summaryrefslogtreecommitdiff
path: root/java/darkknight/jewelrycraft/worldGen/village/ComponentJewelry.java
blob: 6083049c4a05ca31d598f2ce9dead6c87417a304 (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
package darkknight.jewelrycraft.worldGen.village;

import java.util.List;
import java.util.Random;
import net.minecraft.block.Block;
import net.minecraft.init.Blocks;
import net.minecraft.init.Items;
import net.minecraft.item.Item;
import net.minecraft.item.ItemStack;
import net.minecraft.tileentity.TileEntityChest;
import net.minecraft.tileentity.TileEntityFurnace;
import net.minecraft.world.World;
import net.minecraft.world.gen.structure.StructureBoundingBox;
import net.minecraft.world.gen.structure.StructureComponent;
import net.minecraft.world.gen.structure.StructureVillagePieces;
import net.minecraft.world.gen.structure.StructureVillagePieces.Start;
import darkknight.jewelrycraft.block.BlockList;
import darkknight.jewelrycraft.config.ConfigHandler;
import darkknight.jewelrycraft.item.ItemList;
import darkknight.jewelrycraft.item.ItemMolds;
import darkknight.jewelrycraft.tileentity.TileEntityDisplayer;
import darkknight.jewelrycraft.tileentity.TileEntityMolder;
import darkknight.jewelrycraft.tileentity.TileEntitySmelter;
import darkknight.jewelrycraft.util.JewelryNBT;
import darkknight.jewelrycraft.util.JewelrycraftUtil;

public class ComponentJewelry extends StructureVillagePieces.House1
{
    private int averageGroundLevel = -1;
    
    /**
     * 
     */
    public ComponentJewelry()
    {}
    
    /**
     * @param par1ComponentVillageStartPiece
     * @param par2
     * @param par3Random
     * @param par4StructureBoundingBox
     * @param par5
     */
    public ComponentJewelry(Start par1ComponentVillageStartPiece, int par2, Random par3Random, StructureBoundingBox par4StructureBoundingBox, int par5)
    {
        super();
        coordBaseMode = par5;
        boundingBox = par4StructureBoundingBox;
    }
    
    /**
     * @param villagePiece
     * @param pieces
     * @param random
     * @param p1
     * @param p2
     * @param p3
     * @param p4
     * @param p5
     * @return
     */
    @SuppressWarnings ("rawtypes")
    public static ComponentJewelry buildComponent(Start villagePiece, List pieces, Random random, int p1, int p2, int p3, int p4, int p5)
    {
        StructureBoundingBox structureboundingbox = StructureBoundingBox.getComponentToAddBoundingBox(p1, p2, p3, 0, 0, 0, 11, 5, 12, p4);
        return canVillageGoDeeper(structureboundingbox) && StructureComponent.findIntersecting(pieces, structureboundingbox) == null ? new ComponentJewelry(villagePiece, p5, random, structureboundingbox, p4) : null;
    }
    
