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package darkknight.jewelrycraft.client.gui;
import org.lwjgl.opengl.GL11;
import net.minecraft.init.Blocks;
import net.minecraft.item.ItemStack;
import net.minecraft.util.EnumChatFormatting;
import darkknight.jewelrycraft.block.BlockList;
import darkknight.jewelrycraft.client.Page;
public class GuiTabRitual extends GuiTab
{
public GuiTabRitual(int id)
{
super("Ritual", id);
}
@Override
public ItemStack getIcon()
{
return new ItemStack(BlockList.handPedestal);
}
@Override
public void drawBackground(GuiGuide gui, int x, int y, int page)
{
int xPos = page % 2 == 0 ? 107 : -35;
switch(page)
{
case 1:
Page.drawText(gui, EnumChatFormatting.DARK_BLUE + "\u00a7n" + "Layer 1", gui.getLeft() + xPos + 35, gui.getTop() - 30);
for(int i = -1; i < 10; i++)
for(int j = 0; j < 11; j++)
Page.addSlotItem(gui, gui.getLeft() + xPos + 11*i, gui.getTop() + 11*j, x, y, new ItemStack(Blocks.air), 0, 0, 0);
Page.addSlotItem(gui, gui.getLeft() + xPos + 11*8, gui.getTop() + 11*1, x, y, new ItemStack(Blocks.stonebrick), 0, 0, 0);
Page.addSlotItem(gui, gui.getLeft() + xPos + 11*0, gui.getTop() + 11*1, x, y, new ItemStack(Blocks.stonebrick), 0, 0, 0);
Page.addSlotItem(gui, gui.getLeft() + xPos + 11*8, gui.getTop() + 11*9, x, y, new ItemStack(Blocks.stonebrick), 0, 0, 0);
Page.addSlotItem(gui, gui.getLeft() + xPos + 11*0, gui.getTop() + 11*9, x, y, new ItemStack(Blocks.stonebrick), 0, 0, 0);
//Top
Page.addSlotItem(gui, gui.getLeft() + xPos + 11*2, gui.getTop() + 11*1, x, y, new ItemStack(BlockList.handPedestal), 0, 45, 0);
Page.addSlotItem(gui, gui.getLeft() + xPos + 11*4, gui.getTop() + 11*0, x, y, new ItemStack(BlockList.handPedestal), 0, 0, 0);
Page.addSlotItem(gui, gui.getLeft() + xPos + 11*6, gui.getTop() + 11*1, x, y, new ItemStack(BlockList.handPedestal), 0, -45, 0);
//Left
Page.addSlotItem(gui, gui.getLeft() + xPos + 11*0, gui.getTop() + 11*3, x, y, new ItemStack(BlockList.handPedestal), 0, 45, 0);
Page.addSlotItem(gui, gui.getLeft() + xPos + 11*-1, gui.getTop() + 11*5, x, y, new ItemStack(BlockList.handPedestal), 0, 90, 0);
Page.addSlotItem(gui, gui.getLeft() + xPos + 11*0, gui.getTop() + 11*7, x, y, new ItemStack(BlockList.handPedestal), 0, 135, 0);
//Bottom
Page.addSlotItem(gui, gui.getLeft() + xPos + 11*2, gui.getTop() + 11*9, x, y, new ItemStack(BlockList.handPedestal), 0, 135, 0);
Page.addSlotItem(gui, gui.getLeft() + xPos + 11*4, gui.getTop() + 11*10, x, y, new ItemStack(BlockList.handPedestal), 0, 180, 0);
Page.addSlotItem(gui, gui.getLeft() + xPos + 11*6, gui.getTop() + 11*9, x, y, new ItemStack(BlockList.handPedestal), 0, 225, 0);
//Right
Page.addSlotItem(gui, gui.getLeft() + xPos + 11*8, gui.getTop() + 11*3, x, y, new ItemStack(BlockList.handPedestal), 0, -35, 0);
Page.addSlotItem(gui, gui.getLeft() + xPos + 11*9, gui.getTop() + 11*5, x, y, new ItemStack(BlockList.handPedestal), 0, 270, 0);
Page.addSlotItem(gui, gui.getLeft() + xPos + 11*8, gui.getTop() + 11*7, x, y, new ItemStack(BlockList.handPedestal), 0, 225, 0);
Page.addSlotItem(gui, gui.getLeft() + xPos + 11*2, gui.getTop() + 11*5, x, y, new ItemStack(Blocks.stonebrick), 0, 0, 0);
Page.addSlotItem(gui, gui.getLeft() + xPos + 11*4, gui.getTop() + 11*5, x, y, new ItemStack(BlockList.handPedestal), 0, 0, 0);
Page.addSlotItem(gui, gui.getLeft() + xPos + 11*6, gui.getTop() + 11*5, x, y, new ItemStack(Blocks.stonebrick), 0, 0, 0);
break;
case 2:
Page.drawText(gui, EnumChatFormatting.DARK_BLUE + "\u00a7n" + "Layer 2", gui.getLeft() + xPos + 35, gui.getTop() - 30);
for(int i = -1; i < 10; i++)
for(int j = 0; j < 11; j++)
Page.addSlotItem(gui, gui.getLeft() + xPos + 11*i, gui.getTop() + 11*j, x, y, new ItemStack(Blocks.air), 0, 0, 0);
