299,6 @@ public class ComponentJewelry extends StructureVillagePieces.House1 { } } - /** - * @param world - * @param i - * @param j - * @param k - * @param metadata - * @param random - * @param sbb - * @param min - * @param max - * @param hasMetal - */ public void generateFurnace(World world, int i, int j, int k, int metadata, Random random, StructureBoundingBox sbb, int min, int max, boolean hasMetal) { int i1 = getXWithOffset(i, k); int j1 = getYWithOffset(j); @@ -432,13 +318,6 @@ public class ComponentJewelry extends StructureVillagePieces.House1 { } } - /** - * Returns the villager type to spawn in this component, based on the number - * of villagers already spawned. - * - * @param par1 - * @return - */ @Override protected int getVillagerType(int par1) { return 3000; -- cgit v1.2.3