package darkknight.jewelrycraft.tileentity.renders; import net.minecraft.block.Block; import net.minecraft.client.Minecraft; import net.minecraft.client.renderer.OpenGlHelper; import net.minecraft.client.renderer.Tessellator; import net.minecraft.client.renderer.tileentity.TileEntitySpecialRenderer; import net.minecraft.entity.Entity; import net.minecraft.entity.player.EntityPlayer; import net.minecraft.tileentity.TileEntity; import net.minecraft.util.ResourceLocation; import net.minecraft.world.World; import org.lwjgl.opengl.GL11; import darkknight.jewelrycraft.model.ModelShadowEye; import darkknight.jewelrycraft.tileentity.TileEntityShadowEye; import darkknight.jewelrycraft.util.Variables; public class TileEntityShadowEyeRender extends TileEntitySpecialRenderer { ModelShadowEye eye = new ModelShadowEye(); /** * @param te * @param x * @param y * @param z * @param scale */ @Override public void renderTileEntityAt(TileEntity te, double x, double y, double z, float scale) { GL11.glPushMatrix(); GL11.glTranslatef((float)x + 0.5F, (float)y + 1.6F, (float)z + 0.5F); TileEntityShadowEye eyeS = (TileEntityShadowEye)te; String texture = "textures/tileentities/ShadowEye" + eyeS.opening + ".png"; ResourceLocation blockTexture = new ResourceLocation(Variables.MODID, texture); Minecraft.getMinecraft().renderEngine.bindTexture(blockTexture); GL11.glPushMatrix(); GL11.glRotatef(180F, 0.0F, 0.0F, 1.0F); try{ int block = te.getBlockMetadata(); if (block == 0) GL11.glRotatef(90F, 0.0F, 1.0F, 0.0F); else if (block == 1){ GL11.glRotatef(180F, 0.0F, 0.0F, 1.0F); GL11.glRotatef(180F, 1.0F, 0.0F, 0.0F); }else if (block == 2){ GL11.glRotatef(180F, 0.0F, 0.0F, 1.0F); GL11.glRotatef(180F, 1.0F, 0.0F, 1.0F); } } catch(Exception e){} try{ EntityPlayer player = te.getWorldObj().getClosestPlayer(te.xCoord, te.yCoord, te.zCoord, 16D); if (player != null) eye.render(player, te.xCoord, te.yCoord, te.zCoord, te.blockMetadata, eyeS.opening, 0.0625F); } catch(Exception e){ eye.render((Entity)null, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0625F); } GL11.glPopMatrix(); GL11.glPopMatrix(); } /** * @param world * @param i * @param j * @param k * @param block */ public void adjustLightFixture(World world, int i, int j, int k, Block block) { Tessellator tess = Tessellator.instance; float brightness = block.getLightOpacity(world, i, j, k); int skyLight = world.getLightBrightnessForSkyBlocks(i, j, k, 0); int modulousModifier = skyLight % 65536; int divModifier = skyLight / 65536; tess.setColorOpaque_F(brightness, brightness, brightness); OpenGlHelper.setLightmapTextureCoords(OpenGlHelper.lightmapTexUnit, modulousModifier, divModifier); } }