package darkknight.jewelrycraft.effects; import net.minecraft.entity.Entity; import net.minecraft.entity.player.EntityPlayer; import net.minecraft.init.Items; import net.minecraft.item.Item; import net.minecraft.item.ItemStack; import net.minecraft.util.DamageSource; import darkknight.jewelrycraft.damage.DamageSourceList; import darkknight.jewelrycraft.item.ItemBracelet; import darkknight.jewelrycraft.item.ItemEarrings; import darkknight.jewelrycraft.item.ItemNecklace; import darkknight.jewelrycraft.util.JewelryNBT; public class EffectFeather extends ModifierEffects { public EffectFeather() { super(new ItemStack(Items.feather)); } @Override public void action(ItemStack item, EntityPlayer player, Item jewelry) { int pos = JewelryNBT.doesModifierExist(item, modifier); // Positive necklace if (jewelry instanceof ItemNecklace && pos != -1 && !player.onGround){ player.motionY = -10D; System.out.println(player.motionY); } } @Override public boolean onEntityAttackedCacellable(ItemStack item, EntityPlayer player, Entity target, Item jewelry, float amount) { int pos = JewelryNBT.doesModifierExist(item, modifier); // if (jewelry instanceof ItemNecklace && pos != -1) player.fallDistance *= 0.5F; if (jewelry instanceof ItemBracelet && pos != -1) return true; return false; } @Override public boolean onPlayerAttackedCacellable(ItemStack item, EntityPlayer player, DamageSource source, Item jewelry, float amount) { int pos = JewelryNBT.doesModifierExist(item, modifier); // Positive bracelet if (jewelry instanceof ItemBracelet && pos != -1) return true; return true; } @Override public void onEntityAttacked(ItemStack item, EntityPlayer player, Entity target, Item jewelry, float amount) {} @Override public void onPlayerAttacked(ItemStack item, EntityPlayer player, DamageSource source, Item jewelry, float amount) { int pos = JewelryNBT.doesModifierExist(item, modifier); // Negative necklace if (jewelry instanceof ItemNecklace && pos != -1 && source != DamageSourceList.weak) player.attackEntityFrom(DamageSourceList.weak, amount * 2F); } @Override public boolean onPlayerFall(ItemStack item, EntityPlayer player, Item jewelry) { int pos = JewelryNBT.doesModifierExist(item, modifier); return false; } }