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package darkknight.jewelrycraft.worldGen;
import java.util.Random;
import net.minecraft.init.Blocks;
import net.minecraft.world.World;
import net.minecraft.world.chunk.IChunkProvider;
import cpw.mods.fml.common.IWorldGenerator;
import darkknight.jewelrycraft.block.BlockList;
public class Generation implements IWorldGenerator
{
@Override
public void generate(Random random, int chunkX, int chunkZ, World world, IChunkProvider chunkGenerator, IChunkProvider chunkProvider)
{
switch (world.provider.dimensionId)
{
case -1:
generateNether(world, random, chunkX << 4, chunkZ << 4);
break;
case 0:
generateSurface(world, random, chunkX << 4, chunkZ << 4);
break;
case 1:
generateEnd(world, random, chunkX << 4, chunkZ << 4);
break;
}
}
private void generateEnd(World world, Random random, int i, int j)
{}
private void generateSurface(World world, Random random, int i, int j)
{
for (int k = 0; k < 1; k++)
{
int x = i + random.nextInt(16);
int y = 5 + random.nextInt(4);
int z = j + random.nextInt(16);
if(world.getBlock(x, y, z) == Blocks.stone) world.setBlock(x, y, z, BlockList.shadowOre);
int randX = random.nextInt(2), randY = random.nextInt(1), randZ = random.nextInt(2);
if(random.nextInt(3) == 0 && world.getBlock(x + randX, y + randY, z + randZ) == Blocks.stone) world.setBlock(x + randX, y + randY, z + randZ, BlockList.shadowOre);
}
}
private void generateNether(World world, Random random, int i, int j)
{}
}
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