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package darkknight.jewelrycraft.model;
import org.lwjgl.opengl.GL11;
import net.minecraft.client.model.ModelBase;
import net.minecraft.client.model.ModelRenderer;
import net.minecraft.entity.Entity;
/**
* ModelBiped - Either Mojang or a mod author Created using Tabula 4.1.1
*/
public class ModelBracelet extends ModelBase
{
public ModelRenderer metal1;
public ModelRenderer metal2;
public ModelRenderer metal3;
public ModelRenderer metal4;
public ModelRenderer gem1;
public ModelRenderer gem2;
public ModelRenderer gem3;
public ModelRenderer gem4;
public ModelRenderer gem5;
public ModelRenderer gem6;
public ModelRenderer gem7;
public ModelRenderer gem8;
public ModelRenderer gem9;
public ModelBracelet()
{
this.textureWidth = 16;
this.textureHeight = 16;
this.metal4 = new ModelRenderer(this, 0, 8);
this.metal4.setRotationPoint(-5.0F, 12.0F, -2.0F);
this.metal4.addBox(0.0F, 0.0F, 0.0F, 1, 2, 4, 0.0F);
this.gem4 = new ModelRenderer(this, 0, 0);
this.gem4.setRotationPoint(-3.0F, 12.8F, -3.5F);
this.gem4.addBox(0.0F, 0.0F, 0.0F, 1, 1, 1, 0.0F);
this.setRotateAngle(gem4, 0.0F, 0.008901179185171082F, 0.0F);
this.gem3 = new ModelRenderer(this, 0, 0);
this.gem3.setRotationPoint(-4.8F, 12.2F, -3.5F);
this.gem3.addBox(0.0F, 0.0F, 0.0F, 1, 1, 1, 0.0F);
this.gem2 = new ModelRenderer(this, 0, 0);
this.gem2.setRotationPoint(-1.5F, 12.8F, -3.5F);
this.gem2.addBox(0.0F, 0.0F, 0.0F, 1, 1, 1, 0.0F);
this.gem1 = new ModelRenderer(this, 0, 0);
this.gem1.setRotationPoint(0.3F, 12.2F, -3.5F);
this.gem1.addBox(0.0F, 0.0F, 0.0F, 1, 1, 1, 0.0F);
this.metal1 = new ModelRenderer(this, 0, 8);
this.metal1.setRotationPoint(-5.0F, 12.0F, -3.0F);
this.metal1.addBox(0.0F, 0.0F, 0.0F, 6, 2, 1, 0.0F);
this.gem6 = new ModelRenderer(this, 0, 0);
this.gem6.setRotationPoint(-4.3F, 12.7F, -3.5F);
this.gem6.addBox(0.0F, 0.0F, 0.0F, 1, 2, 1, 0.0F);
this.gem7 = new ModelRenderer(this, 0, 0);
this.gem7.setRotationPoint(-3.8F, 12.7F, -3.5F);
this.gem7.addBox(0.0F, 0.0F, 0.0F, 1, 1, 1, 0.0F);
this.gem8 = new ModelRenderer(this, 0, 0);
this.gem8.setRotationPoint(-0.2F, 12.7F, -3.5F);
this.gem8.addBox(0.0F, 0.0F, 0.0F, 1, 2, 1, 0.0F);
this.metal2 = new ModelRenderer(this, 0, 8);
this.metal2.setRotationPoint(-5.0F, 12.0F, 2.0F);
this.metal2.addBox(0.0F, 0.0F, 0.0F, 6, 2, 1, 0.0F);
this.gem5 = new ModelRenderer(this, 0, 0);
this.gem5.setRotationPoint(-2.5F, 12.3F, -3.5F);
this.gem5.addBox(0.0F, 0.0F, 0.0F, 2, 3, 1, 0.0F);
this.metal3 = new ModelRenderer(this, 0, 8);
this.metal3.setRotationPoint(0.0F, 12.0F, -2.0F);
this.metal3.addBox(0.0F, 0.0F, 0.0F, 1, 2, 4, 0.0F);
this.gem9 = new ModelRenderer(this, 0, 0);
this.gem9.setRotationPoint(-0.7F, 12.7F, -3.5F);
this.gem9.addBox(0.0F, 0.0F, 0.0F, 1, 1, 1, 0.0F);
