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package darkknight.jewelrycraft.effects;
import darkknight.jewelrycraft.api.ModifierEffects;
import darkknight.jewelrycraft.damage.DamageSourceList;
import darkknight.jewelrycraft.item.ItemBracelet;
import darkknight.jewelrycraft.item.ItemEarrings;
import darkknight.jewelrycraft.item.ItemNecklace;
import darkknight.jewelrycraft.item.ItemRing;
import darkknight.jewelrycraft.util.JewelryNBT;
import darkknight.jewelrycraft.util.PlayerUtils;
import darkknight.jewelrycraft.util.Variables;
import net.minecraft.entity.Entity;
import net.minecraft.entity.player.EntityPlayer;
import net.minecraft.init.Blocks;
import net.minecraft.item.Item;
import net.minecraft.item.ItemStack;
import net.minecraft.nbt.NBTTagCompound;
import net.minecraft.potion.Potion;
import net.minecraft.potion.PotionEffect;
import net.minecraft.util.DamageSource;
public class EffectObsidian extends ModifierEffects {
public EffectObsidian() {
super(new ItemStack(Blocks.obsidian));
}
@Override
public void action(ItemStack item, EntityPlayer player,
Item jewelry) {
NBTTagCompound playerInfo = PlayerUtils
.getModPlayerPersistTag(player,
Variables.MODID);
if (jewelry instanceof ItemNecklace) {
// Positive necklace
player.addPotionEffect(new PotionEffect(
Potion.resistance.id, 60, 2,
true));
// Negative necklace
if (player.isInWater()
&& !player.capabilities.isCreativeMode) {
double slowAmount = 0.2D + (JewelryNBT
.numberOfModifiers(item)
- 1) * 0.05D;
player.motionX *= slowAmount;
player.motionY *= slowAmount;
player.motionZ *= slowAmount;
player.motionY = -0.5D;
if (rand.nextInt(50) == 0)
player.attackEntityFrom(
DamageSourceList.weak,
2F);
}
}
// Negative bracelet
if (jewelry instanceof ItemBracelet
&& playerInfo.hasKey("falls")
&& playerInfo.getInteger("falls") >= 300)
player.addPotionEffect(new PotionEffect(
Potion.moveSlowdown.id, 60, 1,
true));
// Negative ring
if (jewelry instanceof ItemRing
&& playerInfo.hasKey("strikes")
&& playerInfo.getInteger(
"strikes") >= 200) {
player.addPotionEffect(new PotionEffect(
Potion.weakness.id, 60, 0, true));
player.addPotionEffect(new PotionEffect(
Potion.digSlowdown.id, 60, 1,
true));
}
}
@Override
public boolean onPlayerAttackedCancellable(ItemStack item,
EntityPlayer player, DamageSource source,
Item jewelry, float amount) {
NBTTagCompound playerInfo = PlayerUtils
.getModPlayerPersistTag(player,
Variables.MODID);
if (jewelry instanceof ItemEarrings
&& (source == DamageSource.anvil
|| source.damageType
.equals("arrow"))) {
if (playerInfo.hasKey("protected")) {
playerInfo.setInteger("protected",
playerInfo.getInteger(
"protected")
+ 1);
} else {
playerInfo.setInteger("protected", 1);
}
// Positive && Negative earrings
if (playerInfo.getInteger("protected") < 2000) {
return true;
}
player.attackEntityFrom(DamageSourceList.weak,
player.getHealth() * 3F);
}
if (jewelry instanceof ItemBracelet
&& source == DamageSource.fall) {
if (playerInfo.hasKey("falls")) {
playerInfo.setInteger("falls",
playerInfo.getInteger(
"falls")
+ 1);
} else {
playerInfo.setInteger("falls", 1);
}
// Positive bracelet
if (playerInfo.getInteger("falls") < 3000)
return true;
}
return false;
}
@Override
public void onPlayerDead(ItemStack item, EntityPlayer player,
DamageSource source, Item jewelry) {
NBTTagCompound playerInfo = PlayerUtils
.getModPlayerPersistTag(player,
Variables.MODID);
playerInfo.setInteger("falls", 0);
playerInfo.setInteger("strikes", 0);
playerInfo.setInteger("protected", 0);
}
@Override
public boolean onEntityAttackedCancellable(ItemStack item,
EntityPlayer player, Entity target, Item jewelry,
float amount) {
NBTTagCompound playerInfo = PlayerUtils
.getModPlayerPersistTag(player,
Variables.MODID);
NBTTagCompound enemyData = target.getEntityData();
// Positive ring
if (jewelry instanceof ItemRing
&& playerInfo.getInteger("strikes") < 2000
&& !player.worldObj.isRemote) {
if (enemyData.getInteger("reAttacked") == 0) {
if (playerInfo.hasKey("strikes"))
playerInfo.setInteger("strikes",
playerInfo.getInteger(
"strikes")
+ 1);
else
playerInfo.setInteger("strikes",
1);
// Negative ring
enemyData.setInteger("reAttacked",
enemyData.getInteger(
"reAttacked")
+ 1);
target.attackEntityFrom(DamageSource
.causePlayerDamage(player),
amount * 1.5F);
return true;
}
if (enemyData.getInteger("reAttacked") == 1)
enemyData.setInteger("reAttacked", 0);
}
return false;
}
}
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