    /**
     * second Part of Structure generating, this for example places Spiderwebs, Mob Spawners, it closes Mineshafts at the end, it adds Fences...
     *
     * @param world
     * @param random
     * @param sbb
     * @return
     */
    @Override
    public boolean addComponentParts(World world, Random random, StructureBoundingBox sbb)
    {
        if (averageGroundLevel < 0){
            averageGroundLevel = getAverageGroundLevel(world, sbb);
            if (averageGroundLevel < 0) return true;
            boundingBox.offset(0, averageGroundLevel - boundingBox.maxY + 3, 0);
        }
        /**
         * arguments: (World worldObj, StructureBoundingBox structBB, int minX, int minY, int minZ, int maxX, int maxY, int maxZ, int placeBlockId, int replaceBlockId, boolean alwaysreplace)
         */
        fillWithBlocks(world, sbb, 0, 0, 6, 10, 5, 11, Block.getBlockById(0), Block.getBlockById(0), false);
        fillWithBlocks(world, sbb, 2, 0, 0, 8, 5, 5, Block.getBlockById(0), Block.getBlockById(0), false);
        // Pillars
        fillWithBlocks(world, sbb, 2, 0, 0, 2, 3, 0, Blocks.log, Blocks.log, false);
        fillWithBlocks(world, sbb, 2, 0, 3, 2, 3, 3, Blocks.log, Blocks.log, false);
        fillWithBlocks(world, sbb, 8, 0, 0, 8, 3, 0, Blocks.log, Blocks.log, false);
        fillWithBlocks(world, sbb, 8, 0, 3, 8, 3, 3, Blocks.log, Blocks.log, false);
        // Walls
        fillWithBlocks(world, sbb, 2, 0, 1, 2, 3, 2, Blocks.planks, Blocks.planks, false);
        fillWithBlocks(world, sbb, 2, 0, 4, 2, 3, 5, Blocks.planks, Blocks.planks, false);
        fillWithBlocks(world, sbb, 8, 0, 1, 8, 3, 2, Blocks.planks, Blocks.planks, false);
        fillWithBlocks(world, sbb, 8, 0, 4, 8, 3, 5, Blocks.planks, Blocks.planks, false);
        fillWithBlocks(world, sbb, 3, 0, 0, 7, 3, 0, Blocks.planks, Blocks.planks, false);
        fillWithBlocks(world, sbb, 0, 0, 6, 10, 3, 6, Blocks.cobblestone, Blocks.cobblestone, false);
        fillWithBlocks(world, sbb, 0, 0, 11, 10, 3, 11, Blocks.cobblestone, Blocks.cobblestone, false);
        fillWithBlocks(world, sbb, 0, 0, 6, 0, 3, 11, Blocks.cobblestone, Blocks.cobblestone, false);
        fillWithBlocks(world, sbb, 10, 0, 6, 10, 3, 11, Blocks.cobblestone, Blocks.cobblestone, false);
        // Roof
        for(int i = 3; i <= 7; i++)
            for(int j = 1; j <= 5; j++)
                placeBlockAtCurrentPosition(world, Blocks.wooden_slab, 2, i, 4, j, sbb);
        for(int i = 3; i <= 7; i++)
            for(int j = 6; j <= 6; j++)
                placeBlockAtCurrentPosition(world, Blocks.stone_slab, 0, i, 4, j, sbb);
        for(int i = 1; i <= 9; i++)
            for(int j = 7; j <= 10; j++)
                placeBlockAtCurrentPosition(world, Blocks.stone_slab, 3, i, 4, j, sbb);
        for(int i = 2; i <= 8; i++)
            placeBlockAtCurrentPosition(world, Blocks.double_wooden_slab, 2, i, 4, 0, sbb);
        for(int i = 1; i <= 5; i++){
            placeBlockAtCurrentPosition(world, Blocks.double_wooden_slab, 2, 2, 4, i, sbb);
            placeBlockAtCurrentPosition(world, Blocks.double_wooden_slab, 2, 8, 4, i, sbb);
        }
        for(int i = 0; i <= 2; i++){
            placeBlockAtCurrentPosition(world, Blocks.double_stone_slab, 0, i, 4, 6, sbb);
            placeBlockAtCurrentPosition(world, Blocks.double_stone_slab, 0, i + 8, 4, 6, sbb);
        }
        for(int i = 7; i <= 11; i++){
            placeBlockAtCurrentPosition(world, Blocks.double_stone_slab, 0, 0, 4, i, sbb);
            placeBlockAtCurrentPosition(world, Blocks.double_stone_slab, 0, 10, 4, i, sbb);
        }
        for(int i = 0; i <= 10; i++)
            placeBlockAtCurrentPosition(world, Blocks.double_stone_slab, 0, i, 4, 11, sbb);
        // Base
        for(int i = 2; i <= 8; i++)
            for(int j = 0; j <= 5; j++)
                placeBlockAtCurrentPosition(world, Blocks.planks, 1, i, 0, j, sbb);
        fillWithBlocks(world, sbb, 0, 0, 6, 10, 0, 11, Blocks.stonebrick, Blocks.stonebrick, false);
        for(int i = 6; i <= 10; i++)
            placeBlockAtCurrentPosition(world, Blocks.double_stone_slab, 0, 5, 0, i, sbb);
        for(int i = 7; i <= 10; i++){
            placeBlockAtCurrentPosition(world, Blocks.stonebrick, 3, 1, 0, i, sbb);
            placeBlockAtCurrentPosition(world, Blocks.stonebrick, 3, 9, 0, i, sbb);
        }
        // Decorations
        placeDoorAtCurrentPosition(world, sbb, random, 6, 1, 0, getMetadataWithOffset(Blocks.wooden_door, 1));
        placeDoorAtCurrentPosition(world, sbb, random, 5, 1, 6, getMetadataWithOffset(Blocks.wooden_door, 1));
        placeBlockAtCurrentPosition(world, Blocks.glass_pane, 0, 3, 2, 0, sbb);
        placeBlockAtCurrentPosition(world, Blocks.glass_pane, 0, 4, 2, 0, sbb);
        placeBlockAtCurrentPosition(world, Blocks.glass_pane, 0, 2, 2, 1, sbb);
        placeBlockAtCurrentPosition(world, Blocks.glass_pane, 0, 2, 2, 2, sbb);
        placeBlockAtCurrentPosition(world, Blocks.glass_pane, 0, 2, 2, 4, sbb);
        placeBlockAtCurrentPosition(world, Blocks.glass_pane, 0, 2, 2, 5, sbb);
        placeBlockAtCurrentPosition(world, Blocks.glass_pane, 0, 8, 2, 1, sbb);
        placeBlockAtCurrentPosition(world, Blocks.glass_pane, 0, 8, 2, 2, sbb);
        placeBlockAtCurrentPosition(world, Blocks.glass_pane, 0, 8, 2, 4, sbb);
