From 4f29b0ed24e393be7074abd851e207aadab38196 Mon Sep 17 00:00:00 2001 From: OnyxDarkKnight Date: Sun, 12 Apr 2015 16:29:24 +0300 Subject: I rearranged files and added a few cool stuff. --- .../resources/assets/jewelrycraft/Changelog.txt | 81 -------------------- .../resources/assets/jewelrycraft/lang/en_US.lang | 79 -------------------- src/main/resources/assets/jewelrycraft/pack.mcmeta | 6 -- .../jewelrycraft/textures/blocks/altar_bottom.png | Bin 391 -> 0 bytes .../jewelrycraft/textures/blocks/altar_side.png | Bin 3220 -> 0 bytes .../jewelrycraft/textures/blocks/altar_top.png | Bin 3125 -> 0 bytes .../jewelrycraft/textures/blocks/blockShadow0.png | Bin 177 -> 0 bytes .../jewelrycraft/textures/blocks/blockShadow1.png | Bin 315 -> 0 bytes .../jewelrycraft/textures/blocks/blockShadow10.png | Bin 316 -> 0 bytes .../jewelrycraft/textures/blocks/blockShadow11.png | Bin 316 -> 0 bytes .../jewelrycraft/textures/blocks/blockShadow12.png | Bin 316 -> 0 bytes .../jewelrycraft/textures/blocks/blockShadow13.png | Bin 316 -> 0 bytes .../jewelrycraft/textures/blocks/blockShadow14.png | Bin 316 -> 0 bytes .../jewelrycraft/textures/blocks/blockShadow15.png | Bin 288 -> 0 bytes .../jewelrycraft/textures/blocks/blockShadow2.png | Bin 316 -> 0 bytes .../jewelrycraft/textures/blocks/blockShadow3.png | Bin 316 -> 0 bytes .../jewelrycraft/textures/blocks/blockShadow4.png | Bin 316 -> 0 bytes .../jewelrycraft/textures/blocks/blockShadow5.png | Bin 316 -> 0 bytes .../jewelrycraft/textures/blocks/blockShadow6.png | Bin 312 -> 0 bytes .../jewelrycraft/textures/blocks/blockShadow7.png | Bin 316 -> 0 bytes .../jewelrycraft/textures/blocks/blockShadow8.png | Bin 315 -> 0 bytes .../jewelrycraft/textures/blocks/blockShadow9.png | Bin 316 -> 0 bytes .../jewelrycraft/textures/blocks/displayer.png | Bin 3800 -> 0 bytes .../textures/blocks/jewelrsCraftingTable.png | Bin 2064 -> 0 bytes .../assets/jewelrycraft/textures/blocks/molder.png | Bin 1060 -> 0 bytes .../textures/blocks/moltenMetalFlow.png | Bin 10676 -> 0 bytes .../textures/blocks/moltenMetalFlow.png.mcmeta | 5 -- .../textures/blocks/moltenMetalStill.png | Bin 9922 -> 0 bytes .../textures/blocks/moltenMetalStill.png.mcmeta | 45 ----------- .../jewelrycraft/textures/blocks/oreShadow.png | Bin 462 -> 0 bytes .../jewelrycraft/textures/blocks/smelter.png | Bin 537 -> 0 bytes .../jewelrycraft/textures/entities/BlackHeart.png | Bin 2259 -> 0 bytes .../jewelrycraft/textures/entities/BlueHeart.png | Bin 2313 -> 0 bytes .../assets/jewelrycraft/textures/entities/Mask.png | Bin 331 -> 0 bytes .../jewelrycraft/textures/entities/RedHeart.png | Bin 2405 -> 0 bytes .../jewelrycraft/textures/entities/WhiteHeart.png | Bin 2297 -> 0 bytes .../jewelrycraft/textures/entities/jeweler.png | Bin 1265 -> 0 bytes .../jewelrycraft/textures/gui/chest_ring.png | Bin 1993 -> 0 bytes .../assets/jewelrycraft/textures/gui/curses.png | Bin 2516 -> 0 bytes .../assets/jewelrycraft/textures/gui/guidePage.png | Bin 36869 -> 0 bytes .../jewelrycraft/textures/gui/guidePageFlip.png | Bin 34450 -> 0 bytes .../assets/jewelrycraft/textures/gui/hearts.png | Bin 2362 -> 0 bytes .../jewelrycraft/textures/gui/jewelry_tab.png | Bin 2330 -> 0 bytes .../jewelrycraft/textures/items/blockMold.png | Bin 1328 -> 0 bytes .../jewelrycraft/textures/items/bracelet.png | Bin 314 -> 0 bytes .../jewelrycraft/textures/items/braceletMold.png | Bin 1369 -> 0 bytes .../jewelrycraft/textures/items/bucketOverlay.png | Bin 293 -> 0 bytes .../jewelrycraft/textures/items/clayBlockMold.png | Bin 464 -> 0 bytes .../textures/items/clayBraceletMold.png | Bin 545 -> 0 bytes .../textures/items/clayEarringsMold.png | Bin 624 -> 0 bytes .../jewelrycraft/textures/items/clayIngotMold.png | Bin 493 -> 0 bytes .../textures/items/clayNecklaceMold.png | Bin 584 -> 0 bytes .../jewelrycraft/textures/items/clayRingMold.png | Bin 606 -> 0 bytes .../assets/jewelrycraft/textures/items/crystal.png | Bin 285 -> 0 bytes .../jewelrycraft/textures/items/crystalOverlay.png | Bin 274 -> 0 bytes .../jewelrycraft/textures/items/earrings.png | Bin 273 -> 0 bytes .../jewelrycraft/textures/items/earringsMold.png | Bin 1401 -> 0 bytes .../assets/jewelrycraft/textures/items/guide.png | Bin 316 -> 0 bytes .../assets/jewelrycraft/textures/items/ingot3.png | Bin 315 -> 0 bytes .../assets/jewelrycraft/textures/items/ingot4.png | Bin 308 -> 0 bytes .../assets/jewelrycraft/textures/items/ingot6.png | Bin 314 -> 0 bytes .../assets/jewelrycraft/textures/items/ingot7.png | Bin 307 -> 0 bytes .../jewelrycraft/textures/items/ingotMold.png | Bin 500 -> 0 bytes .../jewelrycraft/textures/items/ingotShadow.png | Bin 467 -> 0 bytes .../jewelrycraft/textures/items/jewelBracelet.png | Bin 245 -> 0 bytes .../jewelrycraft/textures/items/jewelEarrings.png | Bin 227 -> 0 bytes .../jewelrycraft/textures/items/jewelNecklace.png | Bin 241 -> 0 bytes .../jewelrycraft/textures/items/jewelRing.png | Bin 244 -> 0 bytes .../textures/items/moltenMetalStill.png | Bin 9922 -> 0 bytes .../textures/items/moltenMetalStill.png.mcmeta | 45 ----------- .../jewelrycraft/textures/items/necklace.png | Bin 284 -> 0 bytes .../jewelrycraft/textures/items/necklaceMold.png | Bin 551 -> 0 bytes .../assets/jewelrycraft/textures/items/ring.png | Bin 272 -> 0 bytes .../jewelrycraft/textures/items/ringMold.png | Bin 580 -> 0 bytes .../jewelrycraft/textures/items/test/ingot2.png | Bin 313 -> 0 bytes .../jewelrycraft/textures/items/test/ingot5.png | Bin 301 -> 0 bytes .../jewelrycraft/textures/items/thiefGloves.png | Bin 290 -> 0 bytes .../jewelrycraft/textures/particle/shadows.png | Bin 307 -> 0 bytes .../textures/tileentities/BricksPedestal.png | Bin 616 -> 0 bytes .../textures/tileentities/Displayer.png | Bin 1232 -> 0 bytes .../textures/tileentities/JewelrsCraftingBench.png | Bin 2005 -> 0 bytes .../jewelrycraft/textures/tileentities/Molder.png | Bin 1020 -> 0 bytes .../textures/tileentities/ShadowEye1.png | Bin 1437 -> 0 bytes .../textures/tileentities/ShadowEye2.png | Bin 1437 -> 0 bytes .../textures/tileentities/ShadowEye3.png | Bin 1446 -> 0 bytes .../textures/tileentities/ShadowEye4.png | Bin 1464 -> 0 bytes .../textures/tileentities/ShadowHand.png | Bin 1523 -> 0 bytes .../jewelrycraft/textures/tileentities/Smelter.png | Bin 886 -> 0 bytes .../resources/assets/jewelrycraft2/Changelog.txt | 81 ++++++++++++++++++++ .../resources/assets/jewelrycraft2/lang/en_US.lang | 83 +++++++++++++++++++++ .../resources/assets/jewelrycraft2/pack.mcmeta | 6 ++ .../jewelrycraft2/textures/blocks/altar_bottom.png | Bin 0 -> 391 bytes .../jewelrycraft2/textures/blocks/altar_side.png | Bin 0 -> 3220 bytes .../jewelrycraft2/textures/blocks/altar_top.png | Bin 0 -> 3125 bytes .../jewelrycraft2/textures/blocks/blockShadow0.png | Bin 0 -> 177 bytes .../jewelrycraft2/textures/blocks/blockShadow1.png | Bin 0 -> 315 bytes .../textures/blocks/blockShadow10.png | Bin 0 -> 316 bytes .../textures/blocks/blockShadow11.png | Bin 0 -> 316 bytes .../textures/blocks/blockShadow12.png | Bin 0 -> 316 bytes .../textures/blocks/blockShadow13.png | Bin 0 -> 316 bytes .../textures/blocks/blockShadow14.png | Bin 0 -> 316 bytes .../textures/blocks/blockShadow15.png | Bin 0 -> 288 bytes .../jewelrycraft2/textures/blocks/blockShadow2.png | Bin 0 -> 316 bytes .../jewelrycraft2/textures/blocks/blockShadow3.png | Bin 0 -> 316 bytes .../jewelrycraft2/textures/blocks/blockShadow4.png | Bin 0 -> 316 bytes .../jewelrycraft2/textures/blocks/blockShadow5.png | Bin 0 -> 316 bytes .../jewelrycraft2/textures/blocks/blockShadow6.png | Bin 0 -> 312 bytes .../jewelrycraft2/textures/blocks/blockShadow7.png | Bin 0 -> 316 bytes .../jewelrycraft2/textures/blocks/blockShadow8.png | Bin 0 -> 315 bytes .../jewelrycraft2/textures/blocks/blockShadow9.png | Bin 0 -> 316 bytes .../jewelrycraft2/textures/blocks/displayer.png | Bin 0 -> 3800 bytes .../textures/blocks/jewelrsCraftingTable.png | Bin 0 -> 2064 bytes .../jewelrycraft2/textures/blocks/molder.png | Bin 0 -> 1060 bytes .../textures/blocks/moltenMetalFlow.png | Bin 0 -> 10676 bytes .../textures/blocks/moltenMetalFlow.png.mcmeta | 5 ++ .../textures/blocks/moltenMetalStill.png | Bin 0 -> 9922 bytes .../textures/blocks/moltenMetalStill.png.mcmeta | 45 +++++++++++ .../jewelrycraft2/textures/blocks/oreShadow.png | Bin 0 -> 462 bytes .../jewelrycraft2/textures/blocks/smelter.png | Bin 0 -> 537 bytes .../jewelrycraft2/textures/entities/BlackHeart.png | Bin 0 -> 2259 bytes .../jewelrycraft2/textures/entities/BlueHeart.png | Bin 0 -> 2313 bytes .../jewelrycraft2/textures/entities/Bracelet.png | Bin 0 -> 580 bytes .../jewelrycraft2/textures/entities/Earrings.png | Bin 0 -> 212 bytes .../jewelrycraft2/textures/entities/Mask.png | Bin 0 -> 331 bytes .../jewelrycraft2/textures/entities/RedHeart.png | Bin 0 -> 2405 bytes .../jewelrycraft2/textures/entities/WhiteHeart.png | Bin 0 -> 2297 bytes .../jewelrycraft2/textures/entities/jeweler.png | Bin 0 -> 1265 bytes .../jewelrycraft2/textures/gui/chest_ring.png | Bin 0 -> 1993 bytes .../assets/jewelrycraft2/textures/gui/curses.png | Bin 0 -> 3898 bytes .../jewelrycraft2/textures/gui/guidePage.png | Bin 0 -> 36869 bytes .../jewelrycraft2/textures/gui/guidePageFlip.png | Bin 0 -> 34450 bytes .../assets/jewelrycraft2/textures/gui/hearts.png | Bin 0 -> 18141 bytes .../textures/gui/jewelry_modifier.png | Bin 0 -> 1936 bytes .../jewelrycraft2/textures/gui/jewelry_tab.png | Bin 0 -> 2330 bytes .../jewelrycraft2/textures/items/blockMold.png | Bin 0 -> 1328 bytes .../jewelrycraft2/textures/items/bracelet.png | Bin 0 -> 314 bytes .../jewelrycraft2/textures/items/braceletMold.png | Bin 0 -> 1369 bytes .../jewelrycraft2/textures/items/bucketOverlay.png | Bin 0 -> 293 bytes .../jewelrycraft2/textures/items/clayBlockMold.png | Bin 0 -> 464 bytes .../textures/items/clayBraceletMold.png | Bin 0 -> 545 bytes .../textures/items/clayEarringsMold.png | Bin 0 -> 624 bytes .../jewelrycraft2/textures/items/clayIngotMold.png | Bin 0 -> 493 bytes .../textures/items/clayNecklaceMold.png | Bin 0 -> 584 bytes .../jewelrycraft2/textures/items/clayRingMold.png | Bin 0 -> 606 bytes .../jewelrycraft2/textures/items/crystal.png | Bin 0 -> 285 bytes .../textures/items/crystalOverlay.png | Bin 0 -> 274 bytes .../jewelrycraft2/textures/items/earrings.png | Bin 0 -> 273 bytes .../jewelrycraft2/textures/items/earringsMold.png | Bin 0 -> 1401 bytes .../assets/jewelrycraft2/textures/items/guide.png | Bin 0 -> 316 bytes .../assets/jewelrycraft2/textures/items/ingot3.png | Bin 0 -> 315 bytes .../assets/jewelrycraft2/textures/items/ingot4.png | Bin 0 -> 308 bytes .../assets/jewelrycraft2/textures/items/ingot6.png | Bin 0 -> 314 bytes .../assets/jewelrycraft2/textures/items/ingot7.png | Bin 0 -> 307 bytes .../jewelrycraft2/textures/items/ingotMold.png | Bin 0 -> 500 bytes .../jewelrycraft2/textures/items/ingotShadow.png | Bin 0 -> 467 bytes .../jewelrycraft2/textures/items/jewelBracelet.png | Bin 0 -> 245 bytes .../jewelrycraft2/textures/items/jewelEarrings.png | Bin 0 -> 227 bytes .../jewelrycraft2/textures/items/jewelNecklace.png | Bin 0 -> 241 bytes .../jewelrycraft2/textures/items/jewelRing.png | Bin 0 -> 244 bytes .../textures/items/jewelryModifier.png | Bin 0 -> 413 bytes .../textures/items/moltenMetalStill.png | Bin 0 -> 9922 bytes .../textures/items/moltenMetalStill.png.mcmeta | 45 +++++++++++ .../jewelrycraft2/textures/items/necklace.png | Bin 0 -> 284 bytes .../jewelrycraft2/textures/items/necklaceMold.png | Bin 0 -> 551 bytes .../assets/jewelrycraft2/textures/items/ring.png | Bin 0 -> 272 bytes .../jewelrycraft2/textures/items/ringMold.png | Bin 0 -> 580 bytes .../jewelrycraft2/textures/items/test/ingot2.png | Bin 0 -> 313 bytes .../jewelrycraft2/textures/items/test/ingot5.png | Bin 0 -> 301 bytes .../jewelrycraft2/textures/items/thiefGloves.png | Bin 0 -> 290 bytes .../jewelrycraft2/textures/particle/shadows.png | Bin 0 -> 307 bytes .../textures/tileentities/BricksPedestal.png | Bin 0 -> 616 bytes .../textures/tileentities/Displayer.png | Bin 0 -> 1232 bytes .../textures/tileentities/JewelrsCraftingBench.png | Bin 0 -> 2005 bytes .../jewelrycraft2/textures/tileentities/Molder.png | Bin 0 -> 1020 bytes .../textures/tileentities/ShadowEye1.png | Bin 0 -> 1437 bytes .../textures/tileentities/ShadowEye2.png | Bin 0 -> 1437 bytes .../textures/tileentities/ShadowEye3.png | Bin 0 -> 1446 bytes .../textures/tileentities/ShadowEye4.png | Bin 0 -> 1464 bytes .../textures/tileentities/ShadowHand.png | Bin 0 -> 1523 bytes .../textures/tileentities/Smelter.png | Bin 0 -> 886 bytes 180 files changed, 265 insertions(+), 261 deletions(-) delete mode 100644 src/main/resources/assets/jewelrycraft/Changelog.txt delete mode 100644 src/main/resources/assets/jewelrycraft/lang/en_US.lang delete mode 100644 src/main/resources/assets/jewelrycraft/pack.mcmeta delete mode 100644 src/main/resources/assets/jewelrycraft/textures/blocks/altar_bottom.png delete mode 100644 src/main/resources/assets/jewelrycraft/textures/blocks/altar_side.png delete mode 100644 src/main/resources/assets/jewelrycraft/textures/blocks/altar_top.png delete mode 100644 