Page.addSlotItem(gui, gui.getLeft() + xPos + 11*8, gui.getTop() + 11*1, x, y, new ItemStack(Blocks.stonebrick), 0, 0, 0);
Page.addSlotItem(gui, gui.getLeft() + xPos + 11*0, gui.getTop() + 11*1, x, y, new ItemStack(Blocks.stonebrick), 0, 0, 0);
Page.addSlotItem(gui, gui.getLeft() + xPos + 11*8, gui.getTop() + 11*9, x, y, new ItemStack(Blocks.stonebrick), 0, 0, 0);
Page.addSlotItem(gui, gui.getLeft() + xPos + 11*0, gui.getTop() + 11*9, x, y, new ItemStack(Blocks.stonebrick), 0, 0, 0);
Page.addSlotItem(gui, gui.getLeft() + xPos + 11*2, gui.getTop() + 11*5, x, y, new ItemStack(Blocks.stonebrick), 0, 0, 0);
Page.addSlotItem(gui, gui.getLeft() + xPos + 11*6, gui.getTop() + 11*5, x, y, new ItemStack(Blocks.stonebrick), 0, 0, 0);
break;
case 3:
Page.drawText(gui, EnumChatFormatting.DARK_BLUE + "\u00a7n" + "Layer 3", gui.getLeft() + xPos + 35, gui.getTop() - 30);
for(int i = -1; i < 10; i++)
for(int j = 0; j < 11; j++)
Page.addSlotItem(gui, gui.getLeft() + xPos + 11*i, gui.getTop() + 11*j, x, y, new ItemStack(Blocks.air), 0, 0, 0);
Page.addSlotItem(gui, gui.getLeft() + xPos + 11*8, gui.getTop() + 11*1, x, y, new ItemStack(BlockList.shadowBlock), 0, 0, 0);
Page.addSlotItem(gui, gui.getLeft() + xPos + 11*0, gui.getTop() + 11*1, x, y, new ItemStack(BlockList.shadowBlock), 0, 0, 0);
Page.addSlotItem(gui, gui.getLeft() + xPos + 11*8, gui.getTop() + 11*9, x, y, new ItemStack(BlockList.shadowBlock), 0, 0, 0);
Page.addSlotItem(gui, gui.getLeft() + xPos + 11*0, gui.getTop() + 11*9, x, y, new ItemStack(BlockList.shadowBlock), 0, 0, 0);
Page.addSlotItem(gui, gui.getLeft() + xPos + 11*2, gui.getTop() + 11*5, x, y, new ItemStack(Blocks.stonebrick), 0, 0, 0);
Page.addSlotItem(gui, gui.getLeft() + xPos + 11*6, gui.getTop() + 11*5, x, y, new ItemStack(Blocks.stonebrick), 0, 0, 0);
break;
case 4:
Page.drawText(gui, EnumChatFormatting.DARK_BLUE + "\u00a7n" + "Layer 4", gui.getLeft() + xPos + 35, gui.getTop() - 30);
for(int i = -1; i < 10; i++)
for(int j = 0; j < 11; j++)
Page.addSlotItem(gui, gui.getLeft() + xPos + 11*i, gui.getTop() + 11*j, x, y, new ItemStack(Blocks.air), 0, 0, 0);
Page.addSlotItem(gui, gui.getLeft() + xPos + 11*2, gui.getTop() + 11*5, x, y, new ItemStack(Blocks.stone_brick_stairs), 0, 90, 0);
Page.addSlotItem(gui, gui.getLeft() + xPos + 11*3, gui.getTop() + 11*5, x, y, new ItemStack(Blocks.stone_brick_stairs), 0, -90, 180);
Page.addSlotItem(gui, gui.getLeft() + xPos + 11*4, gui.getTop() + 11*5, x, y, new ItemStack(BlockList.shadowEye), 0, 90, 0);
Page.addSlotItem(gui, gui.getLeft() + xPos + 11*5, gui.getTop() + 11*5, x, y, new ItemStack(Blocks.stone_brick_stairs), 0, 90, 180);
Page.addSlotItem(gui, gui.getLeft() + xPos + 11*6, gui.getTop() + 11*5, x, y, new ItemStack(Blocks.stone_brick_stairs), 0, -90, 0);
break;
case 5:
Page.drawText(gui, EnumChatFormatting.DARK_BLUE + "\u00a7n" + "Layer 5", gui.getLeft() + xPos + 35, gui.getTop() - 30);
for(int i = -1; i < 10; i++)
for(int j = 0; j < 11; j++)
Page.addSlotItem(gui, gui.getLeft() + xPos + 11*i, gui.getTop() + 11*j, x, y, new ItemStack(Blocks.air), 0, 0, 0);
Page.addSlotItem(gui, gui.getLeft() + xPos + 11*3, gui.getTop() + 11*5, x, y, new ItemStack(Blocks.stone_slab, 1, 5), 0, 0, 0);
Page.addSlotItem(gui, gui.getLeft() + xPos + 11*4, gui.getTop() + 11*5, x, y, new ItemStack(Blocks.stone_slab, 1, 5), 0, 0, 0);
Page.addSlotItem(gui, gui.getLeft() + xPos + 11*5, gui.getTop() + 11*5, x, y, new ItemStack(Blocks.stone_slab, 1, 5), 0, 0, 0);
break;
}
}
@Override
public int getMaxPages()
{
return 5;
}
@Override
public void drawForeground(GuiGuide gui, int x, int y, int page)
{}
}
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