        placeBlockAtCurrentPosition(world, Blocks.glass_pane, 0, 8, 2, 5, sbb);
        placeBlockAtCurrentPosition(world, Blocks.torch, 0, 6, 3, 1, sbb);
        placeBlockAtCurrentPosition(world, Blocks.torch, 0, 3, 3, 3, sbb);
        placeBlockAtCurrentPosition(world, Blocks.torch, 0, 7, 3, 3, sbb);
        placeBlockAtCurrentPosition(world, Blocks.torch, 0, 5, 3, 5, sbb);
        placeBlockAtCurrentPosition(world, Blocks.torch, 0, 5, 3, 7, sbb);
        placeBlockAtCurrentPosition(world, Blocks.torch, 0, 5, 3, 10, sbb);
        placeBlockAtCurrentPosition(world, Blocks.torch, 0, 1, 3, 8, sbb);
        placeBlockAtCurrentPosition(world, Blocks.torch, 0, 1, 3, 9, sbb);
        placeBlockAtCurrentPosition(world, Blocks.torch, 0, 9, 3, 8, sbb);
        placeBlockAtCurrentPosition(world, Blocks.torch, 0, 9, 3, 9, sbb);
        int bgCarpetColor = random.nextInt(16);
        for(int i = 4; i <= 7; i++)
            for(int j = 1; j <= 5; j++)
                placeBlockAtCurrentPosition(world, Blocks.carpet, bgCarpetColor, i, 1, j, sbb);
        generateChest(world, 3, 1, 1, 0, random, sbb, ConfigHandler.jewelsChestMin, ConfigHandler.jewelsChestMax);
        generateDisplayer(world, 3, 1, 2, coordBaseMode == 0 || coordBaseMode == 2 ? 1 : 2, random, sbb);
        placeBlockAtCurrentPosition(world, BlockList.jewelCraftingTable, coordBaseMode == 0 || coordBaseMode == 2 ? 1 : 2, 3, 1, 3, sbb);
        generateDisplayer(world, 3, 1, 4, coordBaseMode == 0 || coordBaseMode == 2 ? 1 : 2, random, sbb);
        generateChest(world, 3, 1, 5, 0, random, sbb, ConfigHandler.jewelsChestMin, ConfigHandler.jewelsChestMax);
        generateFurnace(world, 1, 1, 7, 0, random, sbb, ConfigHandler.furnacesIngotStackMin, ConfigHandler.furnacesIngotStackMax, ConfigHandler.canFurnacesGenerateIngots);
        generateFurnace(world, 1, 2, 7, 0, random, sbb, ConfigHandler.furnacesIngotStackMin, ConfigHandler.furnacesIngotStackMax, ConfigHandler.canFurnacesGenerateIngots);
        generateFurnace(world, 1, 3, 7, 0, random, sbb, ConfigHandler.furnacesIngotStackMin, ConfigHandler.furnacesIngotStackMax, ConfigHandler.canFurnacesGenerateIngots);
        generateFurnace(world, 1, 1, 10, 0, random, sbb, ConfigHandler.furnacesIngotStackMin, ConfigHandler.furnacesIngotStackMax, ConfigHandler.canFurnacesGenerateIngots);
        generateFurnace(world, 1, 2, 10, 0, random, sbb, ConfigHandler.furnacesIngotStackMin, ConfigHandler.furnacesIngotStackMax, ConfigHandler.canFurnacesGenerateIngots);
        generateFurnace(world, 1, 3, 10, 0, random, sbb, ConfigHandler.furnacesIngotStackMin, ConfigHandler.furnacesIngotStackMax, ConfigHandler.canFurnacesGenerateIngots);
        generateSmelter(world, 1, 1, 8, coordBaseMode == 0 || coordBaseMode == 2 ? 1 : 2, random, sbb, random.nextBoolean());
        generateSmelter(world, 1, 1, 9, coordBaseMode == 0 || coordBaseMode == 2 ? 1 : 2, random, sbb, random.nextBoolean());
        generateMolder(world, 2, 1, 8, coordBaseMode == 0 || coordBaseMode == 2 ? 1 : 2, random, sbb, random.nextBoolean(), random.nextBoolean());
        generateMolder(world, 2, 1, 9, coordBaseMode == 0 || coordBaseMode == 2 ? 1 : 2, random, sbb, random.nextBoolean(), random.nextBoolean());
        if (random.nextBoolean()) generateIngotChest(world, 9, 1, 7, 0, random, sbb, ConfigHandler.ingotChestMin, ConfigHandler.ingotChestMax, Blocks.chest, ConfigHandler.ingotChestMaxStack);
        else generateOresChest(world, 9, 1, 7, 0, random, sbb, ConfigHandler.ingotChestMin, ConfigHandler.ingotChestMax, Blocks.chest, ConfigHandler.ingotChestMaxStack);
        if (random.nextBoolean()) generateIngotChest(world, 9, 1, 8, 0, random, sbb, ConfigHandler.ingotChestMin, ConfigHandler.ingotChestMax, Blocks.chest, ConfigHandler.ingotChestMaxStack);
        else generateOresChest(world, 9, 1, 8, 0, random, sbb, ConfigHandler.ingotChestMin, ConfigHandler.ingotChestMax, Blocks.chest, ConfigHandler.ingotChestMaxStack);
        if (random.nextBoolean()) generateIngotChest(world, 9, 1, 9, 0, random, sbb, ConfigHandler.ingotChestMin, ConfigHandler.ingotChestMax, Blocks.trapped_chest, ConfigHandler.ingotChestMaxStack);
        else generateOresChest(world, 9, 1, 9, 0, random, sbb, ConfigHandler.ingotChestMin, ConfigHandler.ingotChestMax, Blocks.trapped_chest, ConfigHandler.ingotChestMaxStack);
        if (random.nextBoolean()) generateIngotChest(world, 9, 1, 10, 0, random, sbb, ConfigHandler.ingotChestMin, ConfigHandler.ingotChestMax, Blocks.trapped_chest, ConfigHandler.ingotChestMaxStack);
        else generateOresChest(world, 9, 1, 10, 0, random, sbb, ConfigHandler.ingotChestMin, ConfigHandler.ingotChestMax, Blocks.trapped_chest, ConfigHandler.ingotChestMaxStack);
        for(int l = 0; l < 6; ++l)
            for(int i1 = 2; i1 < 9; ++i1){
                clearCurrentPositionBlocksUpwards(world, i1, 9, l, sbb);
                func_151554_b(world, Blocks.cobblestone, 0, i1, -1, l, sbb);
            }
        for(int l = 6; l < 12; ++l)
            for(int i1 = 0; i1 < 11; ++i1){
                clearCurrentPositionBlocksUpwards(world, i1, 9, l, sbb);
                func_151554_b(world, Blocks.cobblestone, 0, i1, -1, l, sbb);
            }
        spawnVillagers(world, sbb, 3, 1, 3, 1);
        return true;
    }
    