}
@Override
public void render(Entity entity, float f, float f1, float f2, float f3, float f4, float f5)
{
// GL11.glDisable(GL11.GL_LIGHTING);
if ((int)f3 != -1){
int ingotColor = (int)f3;
int red = (ingotColor >> 16) & 0xff;
int green = (ingotColor >> 8) & 0xff;
int blue = ingotColor & 0xff;
GL11.glColor3f((float)red / 255, (float)green / 255, (float)blue / 255);
this.metal1.render(f5);
this.metal2.render(f5);
this.metal3.render(f5);
this.metal4.render(f5);
}
if ((int)f4 != -1){
int gemColor = (int)f4;
int red = gemColor >> 16 & 0xff;
int green = gemColor >> 8 & 0xff;
int blue = gemColor & 0xff;
GL11.glColor3f((float)red / 255, (float)green / 255, (float)blue / 255);
GL11.glEnable(GL11.GL_BLEND);
GL11.glBlendFunc(GL11.GL_SRC_COLOR, GL11.GL_ONE_MINUS_DST_COLOR);
GL11.glPushMatrix();
GL11.glTranslatef(this.gem4.offsetX, this.gem4.offsetY, this.gem4.offsetZ);
GL11.glTranslatef(this.gem4.rotationPointX * f5, this.gem4.rotationPointY * f5, this.gem4.rotationPointZ * f5);
GL11.glScaled(0.5D, 0.5D, 0.5D);
GL11.glTranslatef(-this.gem4.offsetX, -this.gem4.offsetY, -this.gem4.offsetZ);
GL11.glTranslatef(-this.gem4.rotationPointX * f5, -this.gem4.rotationPointY * f5, -this.gem4.rotationPointZ * f5);
this.gem4.render(f5);
GL11.glPopMatrix();
GL11.glPushMatrix();
GL11.glTranslatef(this.gem3.offsetX, this.gem3.offsetY, this.gem3.offsetZ);
GL11.glTranslatef(this.gem3.rotationPointX * f5, this.gem3.rotationPointY * f5, this.gem3.rotationPointZ * f5);
GL11.glScaled(0.5D, 0.5D, 0.5D);
GL11.glTranslatef(-this.gem3.offsetX, -this.gem3.offsetY, -this.gem3.offsetZ);
GL11.glTranslatef(-this.gem3.rotationPointX * f5, -this.gem3.rotationPointY * f5, -this.gem3.rotationPointZ * f5);
this.gem3.render(f5);
GL11.glPopMatrix();
GL11.glPushMatrix();
GL11.glTranslatef(this.gem2.offsetX, this.gem2.offsetY, this.gem2.offsetZ);
GL11.glTranslatef(this.gem2.rotationPointX * f5, this.gem2.rotationPointY * f5, this.gem2.rotationPointZ * f5);
GL11.glScaled(0.5D, 0.5D, 0.5D);
GL11.glTranslatef(-this.gem2.offsetX, -this.gem2.offsetY, -this.gem2.offsetZ);
GL11.glTranslatef(-this.gem2.rotationPointX * f5, -this.gem2.rotationPointY * f5, -this.gem2.rotationPointZ * f5);
this.gem2.render(f5);
GL11.glPopMatrix();
GL11.glPushMatrix();
GL11.glTranslatef(this.gem1.offsetX, this.gem1.offsetY, this.gem1.offsetZ);
GL11.glTranslatef(this.gem1.rotationPointX * f5, this.gem1.rotationPointY * f5, this.gem1.rotationPointZ * f5);
GL11.glScaled(0.5D, 0.5D, 0.5D);
GL11.glTranslatef(-this.gem1.offsetX, -this.gem1.offsetY, -this.gem1.offsetZ);
GL11.glTranslatef(-this.gem1.rotationPointX * f5, -this.gem1.rotationPointY * f5, -this.gem1.rotationPointZ * f5);
this.gem1.render(f5);
GL11.glPopMatrix();
GL11.glPushMatrix();
