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authorGiovanni Harting <539@idlegandalf.com>2016-07-18 18:42:04 +0200
committerGiovanni Harting <539@idlegandalf.com>2016-07-18 18:42:05 +0200
commitd4ff6dd9b8af9809f50dc36fe502329946d09a33 (patch)
tree2b896f9e4225c3ab671d77b331ecaf14681c25fd /README.md
parent389c35b1a5bc097d9258474a7ef30094fddd3318 (diff)
readded resources (derp from @zkaface, again!)
fixed some stuff in the readme
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Tinkers Alloying Addon(TAIGA)
===============
-TAIGA is an addon for tinkers construct. It aims to find new minable ores, new alloys and a bunch of new tinker traits for them.
+TAIGA is an addon for Tinkers Construct. It aims to find new minable ores, new alloys and a bunch of new tinker traits for them.
Included:
* 16 new meltable Ores with 4 new hardness levels (5,6,7,8)
* 16 alloys in combination with new molten ores and molten items
* actual 27 new Traits with random, funny, positive or negative effects
* two new types of burnable items (e.g. lignite) and a bunch of other alloy-essential items
- * Additional Gold and Iron (slagged), for the use in a lot of other mods. Iron is always too rare...
+ * additional Gold and Iron (slagged), for the use in a lot of other mods. Iron is always too rare...
* some new additional Blocks. Most of them just with an optical use - atm
@@ -25,22 +25,22 @@ Necessary:
Tested with:
-[Tinkers Construct 2.3.3a](http://minecraft.curseforge.com/projects/tinkers-construct/files)
-[Minecraft Forge 12.18.1.2011](http://files.minecraftforge.net/)
+* [Tinkers Construct 2.3.3a](http://minecraft.curseforge.com/projects/tinkers-construct/files)
+* [Minecraft Forge 12.18.1.2011](http://files.minecraftforge.net/)
-Whats going on?
+What's going on?
===
-Whats new actual?
+What's actually new?
* There are 16 kinds of new ores, seperated in 4 categories each: Arcane, solide, ethere and ratio metals.
* You are just able to combine some of them as neigbours in a "circle": Arcane <> Solide <> Ethere <> Ratio <> Arcane - you gonna check JEI for Recipes!
* The hardness of the new tool depends on their parents. Not every alloy is hard enough, to mine the next alloy-level.
* At the moment I am up for ideas for better category-like traits!
How to start?
-* Just start how Tinkers Construct aims you to start. Go out, farm and mine until you find cobalt for high tier tools.
-* From that point, you are able to mine harder ores and combine them to new alloys.
+* Just start how you would usually start with Tinkers Construct. Go out, farm and mine until you find cobalt for high tier tools.
+* From that point, you are able to mine harder materials and combine them to new alloys.
-Hardness of each new Ore in case you gonna ask...
+Hardness of each new ore in case you gonna ask...
* Low Level: Tiberium, Bismuth
* Cobalt (4): Prometheum, Eternite, Violium
* Titanite (5): Titanite, Rubium, Mythril, Mindorite
@@ -49,14 +49,14 @@ Hardness of each new Ore in case you gonna ask...
* Adamantiute (8): Adamantite
* It is up to you to find out which alloy you need to get to highest tier.
-Balancing, more traits, more alloys, more Ores:
-* At the moment I have no Idea how well balanced my mod is.
-* I hope you give me a lot of good feedback, so i can balance it better!!!
+Balancing, more traits, more alloys, more ores:
+* At the moment I have no idea how well balanced my mod is.
+* I hope you give me a lot of good feedback, so I can balance it better!!!
* PLEASE send me requests for new traits, ores and alloy-ides. Especially ideas for a better system of my 4 categories!
-Where to request / issue:
-* Github, Curseforge or Mail
+Where to request or report issues:
+* Github, CurseForge or via mail
-More? Join our community on mumble (ofsg.eu) for questions or to have a nice talk with us!
+More? Join our community on mumble (ofsg.eu) for questions or to have a nice chat with us!