src/main/resources/assets/jewelrycraft/textures/blocks/blockShadow0.png delete mode 100644 src/main/resources/assets/jewelrycraft/textures/blocks/blockShadow1.png delete mode 100644 src/main/resources/assets/jewelrycraft/textures/blocks/blockShadow10.png delete mode 100644 src/main/resources/assets/jewelrycraft/textures/blocks/blockShadow11.png delete mode 100644 src/main/resources/assets/jewelrycraft/textures/blocks/blockShadow12.png delete mode 100644 src/main/resources/assets/jewelrycraft/textures/blocks/blockShadow13.png delete mode 100644 src/main/resources/assets/jewelrycraft/textures/blocks/blockShadow14.png delete mode 100644 src/main/resources/assets/jewelrycraft/textures/blocks/blockShadow15.png delete mode 100644 src/main/resources/assets/jewelrycraft/textures/blocks/blockShadow2.png delete mode 100644 src/main/resources/assets/jewelrycraft/textures/blocks/blockShadow3.png delete mode 100644 src/main/resources/assets/jewelrycraft/textures/blocks/blockShadow4.png delete mode 100644 src/main/resources/assets/jewelrycraft/textures/blocks/blockShadow5.png delete mode 100644 src/main/resources/assets/jewelrycraft/textures/blocks/blockShadow6.png delete mode 100644 src/main/resources/assets/jewelrycraft/textures/blocks/blockShadow7.png delete mode 100644 src/main/resources/assets/jewelrycraft/textures/blocks/blockShadow8.png delete mode 100644 src/main/resources/assets/jewelrycraft/textures/blocks/blockShadow9.png delete mode 100644 src/main/resources/assets/jewelrycraft/textures/blocks/displayer.png delete mode 100644 src/main/resources/assets/jewelrycraft/textures/blocks/jewelrsCraftingTable.png delete mode 100644 src/main/resources/assets/jewelrycraft/textures/blocks/molder.png delete mode 100644 src/main/resources/assets/jewelrycraft/textures/blocks/moltenMetalFlow.png delete mode 100644 src/main/resources/assets/jewelrycraft/textures/blocks/moltenMetalFlow.png.mcmeta delete mode 100644 src/main/resources/assets/jewelrycraft/textures/blocks/moltenMetalStill.png delete mode 100644 src/main/resources/assets/jewelrycraft/textures/blocks/moltenMetalStill.png.mcmeta delete mode 100644 src/main/resources/assets/jewelrycraft/textures/blocks/oreShadow.png delete mode 100644 src/main/resources/assets/jewelrycraft/textures/blocks/smelter.png delete mode 100644 src/main/resources/assets/jewelrycraft/textures/entities/BlackHeart.png delete mode 100644 src/main/resources/assets/jewelrycraft/textures/entities/BlueHeart.png delete mode 100644 src/main/resources/assets/jewelrycraft/textures/entities/Mask.png delete mode 100644 src/main/resources/assets/jewelrycraft/textures/entities/RedHeart.png delete mode 100644 src/main/resources/assets/jewelrycraft/textures/entities/WhiteHeart.png delete mode 100644 src/main/resources/assets/jewelrycraft/textures/entities/jeweler.png delete mode 100644 src/main/resources/assets/jewelrycraft/textures/gui/chest_ring.png delete mode 100644 src/main/resources/assets/jewelrycraft/textures/gui/curses.png delete mode 100644 src/main/resources/assets/jewelrycraft/textures/gui/guidePage.png delete mode 100644 src/main/resources/assets/jewelrycraft/textures/gui/guidePageFlip.png delete mode 100644 src/main/resources/assets/jewelrycraft/textures/gui/hearts.png delete mode 100644 src/main/resources/assets/jewelrycraft/textures/gui/jewelry_tab.png delete mode 100644 src/main/resources/assets/jewelrycraft/textures/items/blockMold.png delete mode 100644 src/main/resources/assets/jewelrycraft/textures/items/bracelet.png delete mode 100644 src/main/resources/assets/jewelrycraft/textures/items/braceletMold.png delete mode 100644 src/main/resources/assets/jewelrycraft/textures/items/bucketOverlay.png delete mode 100644 src/main/resources/assets/jewelrycraft/textures/items/clayBlockMold.png delete mode 100644 src/main/resources/assets/jewelrycraft/textures/items/clayBraceletMold.png delete mode 100644 src/main/resources/assets/jewelrycraft/textures/items/clayEarringsMold.png delete mode 100644 src/main/resources/assets/jewelrycraft/textures/items/clayIngotMold.png delete mode 100644 src/main/resources/assets/jewelrycraft/textures/items/clayNecklaceMold.png delete mode 100644 src/main/resources/assets/jewelrycraft/textures/items/clayRingMold.png delete mode 100644 src/main/resources/assets/jewelrycraft/textures/items/crystal.png delete mode 100644 src/main/resources/assets/jewelrycraft/textures/items/crystalOverlay.png delete mode 100644 src/main/resources/assets/jewelrycraft/textures/items/earrings.png delete mode 100644 src/main/resources/assets/jewelrycraft/textures/items/earringsMold.png delete mode 100644 src/main/resources/assets/jewelrycraft/textures/items/guide.png delete mode 100644 src/main/resources/assets/jewelrycraft/textures/items/ingot3.png delete mode 100644 src/main/resources/assets/jewelrycraft/textures/items/ingot4.png delete mode 100644 src/main/resources/assets/jewelrycraft/textures/items/ingot6.png delete mode 100644 src/main/resources/assets/jewelrycraft/textures/items/ingot7.png delete mode 100644 src/main/resources/assets/jewelrycraft/textures/items/ingotMold.png delete mode 100644 src/main/resources/assets/jewelrycraft/textures/items/ingotShadow.png delete mode 100644 src/main/resources/assets/jewelrycraft/textures/items/jewelBracelet.png delete mode 100644 src/main/resources/assets/jewelrycraft/textures/items/jewelEarrings.png delete mode 100644 src/main/resources/assets/jewelrycraft/textures/items/jewelNecklace.png delete mode 100644 src/main/resources/assets/jewelrycraft/textures/items/jewelRing.png delete mode 100644 src/main/resources/assets/jewelrycraft/textures/items/moltenMetalStill.png delete mode 100644 src/main/resources/assets/jewelrycraft/textures/items/moltenMetalStill.png.mcmeta delete mode 100644 src/main/resources/assets/jewelrycraft/textures/items/necklace.png delete mode 100644 src/main/resources/assets/jewelrycraft/textures/items/necklaceMold.png delete mode 100644 src/main/resources/assets/jewelrycraft/textures/items/ring.png delete mode 100644 src/main/resources/assets/jewelrycraft/textures/items/ringMold.png delete mode 100644 src/main/resources/assets/jewelrycraft/textures/items/test/ingot2.png delete mode 100644 src/main/resources/assets/jewelrycraft/textures/items/test/ingot5.png delete mode 100644 src/main/resources/assets/jewelrycraft/textures/items/thiefGloves.png delete mode 100644 src/main/resources/assets/jewelrycraft/textures/particle/shadows.png delete mode 100644 src/main/resources/assets/jewelrycraft/textures/tileentities/BricksPedestal.png delete mode 100644 