# Configuration file general { ########################################################################################################## # misc #--------------------------------------------------------------------------------------------------------# # Basic settings. ########################################################################################################## misc { # The amount of fluid a tank can hold measured in buckets. I:bucketsPerTank=16 # The amount of fluid a bottle can hold measured in buckets. 0 = Use Forge default. I:overrideBottleVolume=250 # Set to false to disable the wrench recipe. B:wrenchEnabled=true } ########################################################################################################## # blocks #--------------------------------------------------------------------------------------------------------# # Block properties. ########################################################################################################## blocks { tank { # The amount of hits the block can take before it breaks (-1 = indestructible). D:hardness=50.0 # The blocks resistance to explosions. D:resistance=1000.0 } valve { # The amount of hits the block can take before it breaks (-1 = indestructible). D:hardness=50.0 # The blocks resistance to explosions. D:resistance=1000.0 } } ########################################################################################################## # recipes #--------------------------------------------------------------------------------------------------------# # Crafting recipes. ########################################################################################################## recipes { tank { # The blocks/items needed to complete the recipe. Format: [patternId], [modId], [itemId]. Use "-" as the patternId for shapeless recipes. Use "oreDict" as the modId for ore dictionary items. S:components < I oreDict ingotIron G oreDict blockGlass > # The crafting table pattern for the recipe. Use "-" for empty slots. S:pattern < IGI G-G IGI > # If this is set to true, the pattern is ignored. B:shapeless=false # The amount of blocks/items the recipe yields. I:yield=2 } valve { # The blocks/items needed to complete the recipe. Format: [patternId], [modId], [itemId]. Use "-" as the patternId for shapeless recipes. Use "oreDict" as the modId for ore dictionary items. S:components < I oreDict ingotIron S oreDict slimeball T simplefluidtanks tankBlock > # The crafting table pattern for the recipe. Use "-" for empty slots. S:pattern < ISI STS ISI > # If this is set to true, the pattern is ignored. B:shapeless=false # The amount of blocks/items the recipe yields. I:yield=1 } wrench { # The blocks/items needed to complete the recipe. Format: [patternId], [modId], [itemId]. Use "-" as the patternId for shapeless recipes. Use "oreDict" as the modId for ore dictionary items. S:components < I oreDict ingotIron > # The crafting table pattern for the recipe. Use "-" for empty slots. S:pattern < -I- -II I-- > # If this is set to true, the pattern is ignored. B:shapeless=false # The amount of blocks/items the recipe yields. I:yield=1 } } }