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package darkknight.jewelrycraft.worldGen;
import java.util.Random;
import cpw.mods.fml.common.IWorldGenerator;
import darkknight.jewelrycraft.block.BlockList;
import darkknight.jewelrycraft.config.ConfigHandler;
import net.minecraft.init.Blocks;
import net.minecraft.world.World;
import net.minecraft.world.WorldType;
import net.minecraft.world.biome.BiomeGenBase;
import net.minecraft.world.chunk.IChunkProvider;
public class Generation implements IWorldGenerator {
public static WorldGenStructure STRUCTURE_1 = new WorldGenStructure1();
public static WorldGenStructure STRUCTURE_2 = new WorldGenStructure2();
public static WorldGenStructure STRUCTURE_3 = new WorldGenStructure3();
public static WorldGenStructure STRUCTURE_4 = new WorldGenStructure4();
public static WorldGenStructure STRUCTURE_5 = new WorldGenStructure5();
public static WorldGenStructure STRUCTURE_6 = new WorldGenStructure6();
@Override
public void generate(Random random, int chunkX, int chunkZ, World world, IChunkProvider chunkGenerator, IChunkProvider chunkProvider) {
switch (world.provider.dimensionId) {
case -1:
generateNether(world, random, chunkX << 4, chunkZ << 4);
break;
case 0:
generateSurface(world, random, chunkX << 4, chunkZ << 4);
break;
case 1:
generateEnd(world, random, chunkX << 4, chunkZ << 4);
break;
default:
generateSurface(world, random, chunkX << 4, chunkZ << 4);
break;
}
}
private void generateEnd(World world, Random random, int i, int j) {}
private void generateSurface(World world, Random random, int i, int j) {
if (ConfigHandler.ENABLE_WORLD_GEN) {
if (!world.getWorldInfo().getTerrainType().equals(WorldType.FLAT)) {
if (ConfigHandler.ORE_GEN) generateShadowOre(world, random, i, j);
if (ConfigHandler.CRYSTAL_GEN) generateCrystals(world, random, i, j);
if (ConfigHandler.STRUCTURES[0]) generateStructureOverground(STRUCTURE_1, world, random, i, j, 6, false, true);
if (ConfigHandler.STRUCTURES[1]) generateStructureUnderground(STRUCTURE_2, world, random, i, j, 5, false, true);
if (ConfigHandler.STRUCTURES[2]) generateStructureUnderground(STRUCTURE_3, world, random, i, j, 7, false, true);
if (ConfigHandler.STRUCTURES[3]) generateStructureOverground(STRUCTURE_4, world, random, i, j, 10, false, true);
if (ConfigHandler.STRUCTURES[4]) generateStructureUnderground(STRUCTURE_5, world, random, i, j, 6, false, true);
if (ConfigHandler.STRUCTURES[5]) generateStructureOverground(STRUCTURE_6, world, random, i, j, 10, false, true);
}
}
}
private void generateNether(World world, Random random, int i, int j) {}
private void generateShadowOre(World world, Random random, int i, int j) {
for (int k = 0; k < 1; k++) {
int x = i + random.nextInt(16);
int y = 5 + random.nextInt(4);
int z = j + random.nextInt(16);
if (world.getBlock(x, y, z) == Blocks.stone) world.setBlock(x, y, z, BlockList.shadowOre);
int randX = random.nextInt(2), randY = random.nextInt(1), randZ = random.nextInt(2);
if (random.nextInt(3) == 0 && world.getBlock(x + randX, y + randY, z + randZ) == Blocks.stone) world.setBlock(x + randX, y + randY, z + randZ, BlockList.shadowOre);
}
}
private void generateCrystals(World world, Random random, int i, int j) {
for (int k = 0; k < 16; k++) {
int x = i + random.nextInt(12);
int y = 5 + random.nextInt(64);
int z = j + random.nextInt(12);
for (int r = 0; r < 12; r++) {
int randX = random.nextInt(4);
int randY = random.nextInt(2);
int randZ = random.nextInt(4);
if (world.getBlock(x + randX, y + randY - 1, z + randZ) == Blocks.stone && world.getBlock(x + randX, y + randY, z + randZ) == Blocks.air) world.setBlock(x + randX, y + randY, z + randZ, BlockList.crystal, random.nextInt(16), 2);
}
}
}
private void generateStructureUnderground(WorldGenStructure structure, World world, Random random, int i, int j, int maxAttempts, boolean noOfAttempts, boolean chanceOfSpawning) {
BiomeGenBase biomeBase = world.getBiomeGenForCoords(i, j);
if (noOfAttempts) {
for (int k = 0; k < maxAttempts; k++) {
int x = i + random.nextInt(16);
int y = random.nextInt(64);
int z = j + random.nextInt(16);
if (world.getBlock(x, y, z) == Blocks.stone) structure.generate(world, biomeBase, random, x, y, z);
}
}
else if (chanceOfSpawning) {
if (random.nextInt(maxAttempts) == 0) {
int x = i + random.nextInt(16);
int y = random.nextInt(64);
int z = j + random.nextInt(16);
if (world.getBlock(x, y, z) == Blocks.stone) structure.generate(world, biomeBase, random, x, y, z);
}
}
}
private void generateStructureOverground(WorldGenStructure structure, World world, Random random, int i, int j, int maxAttempts, boolean noOfAttempts, boolean chanceOfSpawning) {
BiomeGenBase biomeBase = world.getBiomeGenForCoords(i, j);
if (noOfAttempts) {
for (int k = 0; k < maxAttempts; k++) {
int x = i + random.nextInt(16);
int y = (world.getChunkHeightMapMinimum(i, j) > 0 ? world.getChunkHeightMapMinimum(i, j) : world.getChunkFromChunkCoords(i, j).heightMapMinimum - 16) + random.nextInt(4);
int z = j + random.nextInt(16);
if (world.getBlock(x, y, z) == Blocks.air && (world.getBlock(x, y - 1, z) == Blocks.stone || world.getBlock(x, y - 1, z) == Blocks.sand || world.getBlock(x, y - 1, z) == Blocks.grass)) structure.generate(world, biomeBase, random, x, y, z);
}
}
else if (chanceOfSpawning) {
if (random.nextInt(maxAttempts) == 0) {
int x = i + random.nextInt(16);
int y = (world.getChunkHeightMapMinimum(i, j) > 0 ? world.getChunkHeightMapMinimum(i, j) : world.getChunkFromChunkCoords(i, j).heightMapMinimum - 16) + random.nextInt(4);
int z = j + random.nextInt(16);
if (world.getBlock(x, y, z) == Blocks.air && (world.getBlock(x, y - 1, z) == Blocks.stone || world.getBlock(x, y - 1, z) == Blocks.sand || world.getBlock(x, y - 1, z) == Blocks.grass)) {
structure.generate(world, biomeBase, random, x, y, z);
System.out.println(x + " " + z);
}
}
}
}
}
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