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package darkknight.jewelrycraft.model;
import net.minecraft.client.model.ModelBase;
import net.minecraft.client.model.ModelRenderer;
import net.minecraft.entity.Entity;
public class ModelMolder extends ModelBase {
// fields
ModelRenderer Base;
ModelRenderer Side;
ModelRenderer Side1;
ModelRenderer Side2;
ModelRenderer Side3;
/**
*
*/
public ModelMolder() {
textureWidth = 64;
textureHeight = 32;
Base = new ModelRenderer(this, 0, 0);
Base.addBox(0F, 0F, 0F, 10, 1, 10);
Base.setRotationPoint(-5F, 23F, -5F);
Base.setTextureSize(64, 32);
Base.mirror = true;
setRotation(Base, 0F, 0F, 0F);
Side = new ModelRenderer(this, 0, 13);
Side.addBox(0F, 0F, 0F, 10, 2, 1);
Side.setRotationPoint(-5F, 21F, 5F);
Side.setTextureSize(64, 32);
Side.mirror = true;
setRotation(Side, 0F, 0F, 0F);
Side1 = new ModelRenderer(this, 0, 13);
Side1.addBox(0F, 0F, 0F, 10, 2, 1);
Side1.setRotationPoint(-5F, 21F, -6F);
Side1.setTextureSize(64, 32);
Side1.mirror = true;
setRotation(Side1, 0F, 0F, 0F);
Side2 = new ModelRenderer(this, 41, 0);
Side2.addBox(0F, 0F, 0F, 1, 2, 10);
Side2.setRotationPoint(-6F, 21F, -5F);
Side2.setTextureSize(64, 32);
Side2.mirror = true;
setRotation(Side2, 0F, 0F, 0F);
Side3 = new ModelRenderer(this, 41, 0);
Side3.addBox(0F, 0F, 0F, 1, 2, 10);
Side3.setRotationPoint(5F, 21F, -5F);
Side3.setTextureSize(64, 32);
Side3.mirror = true;
setRotation(Side3, 0F, 0F, 0F);
}
/**
* @param entity
* @param f
* @param f1
* @param f2
* @param f3
* @param f4
* @param f5
*/
@Override
public void render(Entity entity, float f, float f1, float f2,
float f3, float f4, float f5) {
super.render(entity, f, f1, f2, f3, f4, f5);
setRotationAngles(f, f1, f2, f3, f4, f5);
Base.render(f5);
Side.render(f5);
Side1.render(f5);
Side2.render(f5);
Side3.render(f5);
}
/**
* @param model
* @param x
* @param y
* @param z
*/
private void setRotation(ModelRenderer model, float x, float y,
float z) {
model.rotateAngleX = x;
model.rotateAngleY = y;
model.rotateAngleZ = z;
}
/**
* @param f
* @param f1
* @param f2
* @param f3
* @param f4
* @param f5
*/
public void setRotationAngles(float f, float f1, float f2, float f3,
float f4, float f5) {
super.setRotationAngles(f, f1, f2, f3, f4, f5, null);
}
}
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