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package darkknight.jewelrycraft.worldGen;
import java.lang.reflect.Field;
import java.util.Random;
import cpw.mods.fml.common.IWorldGenerator;
import darkknight.jewelrycraft.block.BlockList;
import darkknight.jewelrycraft.config.ConfigHandler;
import net.minecraft.init.Blocks;
import net.minecraft.world.World;
import net.minecraft.world.WorldType;
import net.minecraft.world.biome.BiomeGenBase;
import net.minecraft.world.chunk.IChunkProvider;
public class Generation implements IWorldGenerator {
public static WorldGenStructure STRUCTURE_1 = new WorldGenStructure1();
public static WorldGenStructure STRUCTURE_2 = new WorldGenStructure2();
public static WorldGenStructure STRUCTURE_3 = new WorldGenStructure3();
public static WorldGenStructure STRUCTURE_4 = new WorldGenStructure4();
public static WorldGenStructure STRUCTURE_5 = new WorldGenStructure5();
public static WorldGenStructure STRUCTURE_6 = new WorldGenStructure6();
@Override
public void generate(Random random, int chunkX, int chunkZ,
World world, IChunkProvider chunkGenerator,
IChunkProvider chunkProvider) {
switch (world.provider.dimensionId) {
case -1:
generateNether(world, random, chunkX << 4,
chunkZ << 4);
break;
case 0:
generateSurface(world, random, chunkX << 4,
chunkZ << 4);
break;
case 1:
generateEnd(world, random, chunkX << 4,
chunkZ << 4);
break;
default:
generateSurface(world, random, chunkX << 4,
chunkZ << 4);
break;
}
}
private void generateEnd(World world, Random random, int i,
int j) {
}
private void generateSurface(World world, Random random, int i,
int j) {
if (ConfigHandler.ENABLE_WORLD_GEN) {
if (!world.getWorldInfo().getTerrainType()
.equals(WorldType.FLAT)) {
if (ConfigHandler.ORE_GEN)
generateShadowOre(world, random, i,
j);
if (ConfigHandler.CRYSTAL_GEN)
generateCrystals(world, random, i,
j);
try {
for (Field f : this.getClass()
.getDeclaredFields()) {
Object obj = f.get(null);
if (obj instanceof WorldGenStructure
&& ConfigHandler.STRUCTURES[((WorldGenStructure) obj)
.structureNo()
- 1])
if (((WorldGenStructure) obj)
.isUnderground())
generateStructureUnderground(
(WorldGenStructure) obj,
world,
random,
i,
j,
ConfigHandler.STRUCTURES_SPAWN_CHANCE[((WorldGenStructure) obj)
.structureNo()
- 1],
false,
true);
else
generateStructureOverground(
(WorldGenStructure) obj,
world,
random,
i,
j,
ConfigHandler.STRUCTURES_SPAWN_CHANCE[((WorldGenStructure) obj)
.structureNo()
- 1],
false,
true);
}
} catch (IllegalAccessException e) {
throw new RuntimeException(e);
}
}
}
}
private void generateNether(World world, Random random, int i,
int j) {
}
private void generateShadowOre(World world, Random random, int i,
int j) {
for (int k = 0; k < 1; k++) {
int x = i + random.nextInt(16);
int y = 5 + random.nextInt(4);
int z = j + random.nextInt(16);
if (world.getBlock(x, y, z) == Blocks.stone)
world.setBlock(x, y, z,
BlockList.shadowOre);
int randX = random.nextInt(2),
randY = random.nextInt(1),
randZ = random.nextInt(2);
if (random.nextInt(3) == 0 && world.getBlock(
x + randX, y + randY,
z + randZ) == Blocks.stone)
world.setBlock(x + randX, y + randY,
z + randZ,
BlockList.shadowOre);
}
}
private void generateCrystals(World world, Random random, int i,
int j) {
for (int k = 0; k < 16; k++) {
int x = i + random.nextInt(12);
int y = 5 + random.nextInt(64);
int z = j + random.nextInt(12);
for (int r = 0; r < 12; r++) {
int randX = random.nextInt(4);
int randY = random.nextInt(2);
int randZ = random.nextInt(4);
if (world.getBlock(x + randX,
y + randY - 1,
z + randZ) == Blocks.stone
&& world.getBlock(
x + randX,
y + randY,
z + randZ) == Blocks.air)
world.setBlock(x + randX,
y + randY,
z + randZ,
BlockList.crystal,
random.nextInt(16),
2);
}
}
}
private void generateStructureUnderground(
WorldGenStructure structure, World world,
Random random, int i, int j, int maxAttempts,
boolean noOfAttempts, boolean chanceOfSpawning) {
BiomeGenBase biomeBase = world.getBiomeGenForCoords(i, j);
if (noOfAttempts) {
for (int k = 0; k < maxAttempts; k++) {
int x = i + random.nextInt(16);
int y = random.nextInt(64);
int z = j + random.nextInt(16);
if (world.getBlock(x, y,
z) == Blocks.stone)
structure.generate(world,
biomeBase, random,
x, y, z);
}
} else if (chanceOfSpawning) {
if (random.nextInt(maxAttempts) == 0) {
int x = i + random.nextInt(16);
int y = random.nextInt(64);
int z = j + random.nextInt(16);
if (world.getBlock(x, y,
z) == Blocks.stone)
structure.generate(world,
biomeBase, random,
x, y, z);
}
}
}
private void generateStructureOverground(
WorldGenStructure structure, World world,
Random random, int i, int j, int maxAttempts,
boolean noOfAttempts, boolean chanceOfSpawning) {
BiomeGenBase biomeBase = world.getBiomeGenForCoords(i, j);
if (noOfAttempts) {
for (int k = 0; k < maxAttempts; k++) {
int x = i + random.nextInt(16);
int y = (world.getChunkHeightMapMinimum(i,
j) > 0 ? world.getChunkHeightMapMinimum(
i, j)
: world.getChunkFromChunkCoords(
i,
j).heightMapMinimum
- 16)
+ random.nextInt(4);
int z = j + random.nextInt(16);
if (world.getBlock(x, y, z) == Blocks.air
&& (world.getBlock(x,
y - 1,
z) == Blocks.stone
|| world.getBlock(
x,
y - 1,
z) == Blocks.sand
|| world.getBlock(
x,
y - 1,
z) == Blocks.grass))
structure.generate(world,
biomeBase, random,
x, y, z);
}
} else if (chanceOfSpawning) {
if (random.nextInt(maxAttempts) == 0) {
int x = i + random.nextInt(16);
int y = (world.getChunkHeightMapMinimum(i,
j) > 0 ? world.getChunkHeightMapMinimum(
i, j)
: world.getChunkFromChunkCoords(
i,
j).heightMapMinimum
- 16)
+ random.nextInt(4);
int z = j + random.nextInt(16);
if (world.getBlock(x, y, z) == Blocks.air
&& (world.getBlock(x,
y - 1,
z) == Blocks.stone
|| world.getBlock(
x,
y - 1,
z) == Blocks.sand
|| world.getBlock(
x,
y - 1,
z) == Blocks.grass)) {
structure.generate(world,
biomeBase, random,
x, y, z);
System.out.println(x + " " + z);
}
}
}
}
}
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