package darkknight.jewelrycraft.container; import net.minecraft.entity.player.EntityPlayer; import net.minecraft.tileentity.TileEntityChest; import net.minecraft.util.ResourceLocation; import net.minecraft.world.World; import cpw.mods.fml.common.network.IGuiHandler; import cpw.mods.fml.common.network.NetworkRegistry; import darkknight.jewelrycraft.JewelrycraftMod; import darkknight.jewelrycraft.client.GuiGuide; import darkknight.jewelrycraft.client.GuiJewelry; import darkknight.jewelrycraft.client.GuiRingChest; public class GuiHandler implements IGuiHandler { ResourceLocation pageTexture = new ResourceLocation("jewelrycraft", "textures/gui/guidePage.png"); ResourceLocation flippedPageTexture = new ResourceLocation("jewelrycraft", "textures/gui/guidePageFlip.png"); ResourceLocation chestTexture = new ResourceLocation("jewelrycraft", "textures/gui/chest_ring.png"); ResourceLocation jewelryInvTexture = new ResourceLocation("jewelrycraft", "textures/gui/jewelry_tab.png"); /** * */ public GuiHandler() { NetworkRegistry.INSTANCE.registerGuiHandler(JewelrycraftMod.instance, this); } /** * @param ID * @param player * @param world * @param x * @param y * @param z * @return */ @Override public Object getServerGuiElement(int ID, EntityPlayer player, World world, int x, int y, int z) { switch(ID) { case 0: return new ContainerRingChest(player.inventory, (TileEntityChest)world.getTileEntity(x, y, z)); case 1: return new ContainerGuide(); case 2: return new ContainerJewelryTab(player, player.inventory, new JewelryInventory(player)); default: return null; } } /** * @param ID * @param player * @param world * @param x * @param y * @param z * @return */ @Override public Object getClientGuiElement(int ID, EntityPlayer player, World world, int x, int y, int z) { switch(ID) { case 0: return new GuiRingChest((ContainerRingChest)getServerGuiElement(ID, player, world, x, y, z), chestTexture); case 1: return new GuiGuide((ContainerGuide)getServerGuiElement(ID, player, world, x, y, z), world, pageTexture, flippedPageTexture); case 2: return new GuiJewelry(new ContainerJewelryTab(player, player.inventory, new JewelryInventory(player)), jewelryInvTexture); default: return null; } } }