/** * */ package darkknight.jewelrycraft.api; import net.minecraft.entity.EntityLivingBase; import net.minecraft.entity.player.EntityPlayer; import net.minecraft.item.ItemStack; import net.minecraft.util.DamageSource; import net.minecraftforge.event.entity.player.PlayerEvent; /** * @author Sorin * */ public interface IJewelryItem { /** * @return Returns the id of the type, 0 is for ring, 1 is for bracelet, 2 is for necklace and 3 is for earrings */ public int type(); /** * This is the action performed each player tick * @param item The item stack of the item (allows for fine item search, like metadata and nbt) * @param player The player wearing the jewelry */ public void onWearAction(ItemStack item, EntityPlayer player); /** * This performs an action whenever a player gets attacked by an entity besides another Player * @param item The item stack of the item (allows for fine item search, like metadata and nbt) * @param player The player that was attacked * @param source Source of the damage * @param amount The amount of damage taken */ public void onPlayerAttackedAction(ItemStack item, EntityPlayer player, DamageSource source, float amount); /** * This does an action whenever an Entity gets attacked by a player, this includes other Players * @param item The item stack of the item (allows for fine item search, like metadata and nbt) * @param player The attacking player * @param entity The target entity * @param amount The amount of damage dealt */ public void onEntityAttackedByPlayer(ItemStack item, EntityPlayer player, EntityLivingBase entity, float amount); /** * This runs whenever a player dies * @param item The item stack of the item (allows for fine item search, like metadata and nbt) * @param player The player that died * @param source The damage source that caused the death */ public void onPlayerDeadAction(ItemStack item, EntityPlayer player, DamageSource source); /** * Runs whenever a player respawns (switches dimensions or actually respawns) * @param item The item stack of the item (allows for fine item search, like metadata and nbt) * @param player The player that respawns * @param event The clone event that runs whenever a player respawns, either because he died or switched dimensions */ public void onPlayerRespawnAction(ItemStack item, PlayerEvent.Clone event); }