src/main/resources/assets/jewelrycraft/textures/tileentities/Displayer.png delete mode 100644 src/main/resources/assets/jewelrycraft/textures/tileentities/JewelrsCraftingBench.png delete mode 100644 src/main/resources/assets/jewelrycraft/textures/tileentities/Molder.png delete mode 100644 src/main/resources/assets/jewelrycraft/textures/tileentities/ShadowEye1.png delete mode 100644 src/main/resources/assets/jewelrycraft/textures/tileentities/ShadowEye2.png delete mode 100644 src/main/resources/assets/jewelrycraft/textures/tileentities/ShadowEye3.png delete mode 100644 src/main/resources/assets/jewelrycraft/textures/tileentities/ShadowEye4.png delete mode 100644 src/main/resources/assets/jewelrycraft/textures/tileentities/ShadowHand.png delete mode 100644 src/main/resources/assets/jewelrycraft/textures/tileentities/Smelter.png create mode 100644 src/main/resources/assets/jewelrycraft2/Changelog.txt create mode 100644 src/main/resources/assets/jewelrycraft2/lang/en_US.lang create mode 100644 src/main/resources/assets/jewelrycraft2/pack.mcmeta create mode 100644 src/main/resources/assets/jewelrycraft2/textures/blocks/altar_bottom.png create mode 100644 src/main/resources/assets/jewelrycraft2/textures/blocks/altar_side.png create mode 100644 src/main/resources/assets/jewelrycraft2/textures/blocks/altar_top.png create mode 100644 src/main/resources/assets/jewelrycraft2/textures/blocks/blockShadow0.png create mode 100644 src/main/resources/assets/jewelrycraft2/textures/blocks/blockShadow1.png create mode 100644 src/main/resources/assets/jewelrycraft2/textures/blocks/blockShadow10.png create mode 100644 src/main/resources/assets/jewelrycraft2/textures/blocks/blockShadow11.png create mode 100644 src/main/resources/assets/jewelrycraft2/textures/blocks/blockShadow12.png create mode 100644 src/main/resources/assets/jewelrycraft2/textures/blocks/blockShadow13.png create mode 100644 src/main/resources/assets/jewelrycraft2/textures/blocks/blockShadow14.png create mode 100644 src/main/resources/assets/jewelrycraft2/textures/blocks/blockShadow15.png create mode 100644 src/main/resources/assets/jewelrycraft2/textures/blocks/blockShadow2.png create mode 100644 src/main/resources/assets/jewelrycraft2/textures/blocks/blockShadow3.png create mode 100644 src/main/resources/assets/jewelrycraft2/textures/blocks/blockShadow4.png create mode 100644 src/main/resources/assets/jewelrycraft2/textures/blocks/blockShadow5.png create mode 100644 src/main/resources/assets/jewelrycraft2/textures/blocks/blockShadow6.png create mode 100644 src/main/resources/assets/jewelrycraft2/textures/blocks/blockShadow7.png create mode 100644 src/main/resources/assets/jewelrycraft2/textures/blocks/blockShadow8.png create mode 100644 src/main/resources/assets/jewelrycraft2/textures/blocks/blockShadow9.png create mode 100644 src/main/resources/assets/jewelrycraft2/textures/blocks/displayer.png create mode 100644 src/main/resources/assets/jewelrycraft2/textures/blocks/jewelrsCraftingTable.png create mode 100644 src/main/resources/assets/jewelrycraft2/textures/blocks/molder.png create mode 100644 src/main/resources/assets/jewelrycraft2/textures/blocks/moltenMetalFlow.png create mode 100644 src/main/resources/assets/jewelrycraft2/textures/blocks/moltenMetalFlow.png.mcmeta create mode 100644 src/main/resources/assets/jewelrycraft2/textures/blocks/moltenMetalStill.png create mode 100644 src/main/resources/assets/jewelrycraft2/textures/blocks/moltenMetalStill.png.mcmeta create mode 100644 src/main/resources/assets/jewelrycraft2/textures/blocks/oreShadow.png create mode 100644 src/main/resources/assets/jewelrycraft2/textures/blocks/smelter.png create mode 100644 src/main/resources/assets/jewelrycraft2/textures/entities/BlackHeart.png create mode 100644 src/main/resources/assets/jewelrycraft2/textures/entities/BlueHeart.png create mode 100644 src/main/resources/assets/jewelrycraft2/textures/entities/Bracelet.png create mode 100644 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100644 src/main/resources/assets/jewelrycraft2/textures/items/test/ingot2.png create mode 100644 src/main/resources/assets/jewelrycraft2/textures/items/test/ingot5.png create mode 100644 src/main/resources/assets/jewelrycraft2/textures/items/thiefGloves.png create mode 100644 src/main/resources/assets/jewelrycraft2/textures/particle/shadows.png create mode 100644 src/main/resources/assets/jewelrycraft2/textures/tileentities/BricksPedestal.png create mode 100644 src/main/resources/assets/jewelrycraft2/textures/tileentities/Displayer.png create mode 100644 src/main/resources/assets/jewelrycraft2/textures/tileentities/JewelrsCraftingBench.png create mode 100644 src/main/resources/assets/jewelrycraft2/textures/tileentities/Molder.png create mode 100644 src/main/resources/assets/jewelrycraft2/textures/tileentities/ShadowEye1.png create mode 100644 src/main/resources/assets/jewelrycraft2/textures/tileentities/ShadowEye2.png create mode 100644 src/main/resources/assets/jewelrycraft2/textures/tileentities/ShadowEye3.png create mode 100644 src/main/resources/assets/jewelrycraft2/textures/tileentities/ShadowEye4.png create mode 100644 src/main/resources/assets/jewelrycraft2/textures/tileentities/ShadowHand.png create mode 100644 src/main/resources/assets/jewelrycraft2/textures/tileentities/Smelter.png (limited to 'src/main/resources') diff --git a/src/main/resources/assets/jewelrycraft/Changelog.txt b/src/main/resources/assets/jewelrycraft/Changelog.txt deleted file mode 100644 index eef8146..0000000 --- a/src/main/resources/assets/jewelrycraft/Changelog.txt +++ /dev/null @@ -1,81 +0,0 @@ -Both 1.6.4 and 1.7.10 -- Fixed bug with Natura causing the game to crash -Only 1.7.10 -- Updated the mod to Minecraft 1.7.10 -- Added more config options regarding Jeweler house generation -- Reduced the number of possible jewelers to spawn in a village to 1 -- Added Molten Metal and Molten Metal Buckets -- Buckets of the molten metal can be obtained either by filling a smelter with the metal of your choice and then right clicking the smelter with an empty bucket, -or by destroying the filled smelter, causing the metal to pour out and then use a bucket to pick it up. -- Smelters now spawn molten metal, if they have any, when broken -- Added the possibility to smelt ores -- Smelted ores give double the amount of ingots -- Jewelers houses now have a chance to also generate ores -- Jewelers can sell ores now -- Fixed a bug where the first time you would pour metal in a molder it would generate 2 items instead of one - -TODO -- Make a way so that the ingot affects the jewels somehow -- Add a ring of Resistance -- Think of a way to balance the rings -- (MAYBE) Shadow Ring -> Shadow ingot ring, nether star, obsidian - makes you appear as hostile so mobs actually leave you alone -- Elemental jewellery -> punch a creature with it in your hand to do different things, lightning, fling into the air, set on fire, - encase in ice/fences/iron bars, turn into a sheep (like that spell from Warcraft 2, if anyone remembers that), blindness, extreme - knockback, charm (turns on your enemies), tame - tames any tamable mob -!