From 6312636fd9a4d0f56dc7c9ff474a99d879bcb4e9 Mon Sep 17 00:00:00 2001 From: OnyxDarkKnight Date: Mon, 23 Mar 2015 14:51:06 +0000 Subject: Reworked the whole repo. --- .../resources/assets/jewelrycraft/Changelog.txt | 81 +++++++++++++++++++++ .../resources/assets/jewelrycraft/lang/en_US.lang | 79 ++++++++++++++++++++ src/main/resources/assets/jewelrycraft/pack.mcmeta | 6 ++ .../jewelrycraft/textures/blocks/altar_bottom.png | Bin 0 -> 391 bytes .../jewelrycraft/textures/blocks/altar_side.png | Bin 0 -> 3220 bytes .../jewelrycraft/textures/blocks/altar_top.png | Bin 0 -> 3125 bytes .../jewelrycraft/textures/blocks/blockShadow0.png | Bin 0 -> 177 bytes .../jewelrycraft/textures/blocks/blockShadow1.png | Bin 0 -> 315 bytes .../jewelrycraft/textures/blocks/blockShadow10.png | Bin 0 -> 316 bytes .../jewelrycraft/textures/blocks/blockShadow11.png | Bin 0 -> 316 bytes .../jewelrycraft/textures/blocks/blockShadow12.png | Bin 0 -> 316 bytes .../jewelrycraft/textures/blocks/blockShadow13.png | 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100644 src/main/resources/assets/jewelrycraft/textures/tileentities/ShadowEye2.png create mode 100644 src/main/resources/assets/jewelrycraft/textures/tileentities/ShadowEye3.png create mode 100644 src/main/resources/assets/jewelrycraft/textures/tileentities/ShadowEye4.png create mode 100644 src/main/resources/assets/jewelrycraft/textures/tileentities/ShadowHand.png create mode 100644 src/main/resources/assets/jewelrycraft/textures/tileentities/Smelter.png create mode 100644 src/main/resources/mcmod.info (limited to 'src/main/resources') diff --git a/src/main/resources/assets/jewelrycraft/Changelog.txt b/src/main/resources/assets/jewelrycraft/Changelog.txt new file mode 100644 index 0000000..eef8146 --- /dev/null +++ b/src/main/resources/assets/jewelrycraft/Changelog.txt @@ -0,0 +1,81 @@ +Both 1.6.4 and 1.7.10 +- Fixed bug with Natura causing the game to crash +Only 1.7.10 +- Updated the mod to Minecraft 1.7.10 +- Added more config options regarding Jeweler house generation +- Reduced the number of possible jewelers to spawn in a village to 1 +- Added Molten Metal and Molten Metal Buckets +- Buckets of the molten metal can be obtained either by filling a smelter with the metal of your choice and then right clicking the smelter with an empty bucket, +or by destroying the filled smelter, causing the metal to pour out and then use a bucket to pick it up. +- Smelters now spawn molten metal, if they have any, when broken +- Added the possibility to smelt ores +- Smelted ores give double the amount of ingots +- Jewelers houses now have a chance to also generate ores +- Jewelers can sell ores now +- Fixed a bug where the first time you would pour metal in a molder it would generate 2 items instead of one + +TODO +- Make a way so that the ingot affects the jewels somehow +- Add a ring of Resistance +- Think of a way to balance the rings +- (MAYBE) Shadow Ring -> Shadow ingot ring, nether star, obsidian - makes you appear as hostile so mobs actually leave you alone +- Elemental jewellery -> punch a creature with it in your hand to do different things, lightning, fling into the air, set on fire, + encase in ice/fences/iron bars, turn into a sheep (like that spell from Warcraft 2, if anyone remembers that), blindness, extreme + knockback, charm (turns on your enemies), tame - tames any tamable mob +!