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package darkknight.jewelrycraft.model;
import org.lwjgl.opengl.GL11;
import net.minecraft.client.Minecraft;
import net.minecraft.client.model.ModelBase;
import net.minecraft.client.model.ModelRenderer;
import net.minecraft.client.renderer.entity.RenderItem;
import net.minecraft.client.renderer.entity.RenderManager;
import net.minecraft.client.renderer.texture.TextureManager;
import net.minecraft.entity.item.EntityItem;
import net.minecraft.item.ItemStack;
import net.minecraft.util.ResourceLocation;
/**
* @author Paul Fulham (pau101)
*/
public class ItemStackModelRenderer extends ModelRenderer {
private RenderItem renderItem;
private TextureManager textureManager;
private ResourceLocation resetResourceLocation;
private EntityItem entityItem;
private Minecraft mc;
/**
* @param modelBase
* @param resetResourceLocation
*/
public ItemStackModelRenderer(ModelBase modelBase,
ResourceLocation resetResourceLocation) {
super(modelBase);
renderItem = (RenderItem) RenderManager.instance.entityRenderMap
.get(EntityItem.class);
textureManager = (mc = Minecraft.getMinecraft())
.getTextureManager();
this.resetResourceLocation = resetResourceLocation;
}
/**
* @param itemStack
*/
public void setItemStack(ItemStack itemStack) {
if (itemStack == null || itemStack.getItem() == null)
entityItem = null;
else {
entityItem = new EntityItem(null, 0, 0, 0,
itemStack);
entityItem.hoverStart = 0;
}
}
/**
* @param scale
*/
@Override
public void render(float scale) {
if (!isHidden && showModel && entityItem != null) {
if (textureManager == null)
textureManager = mc.getTextureManager();
GL11.glPushMatrix();
GL11.glTranslatef(offsetX, offsetY, offsetZ);
GL11.glTranslatef(rotationPointX * scale,
rotationPointY * scale,
rotationPointZ * scale);
GL11.glRotatef(rotateAngleZ
* (180 / (float) Math.PI), 0, 0,
1);
GL11.glRotatef(rotateAngleY
* (180 / (float) Math.PI), 0, 1,
0);
GL11.glRotatef(rotateAngleX
* (180 / (float) Math.PI), 1, 0,
0);
boolean fancyGraphics = mc.gameSettings.fancyGraphics;
mc.gameSettings.fancyGraphics = true;
renderItem.doRender(entityItem, 0, 0, 0, 0, 0);
mc.gameSettings.fancyGraphics = fancyGraphics;
GL11.glPopMatrix();
textureManager.bindTexture(resetResourceLocation);
}
}
}
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