- Add Necklaces, bracelets and earrings; Necklaces could have an AOE effect; -- Shadow armor and tools -- Add an item that can store rings (maybe a keychain?) -- Monks Ring -> ups your unarmed damage / block breaking speed / ability to break harder blocks with bare hands, made with a block of iron and a jewel. -- Ring of Strength -> self explanatory -- (MAYBE) Add a Shadow Merchant (a villager that trades only shadow related stuff and appears randomly at night) -- Add a blast protection jewelry -- Add a jewelery of the Arrow Catcher - each tier of protection gives you a certain % chance of catching arrows instead of being hit by them. -- (MAYBE) Render the rings on the character -- In the case of passive benefits, might it be possible to make it so, with fire resistance for example, it refreshes the buff as long as you're not in fire, - but as soon as you are it gains a limited duration (better jewels for longer durations) that, when it expires there goes the buff and you can burn to death. - Then you'd need to avoid being on fire for a cooldown period of a few seconds before it could refresh back to the passive state (this part reduced by better jewels)? - Invisibility could turn off for a period when you punch a mob, that kind of thing. -- Glowstone Block (Modifier): Places a torch-like blob of light in exchange for 1/2 a heart, higher-tier jewels increase the light emitted. -- Ghast Tear (Modifier): Allows for a limited-duration flight buff, say starting at 3 seconds all the way to 60 when combined with a nether star. When the timer expires - you have to land again to reset the usage. -- Any Color Dye (Modifier): Right-click a sheep to dye it the chosen color. Posted Image -- Beacon (Modifier): Portable beacon, with the tier based on the jewel added. Shift + Right-click to open the beacon GUI, which would work just like the vanilla one. -- Water Bucket (Modifier): Right-click the air to start a storm. -- Lava Bucket (Modifier): Passively adds fire aspect to your weapons and tools. -- Sand (Modifier): Shift + right-click to advance the day 1 hour. Only usable once per day by default, better jewels increase this. -- Glass (Jewel): Right-click while holding the ring to zoom in! -- Lapis Piece (Modifier): Passively adds a slowing effect to your weapons. Better jewels improve this. -- Lapis Block (Jewel): A jewel that looks pretty but doesn't do much else. -- Bone (Jewel): Right-click to trade 1/2 a hunger for a bonemeal effect. Otherwise a white jewel with no benefit. -- Carrot (Modifier): Right-click to trade 1/2 a heart for 1/2 a hunger. Better jewels increase these values. 4 hearts for a steaks-worth of food? XD -- Diamond Block (Jewel): When on a gold ring it turns it into "Ostentatious Wedding Ring". Otherwise the same (or a little better than) diamond. -- Golden Apple (Jewel): Ring becomes named "Discord". Right-clicking gives an entirely random buff, a debuff, launches you high into the air, teleports you to a - random location, sets you on fire, spawns a pig or makes lightning strike. Pretty much anything can happen, and the more biased to negative results the better. :P -- Enchanted Golden Apple (Jewel): As above, but more biased towards positive effects. Hail Discordia! -- Name Tag (Jewel): Right-clicking a mob gives it a random name (bonus points if it's from a user-editable list!) -- Add randomly generated "named" loot to dungeon chests! Ring of Displacement (lets you tele randomly like an enderman), Necklace of Second Chances - (heals you for 50 when you drop to 3 or fewer hearts with a cooldown of ~1 minute), Trinket of the Gale (arrow/fireball immunity!), Goggles of the Merfolk - (water breathing!). Endless possibilities! :D -- Also! Trinkets and Belts! - -Trinkets would probably require a new mold, and should bring out the more passive side of items (like, say, instead of opening an enderchest, it automatically -sucks items into your ender chest, or instead of teleporting you it prevents endermen from teleporting away from you [which could be done pretty easily with a -fake screen overlay that's treated like the pumpkin one]). - -Belts... I'd personally see belts as a ring crafted with a piece of Leather as the "jewel" and could provide conditional buffs proportionate to some factor, like -say increasing strength buff the lower your HP is. The idea being that the belt should assist you in a useful way, but only when its needed. I'd probably limit it -to HP and Hunger as determining factors. Things like resistance, regeneration and strength could be applied at low HP, while things like jump boost, haste and speed -could be applied at high hunger meter values. I wouldn't tie anything to having high/max HP or no hunger since those would be things that players normally try to -avoid or always have. - -And as for goggles... A new mold for the base goggle template, and have it only accept "jewel"-typed items (as "lenses"). If you can't think of where to put a neat -effect it should probably end up on goggles. Off the top of my head I can think of a few neat uses: Ore Radar (2x diamonds), Clear Vision (2x glass), Mob Spawnable -Area Highlighting (2x ender pearl), Compass and Clock overlays (doy), Coordinate HUD (map and glass), Speedometer (glass and enderpearl), Altimiter (glass and emerald), -Thermometer (diamond and glass)... Required Pickaxe Level HUD (no idea). XD - -Oooh! And last but not least: Cursed items! I'd probably start with an upgraded jewelry table requiring a regular one, a brewing stand, a piece of glass and a stick. -You could initially use this upgraded stand to add additional effects, or merge two items into one. Should operate kind of like a furnace, but only accepts blaze powder -and rods as fuel (about 1 rod or 2 powder = 1 process, the idea being using the blaze stuff like welding materials). But the other use would be cursing jewelry! Why? -Because nothing says "I hate you so much." like a non-dequipable