package darkknight.jewelrycraft.tileentity.renders; import org.lwjgl.opengl.GL11; import org.lwjgl.util.glu.GLU; import org.lwjgl.util.glu.Sphere; import darkknight.jewelrycraft.model.ModelShadowEye; import darkknight.jewelrycraft.tileentity.TileEntityShadowEye; import darkknight.jewelrycraft.util.Variables; import net.minecraft.block.Block; import net.minecraft.client.Minecraft; import net.minecraft.client.renderer.OpenGlHelper; import net.minecraft.client.renderer.Tessellator; import net.minecraft.client.renderer.tileentity.TileEntitySpecialRenderer; import net.minecraft.entity.Entity; import net.minecraft.entity.player.EntityPlayer; import net.minecraft.tileentity.TileEntity; import net.minecraft.util.ResourceLocation; import net.minecraft.world.World; public class TileEntityShadowEyeRender extends TileEntitySpecialRenderer { ModelShadowEye eye = new ModelShadowEye(); Sphere shadow = new Sphere(); /** * @param te * @param x * @param y * @param z * @param scale */ @Override public void renderTileEntityAt(TileEntity te, double x, double y, double z, float scale) { GL11.glPushMatrix(); GL11.glTranslatef((float) x + 0.5F, (float) y + 1.6F, (float) z + 0.5F); TileEntityShadowEye eyeS = (TileEntityShadowEye) te; String texture = "textures/tileentities/ShadowEye" + eyeS.opening + ".png"; ResourceLocation blockTexture = new ResourceLocation( Variables.MODID, texture); Minecraft.getMinecraft().renderEngine .bindTexture(blockTexture); GL11.glPushMatrix(); GL11.glRotatef(180F, 0.0F, 0.0F, 1.0F); try { int block = te.getBlockMetadata(); if (block == 0) GL11.glRotatef(90F, 0.0F, 1.0F, 0.0F); else if (block == 1) GL11.glRotatef(180F, 0.0F, 1.0F, 0.0F); else if (block == 2) GL11.glRotatef(-90F, 0.0F, 1.0F, 0.0F); } catch (Exception e) { } if (te != null && te.getWorldObj() != null) { EntityPlayer player = te.getWorldObj() .getClosestPlayer(te.xCoord, te.yCoord, te.zCoord, 16D); if (player != null) { float x1 = (float) (te.xCoord - player.posX) + 0.5F; float y1 = (float) (te.yCoord - player.posY) + 0.5F; float z1 = (float) (te.zCoord - player.posZ) + 0.5F; eyeS.model.render(player, 0, (float) (x1 >= 0 ? Math .atan(z1 / x1) : Math.PI + Math.atan( z1 / x1)), (float) (y1 >= 0 ? Math .atan(y1 / x1) : Math.atan(y1 / x1)), te.blockMetadata, eyeS.opening, 0.0625F); } } else eyeS.model.render((Entity) null, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0625F); if (eyeS.opening == 4) { GL11.glPushMatrix(); GL11.glDisable(GL11.GL_TEXTURE_2D); GL11.glEnable(GL11.GL_BLEND); GL11.glBlendFunc(GL11.GL_ONE_MINUS_SRC_ALPHA, GL11.GL_ONE_MINUS_SRC_ALPHA); GL11.glColor4f(0.0F, 0.0F, 0.0F, 1F); GL11.glRotatef(eyeS.timer * 10F, 0, 1, 0); GL11.glRotatef(90.0F, 1, 0, 0); shadow.setNormals(GLU.GLU_NONE); shadow.draw(7.5F, 6, 6); GL11.glScalef(-1, -1, -1); shadow.draw(7.5F, 6, 6); GL11.glDisable(GL11.GL_BLEND); GL11.glEnable(GL11.GL_TEXTURE_2D); GL11.glPopMatrix(); } GL11.glPopMatrix(); GL11.glPopMatrix(); } /** * @param world * @param i * @param j * @param k * @param block */ public void adjustLightFixture(World world, int i, int j, int k, Block block) { Tessellator tess = Tessellator.instance; float brightness = block.getLightOpacity(world, i, j, k); int skyLight = world.getLightBrightnessForSkyBlocks(i, j, k, 0); int modulousModifier = skyLight % 65536; int divModifier = skyLight / 65536; tess.setColorOpaque_F(brightness, brightness, brightness); OpenGlHelper.setLightmapTextureCoords( OpenGlHelper.lightmapTexUnit, modulousModifier, divModifier); } }