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package darkknight.jewelrycraft.client.gui;
import cpw.mods.fml.common.network.IGuiHandler;
import cpw.mods.fml.common.network.NetworkRegistry;
import darkknight.jewelrycraft.JewelrycraftMod;
import darkknight.jewelrycraft.client.JewelryInventory;
import darkknight.jewelrycraft.client.gui.container.ContainerCurseInfo;
import darkknight.jewelrycraft.client.gui.container.ContainerGuide;
import darkknight.jewelrycraft.client.gui.container.ContainerJewelryModifier;
import darkknight.jewelrycraft.client.gui.container.ContainerJewelryTab;
import darkknight.jewelrycraft.client.gui.container.ContainerRingChest;
import darkknight.jewelrycraft.util.Variables;
import net.minecraft.entity.player.EntityPlayer;
import net.minecraft.inventory.InventoryBasic;
import net.minecraft.tileentity.TileEntityChest;
import net.minecraft.util.ResourceLocation;
import net.minecraft.world.World;
public class GuiHandler implements IGuiHandler {
ResourceLocation pageTexture = new ResourceLocation(
Variables.MODID, "textures/gui/guidePage.png");
ResourceLocation flippedPageTexture = new ResourceLocation(
Variables.MODID, "textures/gui/guidePageFlip.png");
ResourceLocation chestTexture = new ResourceLocation(
Variables.MODID, "textures/gui/chest_ring.png");
ResourceLocation jewelryInvTexture = new ResourceLocation(
Variables.MODID, "textures/gui/jewelry_tab.png");
ResourceLocation cursesInvTexture = new ResourceLocation(
Variables.MODID, "textures/gui/curses_tab.png");
ResourceLocation jewlryModTexture = new ResourceLocation(
Variables.MODID,
"textures/gui/jewelry_modifier.png");
/**
*
*/
public GuiHandler() {
NetworkRegistry.INSTANCE.registerGuiHandler(
JewelrycraftMod.instance, this);
}
/**
* @param ID
* @param player
* @param world
* @param x
* @param y
* @param z
* @return
*/
@Override
public Object getServerGuiElement(int ID, EntityPlayer player,
World world, int x, int y, int z) {
switch (ID) {
case 0:
return new ContainerRingChest(
player.inventory,
(TileEntityChest) world
.getTileEntity(x,
y,
z));
case 1:
return new ContainerGuide();
case 2:
return new ContainerJewelryTab(player,
player.inventory,
new JewelryInventory(
player));
case 3:
return new ContainerJewelryModifier(
player.inventory,
new InventoryBasic(
"ItemModifier",
false,
37));
case 4:
return new ContainerCurseInfo();
default:
return null;
}
}
/**
* @param ID
* @param player
* @param world
* @param x
* @param y
* @param z
* @return
*/
@Override
public Object getClientGuiElement(int ID, EntityPlayer player,
World world, int x, int y, int z) {
switch (ID) {
case 0:
return new GuiRingChest(
(ContainerRingChest) getServerGuiElement(
ID, player,
world, x,
y, z),
chestTexture);
case 1:
return new GuiGuide(
(ContainerGuide) getServerGuiElement(
ID, player,
world, x,
y, z),
world, pageTexture,
flippedPageTexture);
case 2:
return new GuiJewelry(
new ContainerJewelryTab(
player,
player.inventory,
new JewelryInventory(
player)),
jewelryInvTexture);
case 3:
return new GuiJewelryModifier(
(ContainerJewelryModifier) getServerGuiElement(
ID, player,
world, x,
y, z),
jewlryModTexture);
case 4:
return new GuiCurseInfo(
(ContainerCurseInfo) getServerGuiElement(
ID, player,
world, x,
y, z),
world, player,
cursesInvTexture);
default:
return null;
}
}
}
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