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/**
*
*/
package darkknight.jewelrycraft.block.render;
import java.util.Random;
import org.lwjgl.opengl.GL11;
import cpw.mods.fml.client.registry.ISimpleBlockRenderingHandler;
import cpw.mods.fml.relauncher.Side;
import cpw.mods.fml.relauncher.SideOnly;
import darkknight.jewelrycraft.block.BlockCrystal;
import darkknight.jewelrycraft.config.ConfigHandler;
import darkknight.jewelrycraft.proxy.ClientProxy.BlockRenderIDs;
import darkknight.jewelrycraft.tileentity.TileEntityCrystal;
import net.minecraft.block.Block;
import net.minecraft.client.renderer.RenderBlocks;
import net.minecraft.client.renderer.Tessellator;
import net.minecraft.util.IIcon;
import net.minecraft.world.IBlockAccess;
/**
* @author Sorin
*/
@SideOnly(Side.CLIENT)
public class BlockCrystalRenderer implements ISimpleBlockRenderingHandler {
@Override
public void renderInventoryBlock(Block block, int metadata, int modelID, RenderBlocks renderer) {
Tessellator tessellator = Tessellator.instance;
GL11.glPushMatrix();
GL11.glDisable(GL11.GL_LIGHTING);
tessellator.startDrawingQuads();
if (metadata < 16) tessellator.setColorRGBA_I(((BlockCrystal) block).colors[metadata], 100);
GL11.glTranslatef(-0.5f, -0.5f, -0.5f);
this.renderWorldBlock(null, 0, 0, 0, block, modelID, renderer);
tessellator.draw();
GL11.glTranslatef(0.5f, 0.5f, 0.5f);
GL11.glEnable(GL11.GL_LIGHTING);
GL11.glPopMatrix();
}
@Override
public boolean renderWorldBlock(IBlockAccess world, int x, int y, int z, Block block, int modelId, RenderBlocks renderer) {
int crystals = 5;
Random rnd = new Random();
Tessellator tessellator = Tessellator.instance;
IIcon icon = ((BlockCrystal) block).getIcon(0, 0);
double umin = icon.getMinU();
double vmin = icon.getMinV();
double umax = icon.getMaxU();
double vmax = icon.getMaxV();
tessellator.addTranslation(x, y, z);
if (world != null && world.getTileEntity(x, y, z) != null && ConfigHandler.CRYSTAL_GLOW) tessellator.setBrightness(((TileEntityCrystal) world.getTileEntity(x, y, z)).shine);
else tessellator.setBrightness(230);
// 37435, 76464
if (world != null) rnd.setSeed(2 * x * 3 * y * z * 5);
else rnd.setSeed(76464);
if (world != null && world.getBlockMetadata(x, y, z) < 16) tessellator.setColorRGBA_I(((BlockCrystal) block).colors[world.getBlockMetadata(x, y, z)], 100);
crystal(tessellator, umin, vmin, umax, vmax, 0.8D, 0.2D, 0D, 0D, 0D, 0.0D, 0.0D);
for (int i = 0; i < crystals; i++) {
double rotation = Math.PI * 2.0f / (float) crystals * (float) i;
double xp1 = Math.sin(rotation) * ((0.15F + rnd.nextFloat()) / 2f);
double zp1 = Math.cos(rotation) * ((0.15F + rnd.nextFloat()) / 2f);
double height = 0.2f + rnd.nextFloat();
double topHeight = 0.1f + rnd.nextFloat() / 2f;
crystal(tessellator, umin, vmin, umax, vmax, height, topHeight, -xp1, 0D, zp1, xp1, zp1);
}
if (world != null) {
crystals = 4;
for (int i = 0; i < crystals; i++) {
double rotation = Math.PI * 2F / (float) crystals * (float) i;
double xp1 = Math.sin(rotation) * ((0.15F + rnd.nextFloat()) / 2f);
double zp1 = Math.cos(rotation) * ((0.15F + rnd.nextFloat()) / 2f);
double height = 0.1f + rnd.nextFloat();
double topHeight = 0.1f + rnd.nextFloat() / 2f;
float xOff = (rnd.nextFloat() * 1.5f - 0.5f) * (rnd.nextFloat() / 2f);
float zOff = (rnd.nextFloat() * 1.5f - 0.5f) * (rnd.nextFloat() / 2f);
crystal(tessellator, umin, vmin, umax, vmax, height, topHeight, xOff, 0D, zOff, xp1, zp1);
}
}
tessellator.addTranslation(-x, -y, -z);
return true;
}
private void crystal(Tessellator tessellator, double umin, double vmin, double umax, double vmax, double height, double topHeight, double posX, double posY, double posZ, double rotX, double rotZ) {
// Negative X
tessellator.addVertexWithUV(0.4 + rotX + posX, 0.0 + posY, 0.6 - rotZ + posZ, umin, vmin);
