package darkknight.jewelrycraft.curses; import org.lwjgl.opengl.GL11; import net.minecraft.entity.Entity; import net.minecraft.entity.EntityLiving; import net.minecraft.entity.EntityLivingBase; import net.minecraft.entity.SharedMonsterAttributes; import net.minecraft.entity.monster.EntityMob; import net.minecraft.entity.player.EntityPlayer; import net.minecraft.nbt.NBTTagCompound; import net.minecraft.world.World; import net.minecraftforge.client.event.RenderPlayerEvent; import darkknight.jewelrycraft.damage.DamageSourceList; import darkknight.jewelrycraft.entities.EntityHalfHeart; import darkknight.jewelrycraft.entities.EntityHeart; import darkknight.jewelrycraft.entities.renders.RenderHelper; import darkknight.jewelrycraft.item.render.MaskRender; import darkknight.jewelrycraft.util.JewelrycraftUtil; import darkknight.jewelrycraft.util.PlayerUtils; import darkknight.jewelrycraft.util.Variables; public class CurseInfamy extends Curse { MaskRender mask = new MaskRender(); public CurseInfamy(String name, int txtID, String pack) { super(name, txtID, pack); } @Override public void attackedByPlayerAction(World world, EntityPlayer player, Entity target) { if (rand.nextInt(5) == 0 && !world.isRemote && !(target instanceof EntityMob) && target instanceof EntityLiving && !(target instanceof EntityHeart) && !(target instanceof EntityHalfHeart) && target.canAttackWithItem()){ NBTTagCompound playerInfo = PlayerUtils.getModPlayerPersistTag(player, Variables.MODID); if (playerInfo.getFloat("BlackHeart") < 20F) playerInfo.setFloat("BlackHeart", playerInfo.getFloat("BlackHeart") + 1.0F); if (player.getMaxHealth() >= 3F){ player.getEntityAttribute(SharedMonsterAttributes.maxHealth).setBaseValue(player.getMaxHealth() - 1.0F); player.setHealth(player.getHealth() - 1.0F); } JewelrycraftUtil.addCursePoints(player, 10); } } @Override public void playerRender(EntityPlayer player, RenderPlayerEvent.Specials.Post event) { float yaw = player.prevRotationYawHead + (player.rotationYawHead - player.prevRotationYawHead) * event.partialRenderTick; float yawOffset = player.prevRenderYawOffset + (player.renderYawOffset - player.prevRenderYawOffset) * event.partialRenderTick; float pitch = player.prevRotationPitch + (player.rotationPitch - player.prevRotationPitch) * event.partialRenderTick; GL11.glPushMatrix(); GL11.glColor4f(1, 1, 1, 1); GL11.glRotatef(yawOffset, 0, -1, 0); GL11.glRotatef(yaw - 90, 0, 1, 0); GL11.glRotatef(pitch, 0, 0, -1); GL11.glRotatef(90F, 0, 1F, 0F); RenderHelper.translateToHeadLevel(player); GL11.glScalef(1.6f, 1.6f, 1.6f); GL11.glTranslatef(-0.25F, -0.25F, -0.25F); mask.doRender(event.entityPlayer, 0F, 0F, 0F, 0F, 0F); GL11.glPopMatrix(); } public String getDescription() { return "What have you done?!"; } }