package darkknight.jewelrycraft.worldGen; import java.util.Random; import net.minecraft.init.Blocks; import net.minecraft.world.World; import net.minecraft.world.chunk.IChunkProvider; import cpw.mods.fml.common.IWorldGenerator; import darkknight.jewelrycraft.block.BlockList; public class Generation implements IWorldGenerator { @Override public void generate(Random random, int chunkX, int chunkZ, World world, IChunkProvider chunkGenerator, IChunkProvider chunkProvider) { switch (world.provider.dimensionId) { case -1: generateNether(world, random, chunkX << 4, chunkZ << 4); break; case 0: generateSurface(world, random, chunkX << 4, chunkZ << 4); break; case 1: generateEnd(world, random, chunkX << 4, chunkZ << 4); break; } } private void generateEnd(World world, Random random, int i, int j) {} private void generateSurface(World world, Random random, int i, int j) { for (int k = 0; k < 1; k++) { int x = i + random.nextInt(16); int y = 5 + random.nextInt(4); int z = j + random.nextInt(16); if(world.getBlock(x, y, z) == Blocks.stone) world.setBlock(x, y, z, BlockList.shadowOre); int randX = random.nextInt(2), randY = random.nextInt(1), randZ = random.nextInt(2); if(random.nextInt(3) == 0 && world.getBlock(x + randX, y + randY, z + randZ) == Blocks.stone) world.setBlock(x + randX, y + randY, z + randZ, BlockList.shadowOre); } } private void generateNether(World world, Random random, int i, int j) {} }