tessellator.addVertexWithUV(0.4 - rotX + posX, height + posY, 0.6 + rotZ + posZ, umin, vmax);
tessellator.addVertexWithUV(0.4 - rotX + posX, height + posY, 0.4 + rotZ + posZ, umax, vmax);
tessellator.addVertexWithUV(0.4 + rotX + posX, 0.0 + posY, 0.4 - rotZ + posZ, umax, vmin);
// Positive X
tessellator.addVertexWithUV(0.6 + rotX + posX, 0.0 + posY, 0.4 - rotZ + posZ, umin, vmin);
tessellator.addVertexWithUV(0.6 - rotX + posX, height + posY, 0.4 + rotZ + posZ, umin, vmax);
tessellator.addVertexWithUV(0.6 - rotX + posX, height + posY, 0.6 + rotZ + posZ, umax, vmax);
tessellator.addVertexWithUV(0.6 + rotX + posX, 0.0 + posY, 0.6 - rotZ + posZ, umax, vmin);
// Negative Z
tessellator.addVertexWithUV(0.4 + rotX + posX, 0.0 + posY, 0.4 - rotZ + posZ, umin, vmin);
tessellator.addVertexWithUV(0.4 - rotX + posX, height + posY, 0.4 + rotZ + posZ, umin, vmax);
tessellator.addVertexWithUV(0.6 - rotX + posX, height + posY, 0.4 + rotZ + posZ, umax, vmax);
tessellator.addVertexWithUV(0.6 + rotX + posX, 0.0 + posY, 0.4 - rotZ + posZ, umax, vmin);
// Positive Z
tessellator.addVertexWithUV(0.6 + rotX + posX, 0.0 + posY, 0.6 - rotZ + posZ, umin, vmin);
tessellator.addVertexWithUV(0.6 - rotX + posX, height + posY, 0.6 + rotZ + posZ, umin, vmax);
tessellator.addVertexWithUV(0.4 - rotX + posX, height + posY, 0.6 + rotZ + posZ, umax, vmax);
tessellator.addVertexWithUV(0.4 + rotX + posX, 0.0 + posY, 0.6 - rotZ + posZ, umax, vmin);
// Top -X
tessellator.addVertexWithUV(0.4 - rotX + posX, height + posY, 0.6 + rotZ + posZ, umin, vmin);
tessellator.addVertexWithUV(0.5 - rotX - rotX + posX, height + topHeight + posY, 0.5 + rotZ + rotZ + posZ, umin, vmax);
tessellator.addVertexWithUV(0.5 - rotX - rotX + posX, height + topHeight + posY, 0.5 + rotZ + rotZ + posZ, umax, vmax);
tessellator.addVertexWithUV(0.4 - rotX + posX, height + posY, 0.4 + rotZ + posZ, umax, vmin);
// Top +X
tessellator.addVertexWithUV(0.6 - rotX + posX, height + posY, 0.4 + rotZ + posZ, umin, vmin);
tessellator.addVertexWithUV(0.5 - rotX - rotX + posX, height + topHeight + posY, 0.5 + rotZ + rotZ + posZ, umin, vmax);
tessellator.addVertexWithUV(0.5 - rotX - rotX + posX, height + topHeight + posY, 0.5 + rotZ + rotZ + posZ, umax, vmax);
tessellator.addVertexWithUV(0.6 - rotX + posX, height + posY, 0.6 + rotZ + posZ, umax, vmin);
// Top +Z
tessellator.addVertexWithUV(0.6 - rotX + posX, height + posY, 0.6 + rotZ + posZ, umin, vmin);
tessellator.addVertexWithUV(0.5 - rotX - rotX + posX, height + topHeight + posY, 0.5 + rotZ + rotZ + posZ, umin, vmax);
tessellator.addVertexWithUV(0.5 - rotX - rotX + posX, height + topHeight + posY, 0.5 + rotZ + rotZ + posZ, umax, vmax);
tessellator.addVertexWithUV(0.4 - rotX + posX, height + posY, 0.6 + rotZ + posZ, umax, vmin);
// Top -Z
tessellator.addVertexWithUV(0.4 - rotX + posX, height + posY, 0.4 + rotZ + posZ, umin, vmin);
tessellator.addVertexWithUV(0.5 - rotX - rotX + posX, height + topHeight + posY, 0.5 + rotZ + rotZ + posZ, umin, vmax);
tessellator.addVertexWithUV(0.5 - rotX - rotX + posX, height + topHeight + posY, 0.5 + rotZ + rotZ + posZ, umax, vmax);
tessellator.addVertexWithUV(0.6 - rotX + posX, height + posY, 0.4 + rotZ + posZ, umax, vmin);
// Bottom
tessellator.addVertexWithUV(0.4 + rotX + posX, 0.0 + posY, 0.6 - rotZ + posZ, umin, vmin);
tessellator.addVertexWithUV(0.4 + rotX + posX, 0.0 + posY, 0.4 - rotZ + posZ, umin, vmax);
tessellator.addVertexWithUV(0.6 + rotX + posX, 0.0 + posY, 0.4 - rotZ + posZ, umax, vmax);
tessellator.addVertexWithUV(0.6 + rotX + posX, 0.0 + posY, 0.6 - rotZ + posZ, umax, vmin);
}
@Override
public boolean shouldRender3DInInventory(int modelId) {
return true;
}
@Override
public int getRenderId() {
return BlockRenderIDs.CRYSTAL.id();
}
}
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