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package darkknight.jewelrycraft.particles;
import java.util.Iterator;
import java.util.List;
import net.minecraft.block.Block;
import net.minecraft.block.material.Material;
import net.minecraft.client.Minecraft;
import net.minecraft.client.particle.EntityFX;
import net.minecraft.client.renderer.Tessellator;
import net.minecraft.entity.Entity;
import net.minecraft.entity.EntityLiving;
import net.minecraft.entity.projectile.EntityThrowable;
import net.minecraft.util.AxisAlignedBB;
import net.minecraft.util.DamageSource;
import net.minecraft.util.MathHelper;
import net.minecraft.util.ResourceLocation;
import net.minecraft.world.World;
import org.lwjgl.opengl.GL11;
public class EntityFlatShadowFX extends EntityFX
{
float moteParticleScale;
public EntityFlatShadowFX(World world, double x, double y, double z, float size, float maxAge)
{
super(world, x, y, z, 0D, 0D, 0D);
particleMaxAge = (int) (28D / (Math.random() * 0.3D + 0.7D) * maxAge);
particleGravity = 0F;
motionX = motionY = motionZ = 0;
particleScale = size;
noClip = true;
setSize(0.1F, 0.1F);
}
@Override
public void renderParticle(Tessellator tessellator, float partialTicks, float minX, float minY, float minZ, float maxX, float maxZ)
{
tessellator.draw();
ResourceLocation particle = new ResourceLocation("jewelrycraft", "textures/particle/shadows.png");
Minecraft.getMinecraft().renderEngine.bindTexture(particle);
tessellator.startDrawingQuads();
GL11.glEnable(GL11.GL_BLEND);
GL11.glBlendFunc(GL11.GL_SRC_ALPHA, GL11.GL_ONE_MINUS_SRC_ALPHA);
GL11.glDepthMask(false);
float scale = 1F * particleScale;
float x = (float) (posX - interpPosX);
float y = (float) (posX - interpPosY);
float z = (float) (posZ - interpPosZ);
tessellator.setColorRGBA_F(0F, 0F, 0F, 1F);
tessellator.addVertexWithUV(x - minX * scale - maxX * scale, y + minY * scale, z - minZ * scale - maxZ * scale, 0, 0);
tessellator.addVertexWithUV(x - minX * scale + maxX * scale, y + minY * scale, z - minZ * scale + maxZ * scale, 1, 0);
tessellator.addVertexWithUV(x + minX * scale + maxX * scale, y + minY * scale, z + minZ * scale + maxZ * scale, 1, 1);
tessellator.addVertexWithUV(x + minX * scale - maxX * scale, y + minY * scale, z + minZ * scale - maxZ * scale, 0, 1);
tessellator.draw();
GL11.glColor4f(1.0F, 1.0F, 1.0F, 1.0F);
GL11.glDisable(GL11.GL_BLEND);
GL11.glDepthMask(true);
tessellator.startDrawingQuads();
}
@Override
public void onUpdate()
{
this.prevPosX = this.posX;
this.prevPosY = this.posY;
this.prevPosZ = this.posZ;
motionX = motionY = motionZ = 0;
if (this.particleAge++ >= this.particleMaxAge)
{
this.setDead();
}
}
public int getFXLayer()
{
return 0;
}
}
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