piece of jewelry that gives you blindness and slowness! Slimeballs could add a cursed sticky effect -that prevents you dropping it without dying. Fermented spider eye, like with brewing potions, could corrupt the effects on the item. Flint and steel could randomly set -you on fire. Eye of Ender could randomly tell the world your coordinates. \ No newline at end of file diff --git a/src/main/resources/assets/jewelrycraft/lang/en_US.lang b/src/main/resources/assets/jewelrycraft/lang/en_US.lang deleted file mode 100644 index da7c88f..0000000 --- a/src/main/resources/assets/jewelrycraft/lang/en_US.lang +++ /dev/null @@ -1,79 +0,0 @@ -item.Jewelrycraft.thiefGloves.name=Thiefing Gloves -item.Jewelrycraft.ingotShadow.name=Shadow Ingot -item.Jewelrycraft.mold.ingot.name=Ingot Mold -item.Jewelrycraft.mold.ring.name=Ring Mold -item.Jewelrycraft.mold.necklace.name=Necklace Mold -item.Jewelrycraft.mold.bracelet.name=Bracelet Mold -item.Jewelrycraft.mold.earrings.name=Earrings Mold -item.Jewelrycraft.mold.clayIngot.name=Clay Ingot Mold -item.Jewelrycraft.mold.clayRing.name=Clay Ring Mold -item.Jewelrycraft.mold.clayNecklace.name=Clay Necklace Mold -item.Jewelrycraft.mold.clayBracelet.name=Clay Bracelet Mold -item.Jewelrycraft.mold.clayEarrings.name=Clay Earrings Mold -item.Jewelrycraft.ring.name=Ring -item.Jewelrycraft.necklace.name=Necklace -item.Jewelrycraft.bracelet.name=Bracelet -item.Jewelrycraft.earrings.name=Earrings -item.Jewelrycraft.guide.name=Jewelrycraft Guide -item.Jewelrycraft.bucket.name=Bucket of Molten - -item.Jewelrycraft.crystal.0.name=Black Crystal -item.Jewelrycraft.crystal.1.name=Red Crystal -item.Jewelrycraft.crystal.2.name=Green Crystal -item.Jewelrycraft.crystal.3.name=Brown Crystal -item.Jewelrycraft.crystal.4.name=Blue Crystal -item.Jewelrycraft.crystal.5.name=Purple Crystal -item.Jewelrycraft.crystal.6.name=Cyan Crystal -item.Jewelrycraft.crystal.7.name=Light Gray Crystal -item.Jewelrycraft.crystal.8.name=Gray Crystal -item.Jewelrycraft.crystal.9.name=Pink Crystal -item.Jewelrycraft.crystal.10.name=Lime Crystal -item.Jewelrycraft.crystal.11.name=Yellow Crystal -item.Jewelrycraft.crystal.12.name=Light Blue Crystal -item.Jewelrycraft.crystal.13.name=Magenta Crystal -item.Jewelrycraft.crystal.14.name=Orange Crystal -item.Jewelrycraft.crystal.15.name=White Crystal - -tile.Jewelrycraft.oreShadow.name=Shadow Ore -tile.Jewelrycraft.blockShadow.name=Shadow Block -tile.Jewelrycraft.glow.name=Glow -tile.Jewelrycraft.smelter.name=Smelter -tile.Jewelrycraft.molder.name=Molder -tile.Jewelrycraft.displayer.name=Storage Displayer -tile.Jewelrycraft.jewelCraftingTable.name=Jeweler's Crafting Table -tile.Jewelrycraft.altar.name=Jewel Altar -tile.Jewelrycraft.moltenMetal.name=Molten -tile.Jewelrycraft.shadowHand.name=Shadow Hand -tile.Jewelrycraft.shadowEye.name=Cursed Eye -tile.Jewelrycraft.handPedestal.name=Hand Pedestal - -itemGroup.JewelryCraft=Jewelrycraft -itemGroup.Liquids=Liquids - -chatmessage.Jewelrycraft.molder.addedmold=Added %s to molder. -chatmessage.Jewelrycraft.molder.metaliscooling=Molten metal is cooling... -chatmessage.Jewelrycraft.molder.moldisempty=Mold is currently empty. -chatmessage.Jewelrycraft.molder.moldismissing=Molder does not contain a mold. -chatmessage.Jewelrycraft.molder.hasmoltenmetal=You can't remove the mold. It contains molten metal! -chatmessage.Jewelrycraft.smelter.alreadyhasingot=The Smelter already contains a %s -chatmessage.Jewelrycraft.smelter.hasmolteningot=The Smelter contains a molten %s -chatmessage.Jewelrycraft.smelter.itemneedstobeingot=The item needs to be an ingot! -chatmessage.Jewelrycraft.smelter.itemrenamedtoingot=Nice try, but renaming it to an ingot doesn't make it an ingot :p You can't fool me player! -chatmessage.Jewelrycraft.smelter.molderhasmoltenmetal=The Molder already has molten metal in it! -chatmessage.Jewelrycraft.smelter.molderhasnomold=The Molder doesn't have a mold in it! You might as well pour this stuff on the ground, eh? -chatmessage.Jewelrycraft.smelter.modlerhasitem=The Molder contains an item in it. Now you wouldn't want it to be destroyed, would you? -chatmessage.Jewelrycraft.smelter.molderismissing=You need a Molder in front of this block in order to pour the molten metal! -chatmessage.Jewelrycraft.smelter.nowsmeltingingot=Smelter is now smelting a %s. -chatmessage.Jewelrycraft.smelter.metalismelting=%s is being melted. -chatmessage.Jewelrycraft.smelter.empty=The Smelter is empty. -chatmessage.Jewelrycraft.table.hasenditem=First take out the crafted jewel before inserting new stuff. -chatmessage.Jewelrycraft.table.missinggem=You need a gem. -chatmessage.Jewelrycraft.table.missingjewelry=You're missing a piece of jewelry. -chatmessage.Jewelrycraft.table.iscrafting=The %s is being modified. -chatmessage.Jewelrycraft.table.jewelrymodifiedfull=This piece of jewelry is already modified at maxium. You can't modify it anymore! -chatmessage.Jewelrycraft.table.jewelrycontainsmodifier=The piece of jewelry already contains a modifier. -chatmessage.Jewelrycraft.table.jewelrycontainsjewel=The piece of jewelry already contains a jewel. - -death.attack.weak=%1$s was weakened by a piece of jewelry and died -death.attack.shadows=%1$s was consumed by the shadows -death.attack.blackHeart=%1$s was killed by %2$s's curse \ No newline at end of file diff --git a/src/main/resources/assets/jewelrycraft/pack.mcmeta b/src/main/resources/assets/jewelrycraft/pack.mcmeta deleted file mode 100644 index 0b04ef8..0000000 --- a/src/main/resources/assets/jewelrycraft/pack.mcmeta +++ /dev/null @@ -1,6 +0,0 @@ -{ - "pack": { - "pack_format": 1, - "description": "Jewelrycraft" - } -} \ No newline at end of file diff --git a/src/main/resources/assets/jewelrycraft/textures/blocks/altar_bottom.png b/src/main/resources/assets/jewelrycraft/textures/blocks/altar_bottom.png deleted file mode 100644 index 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b/src/main/resources/assets/jewelrycraft2/Changelog.txt new file mode 100644 index 0000000..eef8146 --- /dev/null +++ b/src/main/resources/assets/jewelrycraft2/Changelog.txt @@ -0,0 +1,81 @@ +Both 1.6.4 and 1.7.10 +- Fixed bug with Natura causing the game to crash +Only 1.7.10 +- Updated the mod to Minecraft 1.7.10 +- Added more config options regarding Jeweler house generation +- Reduced the number of possible jewelers to spawn in a village to 1 +- Added Molten Metal and Molten Metal Buckets +- Buckets of the molten metal can be obtained either by filling a smelter with the metal of your choice and then right clicking the