- Add Necklaces, bracelets and earrings; Necklaces could have an AOE effect; +- Shadow armor and tools +- Add an item that can store rings (maybe a keychain?) +- Monks Ring -> ups your unarmed damage / block breaking speed / ability to break harder blocks with bare hands, made with a block of iron and a jewel. +- Ring of Strength -> self explanatory +- (MAYBE) Add a Shadow Merchant (a villager that trades only shadow related stuff and appears randomly at night) +- Add a blast protection jewelry +- Add a jewelery of the Arrow Catcher - each tier of protection gives you a certain % chance of catching arrows instead of being hit by them. +- (MAYBE) Render the rings on the character +- In the case of passive benefits, might it be possible to make it so, with fire resistance for example, it refreshes the buff as long as you're not in fire, + but as soon as you are it gains a limited duration (better jewels for longer durations) that, when it expires there goes the buff and you can burn to death. + Then you'd need to avoid being on fire for a cooldown period of a few seconds before it could refresh back to the passive state (this part reduced by better jewels)? + Invisibility could turn off for a period when you punch a mob, that kind of thing. +- Glowstone Block (Modifier): Places a torch-like blob of light in exchange for 1/2 a heart, higher-tier jewels increase the light emitted. +- Ghast Tear (Modifier): Allows for a limited-duration flight buff, say starting at 3 seconds all the way to 60 when combined with a nether star. When the timer expires + you have to land again to reset the usage. +- Any Color Dye (Modifier): Right-click a sheep to dye it the chosen color. Posted Image +- Beacon (Modifier): Portable beacon, with the tier based on the jewel added. Shift + Right-click to open the beacon GUI, which would work just like the vanilla one. +- Water Bucket (Modifier): Right-click the air to start a storm. +- Lava Bucket (Modifier): Passively adds fire aspect to your weapons and tools. +- Sand (Modifier): Shift + right-click to advance the day 1 hour. Only usable once per day by default, better jewels increase this. +- Glass (Jewel): Right-click while holding the ring to zoom in! +- Lapis Piece (Modifier): Passively adds a slowing effect to your weapons. Better jewels improve this. +- Lapis Block (Jewel): A jewel that looks pretty but doesn't do much else. +- Bone (Jewel): Right-click to trade 1/2 a hunger for a bonemeal effect. Otherwise a white jewel with no benefit. +- Carrot (Modifier): Right-click to trade 1/2 a heart for 1/2 a hunger. Better jewels increase these values. 4 hearts for a steaks-worth of food? XD +- Diamond Block (Jewel): When on a gold ring it turns it into "Ostentatious Wedding Ring". Otherwise the same (or a little better than) diamond. +- Golden Apple (Jewel): Ring becomes named "Discord". Right-clicking gives an entirely random buff, a debuff, launches you high into the air, teleports you to a + random location, sets you on fire, spawns a pig or makes lightning strike. Pretty much anything can happen, and the more biased to negative results the better. :P +- Enchanted Golden Apple (Jewel): As above, but more biased towards positive effects. Hail Discordia! +- Name Tag (Jewel): Right-clicking a mob gives it a random name (bonus points if it's from a user-editable list!) +- Add randomly generated "named" loot to dungeon chests! Ring of Displacement (lets you tele randomly like an enderman), Necklace of Second Chances + (heals you for 50 when you drop to 3 or fewer hearts with a cooldown of ~1 minute), Trinket of the Gale (arrow/fireball immunity!), Goggles of the Merfolk + (water breathing!). Endless possibilities! :D +- Also! Trinkets and Belts! + +Trinkets would probably require a new mold, and should bring out the more passive side of items (like, say, instead of opening an enderchest, it automatically +sucks items into your ender chest, or instead of teleporting you it prevents endermen from teleporting away from you [which could be done pretty easily with a +fake screen overlay that's treated like the pumpkin one]). + +Belts... I'd personally see belts as a ring crafted with a piece of Leather as the "jewel" and could provide conditional buffs proportionate to some factor, like +say