package darkknight.jewelrycraft.renders; import org.lwjgl.opengl.GL11; import darkknight.jewelrycraft.model.ModelSmelter; import darkknight.jewelrycraft.tileentity.TileEntitySmelter; import net.minecraft.block.Block; import net.minecraft.client.Minecraft; import net.minecraft.client.renderer.OpenGlHelper; import net.minecraft.client.renderer.Tessellator; import net.minecraft.client.renderer.entity.RenderItem; import net.minecraft.client.renderer.entity.RenderManager; import net.minecraft.client.renderer.tileentity.TileEntitySpecialRenderer; import net.minecraft.entity.Entity; import net.minecraft.entity.item.EntityItem; import net.minecraft.item.ItemStack; import net.minecraft.tileentity.TileEntity; import net.minecraft.util.ResourceLocation; import net.minecraft.world.World; public class TileEntitySmelterRender extends TileEntitySpecialRenderer { ModelSmelter modelSmelter = new ModelSmelter(); String texture = "textures/tileentities/Smelter.png"; @Override public void renderTileEntityAt(TileEntity te, double x, double y, double z, float scale) { GL11.glPushMatrix(); GL11.glTranslatef((float) x + 0.5F, (float) y + 1.5F, (float) z + 0.5F); ResourceLocation blockTexture = new ResourceLocation("jewelrycraft", texture); Minecraft.getMinecraft().renderEngine.bindTexture(blockTexture); TileEntitySmelter st = (TileEntitySmelter)te; int block = te.getBlockMetadata(); GL11.glPushMatrix(); if (block == 0) GL11.glRotatef(180F, 0.0F, 0.0F, 1.0F); else if (block == 1){ GL11.glRotatef(180F, 0.0F, 0.0F, 1.0F); GL11.glRotatef(90F, 0.0F, 1.0F, 0.0F); } else if (block == 2) GL11.glRotatef(180F, 1.0F, 0.0F, 0.0F); else if (block == 3) GL11.glRotatef(180F, 1.0F, 0.0F, 1.0F); modelSmelter.render((Entity) null, 0.0F, 0.0F, -0.1F, 0.0F, 0.0F, 0.0625F); GL11.glPushMatrix(); GL11.glDisable(GL11.GL_LIGHTING); EntityItem entityitem = new EntityItem(te.worldObj, 0.0D, 0.0D, 0.0D, new ItemStack(Block.lavaStill)); entityitem.getEntityItem().stackSize = 1; entityitem.hoverStart = 0.0F; GL11.glTranslatef(-0F, 1.25F, -0.3F); GL11.glScalef(1.25F, 1.0F, 1.47F); GL11.glRotatef(90F, 1F, 0F, 0f); RenderItem.renderInFrame = true; RenderManager.instance.renderEntityWithPosYaw(entityitem, 0.0D, 0.0D, 0.0D, 0.0F, 0.0F); RenderItem.renderInFrame = false; GL11.glTranslatef(0F, 0.46F, 0.0F); GL11.glScalef(0.8F, 0.1F, 0F); RenderItem.renderInFrame = true; RenderManager.instance.renderEntityWithPosYaw(entityitem, 0.0D, 0.0D, 0.0D, 0.0F, 0.0F); RenderItem.renderInFrame = false; GL11.glTranslatef(0F, -5.6F, 0.0F); RenderItem.renderInFrame = true; RenderManager.instance.renderEntityWithPosYaw(entityitem, 0.0D, 0.0D, 0.0D, 0.0F, 0.0F); RenderItem.renderInFrame = false; GL11.glEnable(GL11.GL_LIGHTING); GL11.glPopMatrix(); if (st != null) { if (st.hasMetal && st.metal.getIconIndex().getIconName() != "") { GL11.glPushMatrix(); GL11.glDisable(GL11.GL_LIGHTING); EntityItem metal = new EntityItem(te.worldObj, 0.0D, 0.0D, 0.0D, st.metal); metal.getEntityItem().stackSize = 1; metal.hoverStart = 0.0F; GL11.glRotatef(-50F, 1F, 0F, 0F); GL11.glRotatef(-50F, 0F, 0F, 1F); GL11.glRotatef(180F, 1F, 0F, 0F); GL11.glScalef(0.5F, 0.5F, 0.5F); GL11.glTranslatef(-0.9F, -0.9F, -1.6F); if(RenderManager.instance.options.fancyGraphics) RenderManager.instance.renderEntityWithPosYaw(metal, 0.0D, 0.0D, 0.0D, 0.0F, 0.0F); else { RenderManager.instance.options.fancyGraphics = true; RenderManager.instance.renderEntityWithPosYaw(metal, 0.0D, 0.0D, 0.0D, 0.0F, 0.0F); RenderManager.instance.options.fancyGraphics = false; } GL11.glEnable(GL11.GL_LIGHTING); GL11.glPopMatrix(); } } GL11.glPopMatrix(); GL11.glPopMatrix(); } public void adjustLightFixture(World world, int i, int j, int k, Block block) { Tessellator tess = Tessellator.instance; float brightness = block.getBlockBrightness(world, i, j, k); int skyLight = world.getLightBrightnessForSkyBlocks(i, j, k, 0); int modulousModifier = skyLight % 65536; int divModifier = skyLight / 65536; tess.setColorOpaque_F(brightness, brightness, brightness); OpenGlHelper.setLightmapTextureCoords(OpenGlHelper.lightmapTexUnit, (float) modulousModifier, divModifier); } }