    /**
     * @param world
     * @param i
     * @param j
     * @param k
     * @param metadata
     * @param random
     * @param sbb
     * @param min
     * @param max
     */
    public void generateChest(World world, int i, int j, int k, int metadata, Random random, StructureBoundingBox sbb, int min, int max)
    {
        int i1 = getXWithOffset(i, k);
        int j1 = getYWithOffset(j);
        int k1 = getZWithOffset(i, k);
        int t = random.nextInt(max - min + 1) + min;
        placeBlockAtCurrentPosition(world, Blocks.chest, metadata, i, j, k, sbb);
        TileEntityChest chest = (TileEntityChest)world.getTileEntity(i1, j1, k1);
        while (chest != null && t > 0){
            ItemStack jewels = JewelrycraftUtil.gem.get(random.nextInt(JewelrycraftUtil.gem.size()));
            chest.func_145976_a("Jeweler's Chest");
            if (jewels.getItem() == Items.nether_star && ConfigHandler.generateVillageNetherstar) chest.setInventorySlotContents(random.nextInt(chest.getSizeInventory()), jewels);
            else if (random.nextBoolean() && jewels.getItem() != Items.nether_star) chest.setInventorySlotContents(random.nextInt(chest.getSizeInventory()), jewels);
            t--;
        }
    }
    
