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// Date: 12/15/2013 4:51:25 PM
// Template version 1.1
// Java generated by Techne
// Keep in mind that you still need to fill in some blanks
// - ZeuX






package net.minecraft.src;

public class ModelMolder extends ModelBase
{
  //fields
    ModelRenderer Base;
    ModelRenderer Side;
    ModelRenderer Side1;
    ModelRenderer Side2;
    ModelRenderer Side3;
  
  public ModelMolder()
  {
    textureWidth = 64;
    textureHeight = 32;
    
      Base = new ModelRenderer(this, 0, 0);
      Base.addBox(0F, 0F, 0F, 10, 1, 10);
      Base.setRotationPoint(-5F, 23F, -5F);
      Base.setTextureSize(64, 32);
      Base.mirror = true;
      setRotation(Base, 0F, 0F, 0F);
      Side = new ModelRenderer(this, 0, 13);
      Side.addBox(0F, 0F, 0F, 10, 2, 1);
      Side.setRotationPoint(-5F, 21F, 5F);
      Side.setTextureSize(64, 32);
      Side.mirror = true;
      setRotation(Side, 0F, 0F, 0F);
      Side1 = new ModelRenderer(this, 0, 13);
      Side1.addBox(0F, 0F, 0F, 10, 2, 1);
      Side1.setRotationPoint(-5F, 21F, -6F);
      Side1.setTextureSize(64, 32);
      Side1.mirror = true;
      setRotation(Side1, 0F, 0F, 0F);
      Side2 = new ModelRenderer(this, 41, 0);
      Side2.addBox(0F, 0F, 0F, 1, 2, 10);
      Side2.setRotationPoint(-6F, 21F, -5F);
      Side2.setTextureSize(64, 32);
      Side2.mirror = true;
      setRotation(Side2, 0F, 0F, 0F);
      Side3 = new ModelRenderer(this, 41, 0);
      Side3.addBox(0F, 0F, 0F, 1, 2, 10);
      Side3.setRotationPoint(5F, 21F, -5F);
      Side3.setTextureSize(64, 32);
      Side3.mirror = true;
      setRotation(Side3, 0F, 0F, 0F);
  }
  
  public void render(Entity entity, float f, float f1, float f2, float f3, float f4, float f5)
  {
    super.render(entity, f, f1, f2, f3, f4, f5);
    setRotationAngles(f, f1, f2, f3, f4, f5);
    Base.render(f5);
    Side.render(f5);
    Side1.render(f5);
    Side2.render(f5);
    Side3.render(f5);
  }
  
  private void setRotation(ModelRenderer model, float x, float y, float z)
  {
    model.rotateAngleX = x;
    model.rotateAngleY = y;
    model.rotateAngleZ = z;
  }
  
  public void setRotationAngles(float f, float f1, float f2, float f3, float f4, float f5)
  {
    super.setRotationAngles(f, f1, f2, f3, f4, f5);
  }

}