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package darkknight.jewelrycraft.model;
import org.lwjgl.opengl.GL11;
import net.minecraft.client.model.ModelBase;
import net.minecraft.client.model.ModelRenderer;
import net.minecraft.entity.Entity;
public class ModelEarrings extends ModelBase {
// fields
ModelRenderer MetalPart00;
ModelRenderer MetalPart10;
ModelRenderer MetalPart20;
ModelRenderer Gem0;
ModelRenderer Gem1;
ModelRenderer MetalPart01;
ModelRenderer MetalPart11;
ModelRenderer MetalPart21;
public ModelEarrings() {
textureWidth = 32;
textureHeight = 32;
MetalPart00 = new ModelRenderer(this, 0, 0);
MetalPart00.addBox(0F, 0F, 0F, 1, 3, 1);
MetalPart00.setRotationPoint(4F, -4F, 0F);
MetalPart00.setTextureSize(32, 32);
MetalPart00.mirror = true;
setRotation(MetalPart00, 0F, 0F, 0F);
MetalPart10 = new ModelRenderer(this, 0, 0);
MetalPart10.addBox(0F, 0F, 0F, 1, 1, 1);
MetalPart10.setRotationPoint(4F, -3F, -1F);
MetalPart10.setTextureSize(32, 32);
MetalPart10.mirror = true;
setRotation(MetalPart10, 0F, 0F, 0F);
MetalPart20 = new ModelRenderer(this, 0, 0);
MetalPart20.addBox(0F, 0F, 0F, 1, 1, 1);
MetalPart20.setRotationPoint(4F, -3F, 1F);
MetalPart20.setTextureSize(32, 32);
MetalPart20.mirror = true;
setRotation(MetalPart20, 0F, 0F, 0F);
Gem0 = new ModelRenderer(this, 5, 0);
Gem0.addBox(0F, 0F, 0F, 1, 1, 1);
Gem0.setRotationPoint(4.5F, -3F, 0F);
Gem0.setTextureSize(32, 32);
Gem0.mirror = true;
setRotation(Gem0, 0F, 0F, 0F);
Gem1 = new ModelRenderer(this, 5, 0);
Gem1.addBox(0F, 0F, 0F, 1, 1, 1);
Gem1.setRotationPoint(-5.5F, -3F, 0F);
Gem1.setTextureSize(32, 32);
Gem1.mirror = true;
setRotation(Gem1, 0F, 0F, 0F);
MetalPart01 = new ModelRenderer(this, 0, 0);
MetalPart01.addBox(0F, 0F, 0F, 1, 3, 1);
MetalPart01.setRotationPoint(-5F, -4F, 0F);
MetalPart01.setTextureSize(32, 32);
MetalPart01.mirror = true;
setRotation(MetalPart01, 0F, 0F, 0F);
MetalPart11 = new ModelRenderer(this, 0, 0);
MetalPart11.addBox(0F, 0F, 0F, 1, 1, 1);
MetalPart11.setRotationPoint(-5F, -3F, -1F);
MetalPart11.setTextureSize(32, 32);
MetalPart11.mirror = true;
setRotation(MetalPart11, 0F, 0F, 0F);
MetalPart21 = new ModelRenderer(this, 0, 0);
MetalPart21.addBox(0F, 0F, 0F, 1, 1, 1);
MetalPart21.setRotationPoint(-5F, -3F, 1F);
MetalPart21.setTextureSize(32, 32);
MetalPart21.mirror = true;
setRotation(MetalPart21, 0F, 0F, 0F);
}
@Override
public void render(Entity entity, float f, float f1, float f2,
float f3, float f4, float f5) {
super.render(entity, f, f1, f2, f3, f4, f5);
setRotationAngles(f, f1, f2, f3, f4, f5);
GL11.glPushMatrix();
// GL11.glDisable(GL11.GL_LIGHTING);
if ((int) f3 != -1) {
int ingotColor = (int) f3;
int red = ingotColor >> 16 & 0xff;
int green = ingotColor >> 8 & 0xff;
int blue = ingotColor & 0xff;
GL11.glColor3f((float) red / 255,
(float) green / 255,
(float) blue / 255);
MetalPart00.render(f5);
MetalPart10.render(f5);
MetalPart20.render(f5);
MetalPart01.render(f5);
MetalPart11.render(f5);
MetalPart21.render(f5);
}
if ((int) f4 != -1) {
GL11.glEnable(GL11.GL_BLEND);
GL11.glBlendFunc(GL11.GL_SRC_COLOR,
GL11.GL_ONE_MINUS_DST_COLOR);
int gemColor = (int) f4;
int red = gemColor >> 16 & 0xff;
int green = gemColor >> 8 & 0xff;
int blue = gemColor & 0xff;
GL11.glColor3f((float) red / 255,
(float) green / 255,
(float) blue / 255);
Gem0.render(f5);
Gem1.render(f5);
GL11.glDisable(GL11.GL_BLEND);
}
// GL11.glEnable(GL11.GL_LIGHTING);
GL11.glPopMatrix();
}
private void setRotation(ModelRenderer model, float x, float y,
float z) {
model.rotateAngleX = x;
model.rotateAngleY = y;
model.rotateAngleZ = z;
}
public void setRotationAngles(float f, float f1, float f2,
float f3, float f4, float f5) {
super.setRotationAngles(f, f1, f2, f3, f4, f5, null);
}
}
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