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package darkknight.jewelrycraft.renders;
import org.lwjgl.opengl.GL11;
import darkknight.jewelrycraft.model.ModelSmelter;
import darkknight.jewelrycraft.tileentity.TileEntitySmelter;
import net.minecraft.block.Block;
import net.minecraft.client.Minecraft;
import net.minecraft.client.renderer.OpenGlHelper;
import net.minecraft.client.renderer.Tessellator;
import net.minecraft.client.renderer.entity.RenderItem;
import net.minecraft.client.renderer.entity.RenderManager;
import net.minecraft.client.renderer.tileentity.TileEntitySpecialRenderer;
import net.minecraft.entity.Entity;
import net.minecraft.entity.item.EntityItem;
import net.minecraft.item.ItemStack;
import net.minecraft.tileentity.TileEntity;
import net.minecraft.util.ResourceLocation;
import net.minecraft.world.World;
public class TileEntitySmelterRender extends TileEntitySpecialRenderer
{
ModelSmelter modelSmelter = new ModelSmelter();
String texture = "textures/tileentities/Smelter.png";
@Override
public void renderTileEntityAt(TileEntity te, double x, double y, double z, float scale)
{
GL11.glPushMatrix();
GL11.glTranslatef((float) x + 0.5F, (float) y + 1.5F, (float) z + 0.5F);
ResourceLocation blockTexture = new ResourceLocation("jewelrycraft", texture);
Minecraft.getMinecraft().renderEngine.bindTexture(blockTexture);
TileEntitySmelter st = (TileEntitySmelter)te;
int block = te.getBlockMetadata();
GL11.glPushMatrix();
if (block == 0)
GL11.glRotatef(180F, 0.0F, 0.0F, 1.0F);
else if (block == 1){
GL11.glRotatef(180F, 0.0F, 0.0F, 1.0F);
GL11.glRotatef(90F, 0.0F, 1.0F, 0.0F);
}
else if (block == 2)
GL11.glRotatef(180F, 1.0F, 0.0F, 0.0F);
else if (block == 3)
GL11.glRotatef(180F, 1.0F, 0.0F, 1.0F);
modelSmelter.render((Entity) null, 0.0F, 0.0F, -0.1F, 0.0F, 0.0F, 0.0625F);
GL11.glPushMatrix();
GL11.glDisable(GL11.GL_LIGHTING);
EntityItem entityitem = new EntityItem(te.worldObj, 0.0D, 0.0D, 0.0D, new ItemStack(Block.lavaStill));
entityitem.getEntityItem().stackSize = 1;
entityitem.hoverStart = 0.0F;
GL11.glTranslatef(-0F, 1.25F, -0.3F);
GL11.glScalef(1.25F, 1.0F, 1.47F);
GL11.glRotatef(90F, 1F, 0F, 0f);
RenderItem.renderInFrame = true;
RenderManager.instance.renderEntityWithPosYaw(entityitem, 0.0D, 0.0D, 0.0D, 0.0F, 0.0F);
RenderItem.renderInFrame = false;
GL11.glTranslatef(0F, 0.46F, 0.0F);
GL11.glScalef(0.8F, 0.1F, 0F);
RenderItem.renderInFrame = true;
RenderManager.instance.renderEntityWithPosYaw(entityitem, 0.0D, 0.0D, 0.0D, 0.0F, 0.0F);
RenderItem.renderInFrame = false;
GL11.glTranslatef(0F, -5.6F, 0.0F);
RenderItem.renderInFrame = true;
RenderManager.instance.renderEntityWithPosYaw(entityitem, 0.0D, 0.0D, 0.0D, 0.0F, 0.0F);
RenderItem.renderInFrame = false;
GL11.glEnable(GL11.GL_LIGHTING);
GL11.glPopMatrix();
if (st != null)
{
if (st.hasMetal && st.metal.getIconIndex().getIconName() != "")
{
GL11.glPushMatrix();
GL11.glDisable(GL11.GL_LIGHTING);
EntityItem metal = new EntityItem(te.worldObj, 0.0D, 0.0D, 0.0D, st.metal);
metal.getEntityItem().stackSize = 1;
metal.hoverStart = 0.0F;
GL11.glRotatef(-50F, 1F, 0F, 0F);
GL11.glRotatef(-50F, 0F, 0F, 1F);
GL11.glRotatef(180F, 1F, 0F, 0F);
GL11.glScalef(0.5F, 0.5F, 0.5F);
GL11.glTranslatef(-0.9F, -0.9F, -1.6F);
if(RenderManager.instance.options.fancyGraphics) RenderManager.instance.renderEntityWithPosYaw(metal, 0.0D, 0.0D, 0.0D, 0.0F, 0.0F);
else
{
RenderManager.instance.options.fancyGraphics = true;
RenderManager.instance.renderEntityWithPosYaw(metal, 0.0D, 0.0D, 0.0D, 0.0F, 0.0F);
RenderManager.instance.options.fancyGraphics = false;
}
GL11.glEnable(GL11.GL_LIGHTING);
GL11.glPopMatrix();
}
}
GL11.glPopMatrix();
GL11.glPopMatrix();
}
public void adjustLightFixture(World world, int i, int j, int k, Block block)
{
Tessellator tess = Tessellator.instance;
float brightness = block.getBlockBrightness(world, i, j, k);
int skyLight = world.getLightBrightnessForSkyBlocks(i, j, k, 0);
int modulousModifier = skyLight % 65536;
int divModifier = skyLight / 65536;
tess.setColorOpaque_F(brightness, brightness, brightness);
OpenGlHelper.setLightmapTextureCoords(OpenGlHelper.lightmapTexUnit, (float) modulousModifier, divModifier);
}
}
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