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# Configuration file
general {
##########################################################################################################
# misc
#--------------------------------------------------------------------------------------------------------#
# Basic settings.
##########################################################################################################
misc {
# The amount of fluid a tank can hold measured in buckets.
I:bucketsPerTank=16
# The amount of fluid a bottle can hold measured in buckets. 0 = Use Forge default.
I:overrideBottleVolume=250
# Set to false to disable the wrench recipe.
B:wrenchEnabled=true
}
##########################################################################################################
# blocks
#--------------------------------------------------------------------------------------------------------#
# Block properties.
##########################################################################################################
blocks {
tank {
# The amount of hits the block can take before it breaks (-1 = indestructible).
D:hardness=50.0
# The blocks resistance to explosions.
D:resistance=1000.0
}
valve {
# The amount of hits the block can take before it breaks (-1 = indestructible).
D:hardness=50.0
# The blocks resistance to explosions.
D:resistance=1000.0
}
}
##########################################################################################################
# recipes
#--------------------------------------------------------------------------------------------------------#
# Crafting recipes.
##########################################################################################################
recipes {
tank {
# The blocks/items needed to complete the recipe. Format: [patternId], [modId], [itemId]. Use "-" as the patternId for shapeless recipes. Use "oreDict" as the modId for ore dictionary items.
S:components <
I
oreDict
ingotIron
G
oreDict
blockGlass
>
# The crafting table pattern for the recipe. Use "-" for empty slots.
S:pattern <
IGI
G-G
IGI
>
# If this is set to true, the pattern is ignored.
B:shapeless=false
# The amount of blocks/items the recipe yields.
I:yield=2
}
valve {
# The blocks/items needed to complete the recipe. Format: [patternId], [modId], [itemId]. Use "-" as the patternId for shapeless recipes. Use "oreDict" as the modId for ore dictionary items.
S:components <
I
oreDict
ingotIron
S
oreDict
slimeball
T
simplefluidtanks
tankBlock
>
# The crafting table pattern for the recipe. Use "-" for empty slots.
S:pattern <
ISI
STS
ISI
>
# If this is set to true, the pattern is ignored.
B:shapeless=false
# The amount of blocks/items the recipe yields.
I:yield=1
}
wrench {
# The blocks/items needed to complete the recipe. Format: [patternId], [modId], [itemId]. Use "-" as the patternId for shapeless recipes. Use "oreDict" as the modId for ore dictionary items.
S:components <
I
oreDict
ingotIron
>
# The crafting table pattern for the recipe. Use "-" for empty slots.
S:pattern <
-I-
-II
I--
>
# If this is set to true, the pattern is ignored.
B:shapeless=false
# The amount of blocks/items the recipe yields.
I:yield=1
}
}
}
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