smelter with an empty bucket, +or by destroying the filled smelter, causing the metal to pour out and then use a bucket to pick it up. +- Smelters now spawn molten metal, if they have any, when broken +- Added the possibility to smelt ores +- Smelted ores give double the amount of ingots +- Jewelers houses now have a chance to also generate ores +- Jewelers can sell ores now +- Fixed a bug where the first time you would pour metal in a molder it would generate 2 items instead of one + +TODO +- Make a way so that the ingot affects the jewels somehow +- Add a ring of Resistance +- Think of a way to balance the rings +- (MAYBE) Shadow Ring -> Shadow ingot ring, nether star, obsidian - makes you appear as hostile so mobs actually leave you alone +- Elemental jewellery -> punch a creature with it in your hand to do different things, lightning, fling into the air, set on fire, + encase in ice/fences/iron bars, turn into a sheep (like that spell from Warcraft 2, if anyone remembers that), blindness, extreme + knockback, charm (turns on your enemies), tame - tames any tamable mob +!- Add Necklaces, bracelets and earrings; Necklaces could have an AOE effect; +- Shadow armor and tools +- Add an item that can store rings (maybe a keychain?) +- Monks Ring -> ups your unarmed damage / block breaking speed / ability to break harder blocks with bare hands, made with a block of iron and a jewel. +- Ring of Strength -> self explanatory +- (MAYBE) Add a Shadow Merchant (a villager that trades only shadow related stuff and appears randomly at night) +- Add a blast protection jewelry +- Add a jewelery of the Arrow Catcher - each tier of protection gives you a certain % chance of catching arrows instead of being hit by them. +- (MAYBE) Render the rings on the character +- In the case of passive benefits, might it be possible to make it so, with fire resistance for example, it refreshes the buff as long as you're not in fire, + but as soon as you are it gains a limited duration (better jewels for longer durations) that, when it expires there goes the buff and you can burn to death. + Then you'd need to avoid being on fire for a cooldown period of a few seconds before it could refresh back to the passive state (this part reduced by better jewels)? + Invisibility could turn off for a period when you punch a mob, that kind of thing. +- Glowstone Block (Modifier): Places a torch-like blob of light in exchange for 1/2 a heart, higher-tier jewels increase the light emitted. +- Ghast Tear (Modifier): Allows for a limited-duration flight buff, say starting at 3 seconds all the way to 60 when combined with a nether star. When the timer expires + you have to land again to reset the usage. +- Any Color Dye (Modifier): Right-click a sheep to dye it the chosen color. Posted Image +- Beacon (Modifier): Portable beacon, with the tier based on the jewel added. Shift + Right-click to open the beacon GUI, which would work just like the vanilla one. +- Water Bucket (Modifier): Right-click the air to start a storm. +- Lava Bucket (Modifier): Passively adds fire aspect to your weapons and tools. +- Sand (Modifier): Shift + right-click to advance the day 1 hour. Only usable once per day by default, better jewels increase this. +- Glass (Jewel): Right-click while holding the ring to zoom in! +- Lapis Piece (Modifier): Passively adds a slowing effect to your weapons. Better jewels improve this. +- Lapis Block (Jewel): A jewel that looks pretty but doesn't do much else. +- Bone (Jewel): Right-click to trade 1/2 a hunger for a bonemeal effect. Otherwise a white jewel with no benefit. +- Carrot (Modifier): Right-click to trade 1/2 a heart for 1/2 a hunger. Better jewels increase these values. 4 hearts for a steaks-worth of food? XD +- Diamond Block (Jewel): When on a gold ring it turns it into "Ostentatious Wedding Ring". Otherwise the same (or a little better than) diamond. +- Golden Apple (Jewel): Ring becomes named "Discord". Right-clicking gives an entirely random buff, a debuff, launches you high into the air, teleports you to a + random location, sets you on fire, spawns a pig or makes lightning strike. Pretty much anything can happen, and the more biased to negative results the better. :P +- Enchanted Golden Apple (Jewel): As above, but more biased towards positive effects. Hail Discordia! +- Name Tag (Jewel): Right-clicking a mob gives it a random name (bonus points if it's from a user-editable list!) +- Add randomly generated "named" loot to dungeon chests! Ring of Displacement (lets you tele randomly like an enderman), Necklace of Second Chances + (heals you for 50 when you drop to 3 or fewer hearts with a cooldown of ~1 minute), Trinket of the Gale (arrow/fireball immunity!), Goggles of the Merfolk + (water breathing!). Endless possibilities! :D +- Also! Trinkets and Belts! + +Trinkets would probably require a new mold, and should bring out the more passive side of items (like, say, instead of opening an enderchest, it automatically +sucks items into your ender chest, or instead of teleporting you it prevents endermen from teleporting away from you [which could be done pretty easily with a +fake screen overlay that's treated like the pumpkin one]). + +Belts... I'd personally see belts as a ring crafted with a piece of Leather as the "jewel" and could provide conditional buffs proportionate to some factor, like +say increasing strength buff the lower your HP is. The idea being that the belt should assist you in a useful way, but only when its needed. I'd probably limit it +to HP and Hunger as determining factors. Things like resistance, regeneration and strength could be applied at low HP, while things like jump boost, haste and speed +could be applied at high hunger meter values. I wouldn't tie anything to having high/max HP or no hunger since those would be things that players normally try to +avoid or always have. + +And as for goggles... A new mold for the base goggle template, and have it only accept "jewel"-typed items (as "lenses"). If you can't think of where to put a neat +effect it should probably end up on goggles. Off the top of my head I can think of a few neat uses: Ore Radar (2x diamonds), Clear Vision (2x glass), Mob Spawnable +Area Highlighting (2x ender pearl), Compass and Clock overlays (doy), Coordinate HUD (map and glass), Speedometer (glass and enderpearl), Altimiter (glass and emerald), +Thermometer (diamond and glass)... Required Pickaxe Level HUD (no idea). XD + +Oooh! And last but not least: Cursed items! I'd probably start