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package darkknight.jewelrycraft.events;
import java.util.ArrayList;
import java.util.Iterator;
import java.util.List;
import net.minecraft.client.Minecraft;
import net.minecraft.entity.player.EntityPlayer;
import net.minecraft.nbt.NBTTagCompound;
import net.minecraft.server.MinecraftServer;
import net.minecraftforge.client.event.RenderPlayerEvent;
import org.lwjgl.opengl.GL11;
import cpw.mods.fml.common.eventhandler.SubscribeEvent;
import darkknight.jewelrycraft.entities.renders.RenderHelper;
import darkknight.jewelrycraft.lib.Reference;
import darkknight.jewelrycraft.model.ModelMask;
import darkknight.jewelrycraft.tileentity.renders.MaskRender;
import darkknight.jewelrycraft.util.PlayerUtils;
public class PlayerRenderHandler
{
ModelMask maskModel = new ModelMask();
MaskRender mask = new MaskRender();
public static String[] infamyCache = new String[] {};
@SubscribeEvent
public void renderScreen(RenderPlayerEvent.Specials.Post event)
{
if (infamyCache != null)
{
Iterator<EntityPlayer> players = event.entityPlayer.worldObj.playerEntities.iterator();
while(players.hasNext())
{
EntityPlayer player = players.next();
if (checkPlayerInfamy(player.getDisplayName()) && event.entityPlayer.getDisplayName().equals(player.getDisplayName()))
{
float yaw = player.prevRotationYawHead + (player.rotationYawHead - player.prevRotationYawHead) * event.partialRenderTick;
float yawOffset = player.prevRenderYawOffset + (player.renderYawOffset - player.prevRenderYawOffset) * event.partialRenderTick;
float pitch = player.prevRotationPitch + (player.rotationPitch - player.prevRotationPitch) * event.partialRenderTick;
GL11.glPushMatrix();
GL11.glColor4f(1, 1, 1, 1);
GL11.glRotatef(yawOffset, 0, -1, 0);
GL11.glRotatef(yaw - 90, 0, 1, 0);
GL11.glRotatef(pitch, 0, 0, -1);
GL11.glRotatef(90F, 0, 1F, 0F);
RenderHelper.translateToHeadLevel(player);
GL11.glScalef(1.6f, 1.6f, 1.6f);
GL11.glTranslatef(-0.25F, -0.25F, -0.25F);
mask.doRender(event.entityPlayer, 0F, 0F, 0F, 0F, 0F);
GL11.glPopMatrix();
}
}
}
}
/**
* @param string
* @return
*/
private boolean checkPlayerInfamy(String string)
{
for (int i = 0; i < infamyCache.length; i++)
if (infamyCache[i].equals(string)) return true;
return false;
}
}
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