// Date: 9/26/2014 1:50:53 PM // Template version 1.1 // Java generated by Techne // Keep in mind that you still need to fill in some blanks // - ZeuX package darkknight.jewelrycraft.model; import org.lwjgl.opengl.GL11; import net.minecraft.client.model.ModelBase; import net.minecraft.client.model.ModelRenderer; import net.minecraft.entity.Entity; public class ModelShadowEye extends ModelBase { // fields ModelRenderer Eye; ModelRenderer Platform1; ModelRenderer Platform2; ModelRenderer Atachement1; ModelRenderer Atachement2; ModelRenderer Cable1; ModelRenderer Cable2; ModelRenderer Cable3; ModelRenderer Cable4; float field_82221_e, field_82220_d; /** * */ public ModelShadowEye() { textureWidth = 64; textureHeight = 32; Eye = new ModelRenderer(this, 0, 0); Eye.addBox(-3.5F, -3.5F, -3.5F, 7, 7, 7); Eye.setRotationPoint(0F, 17.5F, 0F); Eye.setTextureSize(64, 32); Eye.mirror = true; setRotation(Eye, 0F, 0F, 0F); Platform1 = new ModelRenderer(this, 0, 14); Platform1.addBox(0F, 0F, 0F, 2, 2, 16); Platform1.setRotationPoint(-1F, 11F, -8F); Platform1.setTextureSize(64, 32); Platform1.mirror = true; setRotation(Platform1, 0F, 0F, 0F); Platform2 = new ModelRenderer(this, 0, 14); Platform2.addBox(0F, 0F, 0F, 2, 2, 16); Platform2.setRotationPoint(-1F, 22F, -8F); Platform2.setTextureSize(64, 32); Platform2.mirror = true; setRotation(Platform2, 0F, 0F, 0F); Atachement1 = new ModelRenderer(this, 38, 0); Atachement1.addBox(0F, 0F, 0F, 2, 2, 5); Atachement1.setRotationPoint(-1F, 17F, -12F); Atachement1.setTextureSize(64, 32); Atachement1.mirror = true; setRotation(Atachement1, 0F, 0F, 0F); Atachement2 = new ModelRenderer(this, 38, 0); Atachement2.addBox(0F, 0F, 0F, 2, 2, 5); Atachement2.setRotationPoint(-1F, 17F, 7F); Atachement2.setTextureSize(64, 32); Atachement2.mirror = true; setRotation(Atachement2, 0F, 0F, 0F); Cable1 = new ModelRenderer(this, 29, 0); Cable1.addBox(0F, 0F, 0F, 2, 6, 2); Cable1.setRotationPoint(-1F, 12F, 4.2F); Cable1.setTextureSize(64, 32); Cable1.mirror = true; setRotation(Cable1, 0.2617994F, 0F, 0F); Cable2 = new ModelRenderer(this, 29, 0); Cable2.addBox(0F, 0F, -1F, 2, 6, 2); Cable2.setRotationPoint(-1F, 12F, -5.2F); Cable2.setTextureSize(64, 32); Cable2.mirror = true; setRotation(Cable2, -0.2617994F, 0F, 0F); Cable3 = new ModelRenderer(this, 29, 0); Cable3.addBox(0F, 0F, 0F, 2, 6, 2); Cable3.setRotationPoint(-1F, 23F, -3.9F); Cable3.setTextureSize(64, 32); Cable3.mirror = true; setRotation(Cable3, -2.792527F, 0F, 0F); Cable4 = new ModelRenderer(this, 29, 0); Cable4.addBox(0F, 0F, -1F, 2, 6, 2); Cable4.setRotationPoint(-1F, 23F, 4.9F); Cable4.setTextureSize(64, 32); Cable4.mirror = true; setRotation(Cable4, 2.792527F, 0F, 0F); } /** * @param entity * @param f * @param f1 * @param f2 * @param f3 * @param f4 * @param f5 */ @Override public void render(Entity entity, float f, float f1, float f2, float f3, float f4, float f5) { Platform1.render(f5); Platform2.render(f5); Atachement1.render(f5); Atachement2.render(f5); Cable1.render(f5); Cable2.render(f5); Cable3.render(f5); Cable4.render(f5); if(f3 == 0) GL11.glRotatef(90F, 0F, -1F, 0F); else if(f3 == 1) GL11.glRotatef(180F, 0F, 1F, 0F); else if(f3 == 2) GL11.glRotatef(90F, 0F, 1F, 0F); Eye.render(f5); if (f4 == 4) { Eye.rotateAngleX = f; Eye.rotateAngleY = f1; Eye.rotateAngleZ = f2; } else { Eye.rotateAngleX = 0F; Eye.rotateAngleZ = 0F; if (f3 == 0) Eye.rotateAngleY = (float) (0.5F*Math.PI); else if (f3 == 1) Eye.rotateAngleY = (float) (Math.PI); else if (f3 == 2) Eye.rotateAngleY = (float) (1.5F*Math.PI); else if (f3 == 3) Eye.rotateAngleY = (float) (0F*Math.PI); } } public static float[] getRotation(double posX1, double posY1, double posZ1, double posX2, double posY2, double posZ2) { float[] rotation = new float[2]; double diffX = posX2 - posX1; double diffZ = posZ2 - posZ1; double diffY = posY2 - posY1; double dist = Math.sqrt(diffZ * diffZ + diffX * diffX); double pitch = -Math.toDegrees(Math.atan(diffY / dist)); rotation[1] = (float) pitch; double yaw = 0; if (diffZ >= 0.0D && diffX >= 0.0D) { yaw = Math.toDegrees(-Math.atan(diffX / diffZ)); } else if (diffZ >= 0.0D && diffX <= 0.0D) { yaw = Math.toDegrees(-Math.atan(diffX / diffZ)); } else if (diffZ <= 0.0D && diffX >= 0.0D) { yaw = -90D + Math.toDegrees(Math.atan(diffZ / diffX)); } else if (diffZ <= 0.0D && diffX <= 0.0D) { yaw = 90D + Math.toDegrees(Math.atan(diffZ / diffX)); } rotation[0] = (float) yaw; return rotation; } /** * @param model * @param x * @param y * @param z */ private void setRotation(ModelRenderer model, float x, float y, float z) { model.rotateAngleX = x; model.rotateAngleY = y; model.rotateAngleZ = z; } }