with an upgraded jewelry table requiring a regular one, a brewing stand, a piece of glass and a stick. +You could initially use this upgraded stand to add additional effects, or merge two items into one. Should operate kind of like a furnace, but only accepts blaze powder +and rods as fuel (about 1 rod or 2 powder = 1 process, the idea being using the blaze stuff like welding materials). But the other use would be cursing jewelry! Why? +Because nothing says "I hate you so much." like a non-dequipable piece of jewelry that gives you blindness and slowness! Slimeballs could add a cursed sticky effect +that prevents you dropping it without dying. Fermented spider eye, like with brewing potions, could corrupt the effects on the item. Flint and steel could randomly set +you on fire. Eye of Ender could randomly tell the world your coordinates. \ No newline at end of file diff --git a/src/main/resources/assets/jewelrycraft2/lang/en_US.lang b/src/main/resources/assets/jewelrycraft2/lang/en_US.lang new file mode 100644 index 0000000..05a9bf9 --- /dev/null +++ b/src/main/resources/assets/jewelrycraft2/lang/en_US.lang @@ -0,0 +1,83 @@ +item.jewelrycraft2.thiefGloves.name=Thiefing Gloves +item.jewelrycraft2.ingotShadow.name=Shadow Ingot +item.jewelrycraft2.mold.ingot.name=Ingot Mold +item.jewelrycraft2.mold.ring.name=Ring Mold +item.jewelrycraft2.mold.necklace.name=Necklace Mold +item.jewelrycraft2.mold.bracelet.name=Bracelet Mold +item.jewelrycraft2.mold.earrings.name=Earrings Mold +item.jewelrycraft2.mold.clayIngot.name=Clay Ingot Mold +item.jewelrycraft2.mold.clayRing.name=Clay Ring Mold +item.jewelrycraft2.mold.clayNecklace.name=Clay Necklace Mold +item.jewelrycraft2.mold.clayBracelet.name=Clay Bracelet Mold +item.jewelrycraft2.mold.clayEarrings.name=Clay Earrings Mold +item.jewelrycraft2.ring.name=Ring +item.jewelrycraft2.necklace.name=Necklace +item.jewelrycraft2.bracelet.name=Bracelet +item.jewelrycraft2.earrings.name=Earrings +item.jewelrycraft2.guide.name=Jewelrycraft 2 Guide +item.jewelrycraft2.bucket.name=Bucket of Molten + +item.jewelrycraft2.crystal.0.name=Black Crystal +item.jewelrycraft2.crystal.1.name=Red Crystal +item.jewelrycraft2.crystal.2.name=Green Crystal +item.jewelrycraft2.crystal.3.name=Brown Crystal +item.jewelrycraft2.crystal.4.name=Blue Crystal +item.jewelrycraft2.crystal.5.name=Purple Crystal +item.jewelrycraft2.crystal.6.name=Cyan Crystal +item.jewelrycraft2.crystal.7.name=Light Gray Crystal +item.jewelrycraft2.crystal.8.name=Gray Crystal +item.jewelrycraft2.crystal.9.name=Pink Crystal +item.jewelrycraft2.crystal.10.name=Lime Crystal +item.jewelrycraft2.crystal.11.name=Yellow Crystal +item.jewelrycraft2.crystal.12.name=Light Blue Crystal +item.jewelrycraft2.crystal.13.name=Magenta Crystal +item.jewelrycraft2.crystal.14.name=Orange Crystal +item.jewelrycraft2.crystal.15.name=White Crystal +item.jewelrycraft2.jewelryModifier.name=Jewelry Modifier (Creative Only) + +tile.jewelrycraft2.oreShadow.name=Shadow Ore +tile.jewelrycraft2.blockShadow.name=Shadow Block +tile.jewelrycraft2.glow.name=Glow +tile.jewelrycraft2.smelter.name=Smelter +tile.jewelrycraft2.molder.name=Molder +tile.jewelrycraft2.displayer.name=Storage Displayer +tile.jewelrycraft2.jewelCraftingTable.name=Jeweler's Crafting Table +tile.jewelrycraft2.altar.name=Jewel Altar +tile.jewelrycraft2.moltenMetal.name=Molten +tile.jewelrycraft2.shadowHand.name=Shadow Hand +tile.jewelrycraft2.shadowEye.name=Cursed Eye +tile.jewelrycraft2.handPedestal.name=Hand Pedestal + +itemGroup.jewelrycraft2=Jewelrycraft 2 +itemGroup.Liquids=Liquids + +chatmessage.jewelrycraft2.molder.addedmold=Added %s to molder. +chatmessage.jewelrycraft2.molder.metaliscooling=Molten metal is cooling... +chatmessage.jewelrycraft2.molder.moldisempty=Mold is currently empty. +chatmessage.jewelrycraft2.molder.moldismissing=Molder does not contain a mold. +chatmessage.jewelrycraft2.molder.hasmoltenmetal=You can't remove the mold. It contains molten metal! +chatmessage.jewelrycraft2.smelter.alreadyhasingot=The Smelter already contains a %s +chatmessage.jewelrycraft2.smelter.hasmolteningot=The Smelter contains a molten %s +chatmessage.jewelrycraft2.smelter.itemneedstobeingot=The item needs to be an ingot! +chatmessage.jewelrycraft2.smelter.itemrenamedtoingot=Nice try, but renaming it to an ingot doesn't make it an ingot :p You can't fool me player! +chatmessage.jewelrycraft2.smelter.molderhasmoltenmetal=The Molder already has molten metal in it! +chatmessage.jewelrycraft2.smelter.molderhasnomold=The Molder doesn't have a mold in it! You might as well pour this stuff on the ground, eh? +chatmessage.jewelrycraft2.smelter.modlerhasitem=The Molder contains an item in it. Now you wouldn't want it to be destroyed, would you? +chatmessage.jewelrycraft2.smelter.molderismissing=You need a Molder in front of this block in order to pour the molten metal! +chatmessage.jewelrycraft2.smelter.nowsmeltingingot=Smelter is now smelting a %s. +chatmessage.jewelrycraft2.smelter.metalismelting=%s is being melted. +chatmessage.jewelrycraft2.smelter.empty=The Smelter is empty. +chatmessage.jewelrycraft2.table.hasenditem=First take out the crafted jewel before inserting new stuff. +chatmessage.jewelrycraft2.table.missinggem=You need a gem. +chatmessage.jewelrycraft2.table.missingjewelry=You're missing a piece of jewelry. +chatmessage.jewelrycraft2.table.iscrafting=The %s is being modified. +chatmessage.jewelrycraft2.table.jewelrymodifiedfull=This piece of jewelry is already modified at maxium. You can't modify it anymore! +chatmessage.jewelrycraft2.table.jewelrycontainsmodifier=The piece of jewelry already contains a modifier. +chatmessage.jewelrycraft2.table.jewelrycontainsjewel=The piece of jewelry already contains a jewel. + +death.attack.weak=%1$s was weakened by a piece of jewelry and died +death.attack.shadows=%1$s was consumed by the shadows +death.attack.blackHeart=%1$s was killed by %2$s's curse + +entity.jewelrycraft2.Heart.name=Heart +entity.jewelrycraft2.Half-Heart.name=Half-Heart \ No newline at end of file diff --git a/src/main/resources/assets/jewelrycraft2/pack.mcmeta b/src/main/resources/assets/jewelrycraft2/pack.mcmeta new file mode 100644 index 0000000..0b04ef8 --- /dev/null +++ b/src/main/resources/assets/jewelrycraft2/pack.mcmeta @@ -0,0 +1,6 @@ +{ + "pack": { + "pack_format": 1, + "description": "Jewelrycraft" + } +} \ No newline at end of file diff --git a/src/main/resources/assets/jewelrycraft2/textures/blocks/altar_bottom.png 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