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package darkknight.jewelrycraft.tileentity.renders;
import org.lwjgl.opengl.GL11;
import org.lwjgl.util.glu.GLU;
import org.lwjgl.util.glu.Sphere;
import darkknight.jewelrycraft.model.ModelShadowEye;
import darkknight.jewelrycraft.tileentity.TileEntityShadowEye;
import darkknight.jewelrycraft.util.Variables;
import net.minecraft.block.Block;
import net.minecraft.client.Minecraft;
import net.minecraft.client.renderer.OpenGlHelper;
import net.minecraft.client.renderer.Tessellator;
import net.minecraft.client.renderer.tileentity.TileEntitySpecialRenderer;
import net.minecraft.entity.Entity;
import net.minecraft.entity.player.EntityPlayer;
import net.minecraft.tileentity.TileEntity;
import net.minecraft.util.ResourceLocation;
import net.minecraft.world.World;
public class TileEntityShadowEyeRender extends TileEntitySpecialRenderer
{
ModelShadowEye eye = new ModelShadowEye();
Sphere shadow = new Sphere();
/**
* @param te
* @param x
* @param y
* @param z
* @param scale
*/
@Override
public void renderTileEntityAt(TileEntity te, double x, double y, double z, float scale)
{
GL11.glPushMatrix();
GL11.glTranslatef((float)x + 0.5F, (float)y + 1.6F, (float)z + 0.5F);
TileEntityShadowEye eyeS = (TileEntityShadowEye)te;
String texture = "textures/tileentities/ShadowEye" + eyeS.opening + ".png";
ResourceLocation blockTexture = new ResourceLocation(Variables.MODID, texture);
Minecraft.getMinecraft().renderEngine.bindTexture(blockTexture);
GL11.glPushMatrix();
GL11.glRotatef(180F, 0.0F, 0.0F, 1.0F);
try{
int block = te.getBlockMetadata();
if (block == 0) GL11.glRotatef(90F, 0.0F, 1.0F, 0.0F);
else if (block == 1) GL11.glRotatef(180F, 0.0F, 1.0F, 0.0F);
else if (block == 2) GL11.glRotatef(-90F, 0.0F, 1.0F, 0.0F);
}
catch(Exception e){}
if (te != null && te.getWorldObj() != null)
{
EntityPlayer player = te.getWorldObj().getClosestPlayer(te.xCoord, te.yCoord, te.zCoord, 16D);
if(player != null)
{
float x1 = (float) (te.xCoord - player.posX) + 0.5F;
float y1 = (float) (te.yCoord - player.posY) + 0.5F;
float z1 = (float) (te.zCoord - player.posZ) + 0.5F;
eyeS.model.render(player, 0, (float)(x1 >= 0 ? Math.atan(z1 / x1) : Math.PI + Math.atan(z1 / x1)), (float)(y1 >= 0 ? Math.atan(y1 / x1) : Math.atan(y1 / x1)), te.blockMetadata, eyeS.opening, 0.0625F);
}
}
else eyeS.model.render((Entity)null, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0625F);
if (eyeS.opening == 4){
GL11.glPushMatrix();
GL11.glDisable(GL11.GL_TEXTURE_2D);
GL11.glEnable(GL11.GL_BLEND);
GL11.glBlendFunc(GL11.GL_ONE_MINUS_SRC_ALPHA, GL11.GL_ONE_MINUS_SRC_ALPHA);
GL11.glColor4f(0.0F, 0.0F, 0.0F, 1F);
GL11.glRotatef(eyeS.timer*10F, 0, 1, 0);
GL11.glRotatef(90.0F, 1, 0, 0);
shadow.setNormals(GLU.GLU_NONE);
shadow.draw(7.5F, 6, 6);
GL11.glScalef(-1,-1,-1);
shadow.draw(7.5F, 6, 6);
GL11.glDisable(GL11.GL_BLEND);
GL11.glEnable(GL11.GL_TEXTURE_2D);
GL11.glPopMatrix();
}
GL11.glPopMatrix();
GL11.glPopMatrix();
}
/**
* @param world
* @param i
* @param j
* @param k
* @param block
*/
public void adjustLightFixture(World world, int i, int j, int k, Block block)
{
Tessellator tess = Tessellator.instance;
float brightness = block.getLightOpacity(world, i, j, k);
int skyLight = world.getLightBrightnessForSkyBlocks(i, j, k, 0);
int modulousModifier = skyLight % 65536;
int divModifier = skyLight / 65536;
tess.setColorOpaque_F(brightness, brightness, brightness);
OpenGlHelper.setLightmapTextureCoords(OpenGlHelper.lightmapTexUnit, modulousModifier, divModifier);
}
}
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