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authorFoghrye4 <foghrye4@gmail.com>2017-02-12 20:43:03 +0300
committerFoghrye4 <foghrye4@gmail.com>2017-02-12 20:43:03 +0300
commit5cb4c6e24033cf337812390d99a6817d24d21eab (patch)
tree695789855920199efd4702a7bb3e4bacfe58b9f0 /ihl/collector/GlassBoxContainer.java
parent8f22398517206aed21a7fd840f463332429fae35 (diff)
Removed explosion radius limitations. Explosion calculation optimized (reduced memory usage). One more detonator and explosive pack recipe. GT6 recipes for both chemical reactors and cryogenic distiller. Max stack size of muffle furnace is limited to 32. A lot of old features are removed.
Diffstat (limited to 'ihl/collector/GlassBoxContainer.java')
-rw-r--r--ihl/collector/GlassBoxContainer.java45
1 files changed, 0 insertions, 45 deletions
diff --git a/ihl/collector/GlassBoxContainer.java b/ihl/collector/GlassBoxContainer.java
deleted file mode 100644
index 8f6e52a..0000000
--- a/ihl/collector/GlassBoxContainer.java
+++ /dev/null
@@ -1,45 +0,0 @@
-package ihl.collector;
-
-import ic2.core.ContainerBase;
-import ic2.core.slot.SlotInvSlot;
-import net.minecraft.entity.player.EntityPlayer;
-import net.minecraft.inventory.Slot;
-
-public class GlassBoxContainer extends ContainerBase<GlassBoxTileEntity> {
-
- protected GlassBoxTileEntity tileEntity;
- public int lastStorage = -1;
- private final static int height=166;
-
- public GlassBoxContainer(EntityPlayer entityPlayer, GlassBoxTileEntity tileEntity1){
- super(tileEntity1);
- this.tileEntity = tileEntity1;
- int col;
-
- for (col = 0; col < 3; ++col)
- {
- for (int col1 = 0; col1 < 9; ++col1)
- {
- this.addSlotToContainer(new Slot(entityPlayer.inventory, col1 + col * 9 + 9, 8 + col1 * 18, height + -82 + col * 18));
- }
- }
-
- for (col = 0; col < 9; ++col)
- {
- this.addSlotToContainer(new Slot(entityPlayer.inventory, col, 8 + col * 18, height + -24));
- }
-
- for(col=0;col<=3;col++)
- {
- for(int row=0;row<=3;row++)
- {
- this.addSlotToContainer(new SlotInvSlot(tileEntity1.invSlot, col+row*4, 55+17*col, 7+17*row));
- }
- }
- }
-
- @Override
- public boolean canInteractWith(EntityPlayer var1) {
- return tileEntity.isUseableByPlayer(var1);
- }
-}