    /**
     * @param world
     * @param i
     * @param j
     * @param k
     * @param metadata
     * @param random
     * @param sbb
     * @param min
     * @param max
     * @param chestB
     * @param randomAmount
     */
    public void generateIngotChest(World world, int i, int j, int k, int metadata, Random random, StructureBoundingBox sbb, int min, int max, Block chestB, int randomAmount)
    {
        int i1 = getXWithOffset(i, k);
        int j1 = getYWithOffset(j);
        int k1 = getZWithOffset(i, k);
        int t = random.nextInt(max - min + 1) + min;
        placeBlockAtCurrentPosition(world, chestB, metadata, i, j, k, sbb);
        TileEntityChest chest = (TileEntityChest)world.getTileEntity(i1, j1, k1);
        while (chest != null && t > 0){
            chest.func_145976_a("Ingot Chest");
            int metalID = random.nextInt(JewelrycraftUtil.metal.size());
            ItemStack metal = JewelrycraftUtil.metal.get(metalID).copy();
            metal.stackSize = 2 + random.nextInt(randomAmount);
            if (random.nextBoolean()) chest.setInventorySlotContents(random.nextInt(chest.getSizeInventory()), metal);
            t--;
        }
    }
    
    /**
     * @param world
     * @param i
     * @param j
     * @param k
     * @param metadata
     * @param random
     * @param sbb
     * @param min
     * @param max
     * @param chestB
     * @param randomAmount
     */
    public void generateOresChest(World world, int i, int j, int k, int metadata, Random random, StructureBoundingBox sbb, int min, int max, Block chestB, int randomAmount)
    {
        int i1 = getXWithOffset(i, k);
        int j1 = getYWithOffset(j);
        int k1 = getZWithOffset(i, k);
        int t = random.nextInt(max - min + 1) + min;
        placeBlockAtCurrentPosition(world, chestB, metadata, i, j, k, sbb);
        TileEntityChest chest = (TileEntityChest)world.getTileEntity(i1, j1, k1);
        while (chest != null && t > 0){
            chest.func_145976_a("Ores Chest");
            int oreID = random.nextInt(JewelrycraftUtil.ores.size());
            ItemStack ores = JewelrycraftUtil.ores.get(oreID).copy();
            ores.stackSize = 2 + random.nextInt(randomAmount);
            if (random.nextBoolean()) chest.setInventorySlotContents(random.nextInt(chest.getSizeInventory()), ores);
            t--;
        }
    }
    