GL11.glTranslatef(this.gem6.offsetX, this.gem6.offsetY, this.gem6.offsetZ);
GL11.glTranslatef(this.gem6.rotationPointX * f5, this.gem6.rotationPointY * f5, this.gem6.rotationPointZ * f5);
GL11.glScaled(0.5D, 0.5D, 0.5D);
GL11.glTranslatef(-this.gem6.offsetX, -this.gem6.offsetY, -this.gem6.offsetZ);
GL11.glTranslatef(-this.gem6.rotationPointX * f5, -this.gem6.rotationPointY * f5, -this.gem6.rotationPointZ * f5);
this.gem6.render(f5);
GL11.glPopMatrix();
GL11.glPushMatrix();
GL11.glTranslatef(this.gem7.offsetX, this.gem7.offsetY, this.gem7.offsetZ);
GL11.glTranslatef(this.gem7.rotationPointX * f5, this.gem7.rotationPointY * f5, this.gem7.rotationPointZ * f5);
GL11.glScaled(0.5D, 0.5D, 0.5D);
GL11.glTranslatef(-this.gem7.offsetX, -this.gem7.offsetY, -this.gem7.offsetZ);
GL11.glTranslatef(-this.gem7.rotationPointX * f5, -this.gem7.rotationPointY * f5, -this.gem7.rotationPointZ * f5);
this.gem7.render(f5);
GL11.glPopMatrix();
GL11.glPushMatrix();
GL11.glTranslatef(this.gem8.offsetX, this.gem8.offsetY, this.gem8.offsetZ);
GL11.glTranslatef(this.gem8.rotationPointX * f5, this.gem8.rotationPointY * f5, this.gem8.rotationPointZ * f5);
GL11.glScaled(0.5D, 0.5D, 0.5D);
GL11.glTranslatef(-this.gem8.offsetX, -this.gem8.offsetY, -this.gem8.offsetZ);
GL11.glTranslatef(-this.gem8.rotationPointX * f5, -this.gem8.rotationPointY * f5, -this.gem8.rotationPointZ * f5);
this.gem8.render(f5);
GL11.glPopMatrix();
GL11.glPushMatrix();
GL11.glTranslatef(this.gem5.offsetX, this.gem5.offsetY, this.gem5.offsetZ);
GL11.glTranslatef(this.gem5.rotationPointX * f5, this.gem5.rotationPointY * f5, this.gem5.rotationPointZ * f5);
GL11.glScaled(0.5D, 0.5D, 0.5D);
GL11.glTranslatef(-this.gem5.offsetX, -this.gem5.offsetY, -this.gem5.offsetZ);
GL11.glTranslatef(-this.gem5.rotationPointX * f5, -this.gem5.rotationPointY * f5, -this.gem5.rotationPointZ * f5);
this.gem5.render(f5);
GL11.glPopMatrix();
GL11.glPushMatrix();
GL11.glTranslatef(this.gem9.offsetX, this.gem9.offsetY, this.gem9.offsetZ);
GL11.glTranslatef(this.gem9.rotationPointX * f5, this.gem9.rotationPointY * f5, this.gem9.rotationPointZ * f5);
GL11.glScaled(0.5D, 0.5D, 0.5D);
GL11.glTranslatef(-this.gem9.offsetX, -this.gem9.offsetY, -this.gem9.offsetZ);
GL11.glTranslatef(-this.gem9.rotationPointX * f5, -this.gem9.rotationPointY * f5, -this.gem9.rotationPointZ * f5);
this.gem9.render(f5);
GL11.glPopMatrix();
GL11.glDisable(GL11.GL_BLEND);
}
// GL11.glEnable(GL11.GL_LIGHTING);
}
/**
* This is a helper function from Tabula to set the rotation of model parts
*/
public void setRotateAngle(ModelRenderer modelRenderer, float x, float y, float z)
{
modelRenderer.rotateAngleX = x;
modelRenderer.rotateAngleY = y;
modelRenderer.rotateAngleZ = z;
}
}
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