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package darkknight.jewelrycraft.block;

import net.minecraft.block.Block;
import net.minecraft.block.material.Material;
import net.minecraft.util.AxisAlignedBB;
import net.minecraft.world.World;

public class BlockShadow extends Block
{
    protected BlockShadow(int par1)
    {
        super(par1, Material.air);
    }

    public AxisAlignedBB getCollisionBoundingBoxFromPool(World par1World, int par2, int par3, int i)
    {
        return null;
    }

    public boolean isCollidable()
    {
        return false;
    }

    public boolean isOpaqueCube()
    {
        return false;
    }

    public boolean renderAsNormalBlock()
    {
        return false;
    }

    public int getRenderType()
    {
        return -1;
    }
}