    /**
     * @param world
     * @param i
     * @param j
     * @param k
     * @param metadata
     * @param random
     * @param sbb
     */
    public void generateDisplayer(World world, int i, int j, int k, int metadata, Random random, StructureBoundingBox sbb)
    {
        int i1 = getXWithOffset(i, k);
        int j1 = getYWithOffset(j);
        int k1 = getZWithOffset(i, k);
        placeBlockAtCurrentPosition(world, BlockList.displayer, metadata, i, j, k, sbb);
        TileEntityDisplayer displayer = (TileEntityDisplayer)world.getTileEntity(i1, j1, k1);
        if (displayer != null){
            Item[] jewels = {ItemList.ring, ItemList.necklace};
            ItemStack jewel = new ItemStack(jewels[random.nextInt(jewels.length)]);
            JewelryNBT.addMetal(jewel, JewelrycraftUtil.metal.get(random.nextInt(JewelrycraftUtil.metal.size())));
            JewelryNBT.addModifiers(jewel, JewelrycraftUtil.addRandomModifiers(random.nextInt(4)));
            JewelryNBT.addGem(jewel, JewelrycraftUtil.gem.get(random.nextInt(JewelrycraftUtil.gem.size())));
            displayer.object = jewel;
            displayer.quantity = 1;
            displayer.hasObject = true;
        }
    }
    
    /**
     * @param world
     * @param i
     * @param j
     * @param k
     * @param metadata
     * @param random
     * @param sbb
     * @param isEmpty
     */
    public void generateSmelter(World world, int i, int j, int k, int metadata, Random random, StructureBoundingBox sbb, boolean isEmpty)
    {
        int i1 = getXWithOffset(i, k);
        int j1 = getYWithOffset(j);
        int k1 = getZWithOffset(i, k);
        placeBlockAtCurrentPosition(world, BlockList.smelter, metadata, i, j, k, sbb);
        TileEntitySmelter smelter = (TileEntitySmelter)world.getTileEntity(i1, j1, k1);
        if (smelter != null && !isEmpty){
            int metal = random.nextInt(JewelrycraftUtil.metal.size());
            smelter.moltenMetal = JewelrycraftUtil.metal.get(metal).copy();
            smelter.hasMoltenMetal = true;
            int quantity = random.nextInt(9);
            switch(quantity)
            {
                case 0:
                    smelter.quantity = 0.1f;
                case 1:
                    smelter.quantity = 0.2f;
                case 2:
                    smelter.quantity = 0.3f;
                case 3:
                    smelter.quantity = 0.4f;
                case 4:
                    smelter.quantity = 0.5f;
                case 5:
                    smelter.quantity = 0.6f;
                case 6:
                    smelter.quantity = 0.7f;
                case 7:
                    smelter.quantity = 0.8f;
                case 8:
                    smelter.quantity = 0.9f;
                default:
                    smelter.quantity = 0.1f;
            }
        }
    }
    