increasing strength buff the lower your HP is. The idea being that the belt should assist you in a useful way, but only when its needed. I'd probably limit it +to HP and Hunger as determining factors. Things like resistance, regeneration and strength could be applied at low HP, while things like jump boost, haste and speed +could be applied at high hunger meter values. I wouldn't tie anything to having high/max HP or no hunger since those would be things that players normally try to +avoid or always have. + +And as for goggles... A new mold for the base goggle template, and have it only accept "jewel"-typed items (as "lenses"). If you can't think of where to put a neat +effect it should probably end up on goggles. Off the top of my head I can think of a few neat uses: Ore Radar (2x diamonds), Clear Vision (2x glass), Mob Spawnable +Area Highlighting (2x ender pearl), Compass and Clock overlays (doy), Coordinate HUD (map and glass), Speedometer (glass and enderpearl), Altimiter (glass and emerald), +Thermometer (diamond and glass)... Required Pickaxe Level HUD (no idea). XD + +Oooh! And last but not least: Cursed items! I'd probably start with an upgraded jewelry table requiring a regular one, a brewing stand, a piece of glass and a stick. +You could initially use this upgraded stand to add additional effects, or merge two items into one. Should operate kind of like a furnace, but only accepts blaze powder +and rods as fuel (about 1 rod or 2 powder = 1 process, the idea being using the blaze stuff like welding materials). But the other use would be cursing jewelry! Why? +Because nothing says "I hate you so much." like a non-dequipable piece of jewelry that gives you blindness and slowness! Slimeballs could add a cursed sticky effect +that prevents you dropping it without dying. Fermented spider eye, like with brewing potions, could corrupt the effects on the item. Flint and steel could randomly set +you on fire. Eye of Ender could randomly tell the world your coordinates. \ No newline at end of file diff --git a/src/main/resources/assets/jewelrycraft/lang/en_US.lang b/src/main/resources/assets/jewelrycraft/lang/en_US.lang new file mode 100644 index 0000000..da7c88f --- /dev/null +++ b/src/main/resources/assets/jewelrycraft/lang/en_US.lang @@ -0,0 +1,79 @@ +item.Jewelrycraft.thiefGloves.name=Thiefing Gloves +item.Jewelrycraft.ingotShadow.name=Shadow Ingot +item.Jewelrycraft.mold.ingot.name=Ingot Mold +item.Jewelrycraft.mold.ring.name=Ring Mold +item.Jewelrycraft.mold.necklace.name=Necklace Mold +item.Jewelrycraft.mold.bracelet.name=Bracelet Mold +item.Jewelrycraft.mold.earrings.name=Earrings Mold +item.Jewelrycraft.mold.clayIngot.name=Clay Ingot Mold +item.Jewelrycraft.mold.clayRing.name=Clay Ring Mold +item.Jewelrycraft.mold.clayNecklace.name=Clay Necklace Mold +item.Jewelrycraft.mold.clayBracelet.name=Clay Bracelet Mold +item.Jewelrycraft.mold.clayEarrings.name=Clay Earrings Mold +item.Jewelrycraft.ring.name=Ring +item.Jewelrycraft.necklace.name=Necklace +item.Jewelrycraft.bracelet.name=Bracelet +item.Jewelrycraft.earrings.name=Earrings +item.Jewelrycraft.guide.name=Jewelrycraft Guide +item.Jewelrycraft.bucket.name=Bucket of Molten + +item.Jewelrycraft.crystal.0.name=Black Crystal +item.Jewelrycraft.crystal.1.name=Red Crystal +item.Jewelrycraft.crystal.2.name=Green Crystal +item.Jewelrycraft.crystal.3.name=Brown Crystal +item.Jewelrycraft.crystal.4.name=Blue Crystal +item.Jewelrycraft.crystal.5.name=Purple Crystal +item.Jewelrycraft.crystal.6.name=Cyan Crystal +item.Jewelrycraft.crystal.7.name=Light Gray Crystal +item.Jewelrycraft.crystal.8.name=Gray Crystal +item.Jewelrycraft.crystal.9.name=Pink Crystal +item.Jewelrycraft.crystal.10.name=Lime Crystal +item.Jewelrycraft.crystal.11.name=Yellow Crystal +item.Jewelrycraft.crystal.12.name=Light Blue Crystal +item.Jewelrycraft.crystal.13.name=Magenta Crystal +item.Jewelrycraft.crystal.14.name=Orange Crystal +item.Jewelrycraft.crystal.15.name=White Crystal + +tile.Jewelrycraft.oreShadow.name=Shadow Ore +tile.Jewelrycraft.blockShadow.name=Shadow Block +tile.Jewelrycraft.glow.name=Glow +tile.Jewelrycraft.smelter.name=Smelter +tile.Jewelrycraft.molder.name=Molder +tile.Jewelrycraft.displayer.name=Storage Displayer +tile.Jewelrycraft.jewelCraftingTable.name=Jeweler's Crafting Table +tile.Jewelrycraft.altar.name=Jewel Altar +tile.Jewelrycraft.moltenMetal.name=Molten +tile.Jewelrycraft.shadowHand.name=Shadow Hand +tile.Jewelrycraft.shadowEye.name=Cursed Eye +tile.Jewelrycraft.handPedestal.name=Hand Pedestal + +itemGroup.JewelryCraft=Jewelrycraft +itemGroup.Liquids=Liquids + +chatmessage.Jewelrycraft.molder.addedmold=Added %s to molder. +chatmessage.Jewelrycraft.molder.metaliscooling=Molten metal is cooling... +chatmessage.Jewelrycraft.molder.moldisempty=Mold is currently empty. +chatmessage.Jewelrycraft.molder.moldismissing=Molder does not contain a mold. +chatmessage.Jewelrycraft.molder.hasmoltenmetal=You can't remove the mold. It contains molten metal! +chatmessage.Jewelrycraft.smelter.alreadyhasingot=The Smelter already contains a %s +chatmessage.Jewelrycraft.smelter.hasmolteningot=The Smelter contains a molten %s +chatmessage.Jewelrycraft.smelter.itemneedstobeingot=The item needs to be an ingot! +chatmessage.Jewelrycraft.smelter.itemrenamedtoingot=Nice try, but renaming it to an ingot doesn't make it an ingot :p You can't fool me player! +chatmessage.Jewelrycraft.smelter.molderhasmoltenmetal=The Molder already has molten metal in it! +chatmessage.Jewelrycraft.smelter.molderhasnomold=The Molder doesn't have a mold in it! You might as well pour this stuff on the ground, eh? +chatmessage.Jewelrycraft.smelter.modlerhasitem=The Molder contains an item in it. Now you wouldn't want it to be destroyed, would you? +chatmessage.Jewelrycraft.smelter.molderismissing=You need a Molder in front of this block in order to pour the molten metal! +chatmessage.Jewelrycraft.smelter.nowsmeltingingot=Smelter is now smelting a %s. +chatmessage.Jewelrycraft.smelter.metalismelting=%s is being melted. +chatmessage.Jewelrycraft.smelter.empty=The Smelter is empty. +chatmessage.Jewelrycraft.table.hasenditem=First take out the crafted jewel before inserting new stuff. +chatmessage.Jewelrycraft.table.missinggem=You need a gem. +chatmessage.Jewelrycraft.table.missingjewelry=You're missing a piece of jewelry. +chatmessage.Jewelrycraft.table.iscrafting=The %s is being modified. +chatmessage.Jewelrycraft.table.jewelrymodifiedfull=This piece of jewelry is already modified at maxium. You can't modify it anymore! +chatmessage.Jewelrycraft.table.jewelrycontainsmodifier=The piece of jewelry already contains a modifier. +chatmessage.Jewelrycraft.table.jewelrycontainsjewel=The piece of jewelry already contains a jewel. + +death.attack.weak=%1$s was weakened by a piece of jewelry and died +death.attack.shadows=%1$s was consumed by the shadows +death.attack.blackHeart=%1$s was killed by %2$s's curse \ No newline at end of file diff --git a/src/main/resources/assets/jewelrycraft/pack.mcmeta b/src/main/resources/assets/jewelrycraft/pack.mcmeta new file mode 100644 index 0000000..0b04ef8 --- /dev/null +++ b/src/main/resources/assets/jewelrycraft/pack.mcmeta @@ -0,0 +1,6 @@ +{ + "pack": { + "pack_format": 1, + "description": "Jewelrycraft" + } +} \ No newline at end of file diff --git a/src/main/resources/assets/jewelrycraft/textures/blocks/altar_bottom.png b/src/main/resources/assets/jewelrycraft/textures/blocks/altar_bottom.png new file mode 100644 index 0000000..7ca4c6a 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making this example", + "logoFile": "", + "screenshots": [], + "dependencies": [] +} +] -- cgit v1.2.3