package com.pau101.util; /** * @author Paul Fulham (pau101) */ public final class BezierUtils { private BezierUtils() {} /** * Compute the value of all nth degree Bernstein polynomials. * * @param curveDegree : degree of curve * @param t : curve parameter on interval [0,1] * @param scalars : curveDegree + 1 Bernstein values. */ public static void allBernstein(int curveDegree, float t, float scalars[]) { int j, k; float nt = 1 - t; float saved; scalars[0] = 1; for(j = 1; j <= curveDegree; j++){ saved = 0; for(k = 0; k < j; k++){ float temp = scalars[k]; scalars[k] = saved + nt * temp; saved = t * temp; } scalars[j] = saved; } } /** * Compute point of nth degree Bezier curve. * * @param controlPoints : curveDegree + 1 control points * @param curveDegree : degree of curve * @param t : curve parameter on interval [0,1] * @param point : resulting point */ public static void pointOnBezierCurve(float controlPoints[][], int curveDegree, float t, float point[]) { float scalars[] = new float[curveDegree + 1]; int k; allBernstein(curveDegree, t, scalars); point[0] = point[1] = point[2] = 0; for(k = 0; k <= curveDegree; k++){ point[0] += scalars[k] * controlPoints[k][0]; point[1] += scalars[k] * controlPoints[k][1]; point[2] += scalars[k] * controlPoints[k][2]; } } /** * Compute an approximate length of a Bezier curve given the control points. * * @param controlPoints : control points of a Bezier curve * @return the approximate length */ public static float approximateLength(float controlPoints[][]) { float length = 0; for(int i = 0; i < controlPoints.length - 1; i++){ float xDif = controlPoints[i + 1][0] - controlPoints[i][0]; float yDif = controlPoints[i + 1][1] - controlPoints[i][1]; float zDif = controlPoints[i + 1][2] - controlPoints[i][2]; length += Math.sqrt(xDif * xDif + yDif * yDif + zDif * zDif); } return length; } public static int tesselationSegementsForLength(float length, float scale) { float noLessThan = 10 * scale; float segs = length * scale / 30F; return (int)Math.ceil(Math.sqrt(segs * segs * 0.6 + noLessThan * noLessThan)); } public static float[][] curve(float controlPoints[][]) { return curve(controlPoints, 1); } public static float[][] curve(float controlPoints[][], float scale) { int count = tesselationSegementsForLength(approximateLength(controlPoints), scale); float[][] points = new float[count][3]; for(int i = 0; i < count; i++){ float t = i / (float)(count - 1); float[] point = new float[3]; pointOnBezierCurve(controlPoints, controlPoints.length - 1, t, point); points[i] = point; } return points; } }