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/**
*
*/
package darkknight.jewelrycraft.api;
import net.minecraft.entity.EntityLivingBase;
import net.minecraft.entity.player.EntityPlayer;
import net.minecraft.item.ItemStack;
import net.minecraft.util.DamageSource;
import net.minecraftforge.event.entity.player.PlayerEvent;
/**
* @author Sorin
*
*/
public interface IJewelryItem
{
/**
* @return Returns the id of the type, 0 is for ring, 1 is for bracelet, 2 is for necklace and 3 is for earrings
*/
public int type();
/**
* This is the action performed each player tick
* @param item The item stack of the item (allows for fine item search, like metadata and nbt)
* @param player The player wearing the jewelry
*/
public void onWearAction(ItemStack item, EntityPlayer player);
/**
* This performs an action whenever a player gets attacked by an entity besides another Player
* @param item The item stack of the item (allows for fine item search, like metadata and nbt)
* @param player The player that was attacked
* @param source Source of the damage
* @param amount The amount of damage taken
*/
public void onPlayerAttackedAction(ItemStack item, EntityPlayer player, DamageSource source, float amount);
/**
* This does an action whenever an Entity gets attacked by a player, this includes other Players
* @param item The item stack of the item (allows for fine item search, like metadata and nbt)
* @param player The attacking player
* @param entity The target entity
* @param amount The amount of damage dealt
*/
public void onEntityAttackedByPlayer(ItemStack item, EntityPlayer player, EntityLivingBase entity, float amount);
/**
* This runs whenever a player dies
* @param item The item stack of the item (allows for fine item search, like metadata and nbt)
* @param player The player that died
* @param source The damage source that caused the death
*/
public void onPlayerDeadAction(ItemStack item, EntityPlayer player, DamageSource source);
/**
* Runs whenever a player respawns (switches dimensions or actually respawns)
* @param item The item stack of the item (allows for fine item search, like metadata and nbt)
* @param player The player that respawns
* @param event The clone event that runs whenever a player respawns, either because he died or switched dimensions
*/
public void onPlayerRespawnAction(ItemStack item, PlayerEvent.Clone event);
}
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