Added: - Added Crystal blocks that generate in the world - Added a few items to generate in Dungeon chests, Blacksmith chests and Stronghold chests - Added a total of 5 new structures that generate in the world - The Pentagram now has an actual effect (takes 1 health from an entity that is right by the player and heals the player; if the player is at full health, an extra empty heart is added) - The player renders in the Jewelry GUI (makes it easier for you to see how the jewelry render) - Added different loot to chests in different places (Dungeons, Pyramids, Strongholds etc) - Added a new 'weight' value to the Curse api Removed: - Removed the Crystal item Changed: - The Pentagram now renders beneath your feet when you look down and no longer does it in your inventory; it is also a lot smaller - Changed Entity registration so it only uses 'registerModEntity' to fix potential issues - Changed Crystal from craftable items to blocks that generate in the world - Changed Jewelry Tab to not override TiCon tabs (sorry TiCon, your system is good, but not for me) - Some curses can no longer acquired in hardcore (such as Rotten Heart, Midas Touch etc) which would make it impossible to work with and require a total restart of the game - Updated the curse API so now people can specify when a curse can be activated (I believe the world is all you need :p) - Curses now use a random weight system in order to get chooses (this allows for different curses to have a lower chance to appear than others) - Midas Touch now has a lower chance of appearing Fixed: - Fixed NEI from overlapping the guide GUI - Fixed an issue with the Liquids tab crashing - Fixed Jewelers having only rings as jewelry options