    /**
     * @param world
     * @param i
     * @param j
     * @param k
     * @param metadata
     * @param random
     * @param sbb
     * @param hasMold
     * @param hasStuff
     */
    public void generateMolder(World world, int i, int j, int k, int metadata, Random random, StructureBoundingBox sbb, boolean hasMold, boolean hasStuff)
    {
        int i1 = getXWithOffset(i, k);
        int j1 = getYWithOffset(j);
        int k1 = getZWithOffset(i, k);
        placeBlockAtCurrentPosition(world, BlockList.molder, metadata, i, j, k, sbb);
        TileEntityMolder molder = (TileEntityMolder)world.getTileEntity(i1, j1, k1);
        if (molder != null) if (hasMold){
            int meta = random.nextInt(ItemMolds.moldsItemNames.length + 1);
            molder.mold = new ItemStack(ItemList.molds, 1, meta);
            molder.hasMold = true;
            if (hasStuff){
                ItemStack ring = new ItemStack(ItemList.ring);
                JewelryNBT.addMetal(ring, JewelrycraftUtil.metal.get(random.nextInt(JewelrycraftUtil.metal.size())).copy());
                ItemStack necklace = new ItemStack(ItemList.necklace);
                JewelryNBT.addMetal(necklace, JewelrycraftUtil.metal.get(random.nextInt(JewelrycraftUtil.metal.size())).copy());
                ItemStack bracelet = new ItemStack(ItemList.bracelet);
                JewelryNBT.addMetal(bracelet, JewelrycraftUtil.metal.get(random.nextInt(JewelrycraftUtil.metal.size())).copy());
                ItemStack earrings = new ItemStack(ItemList.earrings);
                JewelryNBT.addMetal(earrings, JewelrycraftUtil.metal.get(random.nextInt(JewelrycraftUtil.metal.size())).copy());
                if (meta == 0) molder.jewelBase = JewelrycraftUtil.metal.get(random.nextInt(JewelrycraftUtil.metal.size()));
                else if (meta == 1) molder.jewelBase = ring;
                else if (meta == 2) molder.jewelBase = necklace;
                else if (meta == 3) molder.jewelBase = bracelet;
                else if (meta == 4) molder.jewelBase = earrings;
                molder.hasJewelBase = true;
            }
        }
    }
    
    /**
     * @param world
     * @param i
     * @param j
     * @param k
     * @param metadata
     * @param random
     * @param sbb
     * @param min
     * @param max
     * @param hasMetal
     */
    public void generateFurnace(World world, int i, int j, int k, int metadata, Random random, StructureBoundingBox sbb, int min, int max, boolean hasMetal)
    {
        int i1 = getXWithOffset(i, k);
        int j1 = getYWithOffset(j);
        int k1 = getZWithOffset(i, k);
        placeBlockAtCurrentPosition(world, Blocks.furnace, metadata, i, j, k, sbb);
        TileEntityFurnace furnace = (TileEntityFurnace)world.getTileEntity(i1, j1, k1);
        if (furnace != null){
            if (random.nextBoolean()) furnace.setInventorySlotContents(1, new ItemStack(Items.coal, 1 + random.nextInt(16)));
            if (hasMetal){
                int metalID = random.nextInt(JewelrycraftUtil.metal.size());
                ItemStack metal = JewelrycraftUtil.metal.get(metalID).copy();
                metal.stackSize = random.nextInt(max - min + 1) + min;
                furnace.setInventorySlotContents(2, metal);
            }
        }
    }
    
    /**
     * Returns the villager type to spawn in this component, based on the number of villagers already spawned.
     *
     * @param par1
     * @return
     */
    @Override
    protected int getVillagerType(int par1)
    {
        return 3000;
    }
}